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Tronyn's Arcanum Released (Q1SP)
Being without easy access to internet, Tronyn asked me to release his Map/Mod collaboration pack for him. I'm quite pleased to present Arcanum for your Q1SP needs.

This is a fantastic collaboration that contains 5 very large blue/metal/knave maps + start map; one map by distrans, one map by Pulsar and four maps by Tronyn! Grab it here: Arcanum (18mb)

Please note: This map pack relies on the Drake mod by PM, which features many new monsters and weapons. If you don't have it, you can grab it here: Drake (17mb)

Installation instructions from the readme:
Place all files in your DRAKE subdirectory in your Quake directory, ie c:\quake\drake290111.
Start the game (Quake engine of choice).exe -game (drake directory) +map arcstart.
You probably want to use a larger heapsize. Custom engine required: FitzQuake, Quakespasm, RMQEngine, Darkplaces, etc. You know the drill.


necros' note: If you have a slower machine, you may wish to enable the "r_flatlightstyles 1" console command (in fitzquake variants at least or otherwise try 'r_dynamic 0') to disable flickering lights as some maps have quite a lot of them and it can drastically increase framerate on some computers.

Tronyn was also kind enough to release the source files for his maps if you want to poke around in them. On top of that, there are two extra maps contained in this archive, which are unfinished but still very cool and totally worth a look-see. Grab the sources here: Arcanum Sources (8mb)

necros' note on the sources: at the moment, only Worldcraft users will be able to make use of them, as, though Tronyn did include raw .map files alongside the .rmf files, they contain extended texturing parameters that may not be parsed correctly by other map editors. It wasn't worth delaying this excellent release to try to fix it though. If some solution is found, I'll happily update the archive.

Also note that while Tronyn is gone, he won't be able to respond directly in this thread (although, i believe he mentioned he has somewhat consistent internet connectivity until monday) so he won't be able to answer questions or whatnot but he didn't want to delay this release any longer.

Enjoy! ^_^


Screenshots:

http://necros.quaddicted.com/downloads/Tronyn/arcanum1.jpg
http://necros.quaddicted.com/downloads/Tronyn/arcanum2.jpg
http://necros.quaddicted.com/downloads/Tronyn/arcanum3.jpg
http://necros.quaddicted.com/downloads/Tronyn/arcanum4.jpg
http://necros.quaddicted.com/downloads/Tronyn/arcanum5.jpg
http://necros.quaddicted.com/downloads/Tronyn/arcanum6.jpg
http://necros.quaddicted.com/downloads/Tronyn/arcanum7.jpg
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Wahey!! 
 
Nice One 
I can't wait to see what the extra 0 fps feels like on top of the 72 I was getting before* :)



(* disclaimer: this is good news; I am not in any way condoning releasing unvised maps) 
Erm 
timestamps on the bsps are still from 2011...? 
Also 
if anyone wants to replay the episode and can wait a while, Arcanum2 the rerelease should be out within 2 months, with revisions on the maps aside from just vising, revisions on the mod, and 3 new maps. 
 
arcanum.zip at Quaddicted is the old one again for now because negke did not think twice about stupid archivist zealots like me. 
When I Checked Before 
the zip in the original post was still the old one as well.

where/when exactly can i get my fix for tasty vised/lit arcane wizardly treats?? 
 
Because nothing is changed apart from the vis information that should have been there in the first place. I adjusted the timestamps to match the release date (+ 1 day) so players wouldn't confuse it with Arcanum2. Reverting to the old one is just exaggerated principles-harping,

But woteva. People, please download from the link in the OP then. 
 
yes, the zip on slipgate construct is the new one. it's even 1mb smaller! 
Wow 
Spirit you are hardcore. Now the messiness of my mapping career will be documented for all!

PS but you don't have the soul of evil demo from 2001, or the craptacular phantasmal garrison 1 that pissed off shambler way back in the day (maybe I'll send those along for completion's sake). 
 
Why is Fitzquake and quakespasm so slow compared to Aguirres or Directq? Even after using -nomtex, this thing was still getting low framerates. 
 
are you using the file from my link or quaddicted? if the latter, see post 287; spirit reverted back to the unvised version. 
 
no, I was talking about the old one, the new one is fine. Just hope that the next release the QS can be faster, that's all. 
 
And also, old version should only be kept if there are gameplay changes 
 
I remember back in the day when you released PG ed2 and COE at the same time. Was SOOOOO exciting :D

The days of going on AWOQ in 97/98 and being amazed by each new release were some of my favourite times in gaming. They're all a bit shit now, but back then they were all awesome. 
 
That also reminds me, that bugged version of LFSP2 is still on quaddicted, If it's not going to be taken down, at least also host the working version 
Lol! 
oh man [Kona] it's awesome to see you hanging around here. I remember we used to send each other an email or two a week. I'll bet we both had a LOT more free time then!

There is, I agree, such a nostalgia issue with games. I think everyone here would agree that there is an "optimal gaming age."

RE: old file: yeah there's no gameplay changes at all. It's just compiled properly (heh). 
Negke Please! <3 
i have to be this way. imagine having these two different releases in 10 years and having to find out the differences and which one to keep as the "canonical" one. this is not fun as working through 3000 multiplayer maps can teach you... I rather be strict and piss people off sometimes for the better way. at least I think of being truthful and verbose as the better way in this case.


yhe1: talking like that is an instant "don't tell me how I should handle my hobby, leave me alone" reaction from me. that lfsp stuff is super annoying because currently there are 7(?) separate maps and iirc the fixed version is one zip (which of course is good by itself!). now I have to merge all the comments and ratings and tags for it and thus I moved that far down my mental TODO list and then I forgot.

I KEEP old or broken versions. if just to be able to say "ah, this zip I found there is that old release I saved here, nothing new, move on". for sp maps you can find these in www.quaddicted.com/filebase/trash/ 
 
ouch, forgot about verbosity myself. the issue with negke's zip is that he forged the timestamps and did not include a note about the re-vising. if he does that, all is fine. bitch! 
 
Keep the old one in the trash folder then, and put the new one in filebase. I think it's quite clear to those who are concerned about versions that a newer timestamp, and if it's just one day, indicates a newer/updated version. Those who don't care, which is the average user who just wants to play a map, download whatever is available under the main link and expect it to work. 
Spirit 
The problem is that the lfsp that's all in one zip is broken in another map.

Maybe I could email you the good version of Lfsp2 and keep the format you have now? 
 
I think Warpa music goes better with Arcanum map 1 
Yeah 
music is going to be changed for arcanum1 in the rerelease. I will check out that suggestion. 
Don't Reuse Any Warp Spasm Music Please 
 
You Mean 
in the first map or the entire pack?
it seemed suitably dark and subtle; the music complaint re: the first map was the song's total lack of subtlety. 
Can't Remember 
Which site I got the music from, although there is a readme for which artist.

I basically went to a free music site and typed in 'dark ambient' and then trawled for a few hours. 
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