Digs: as always very creative, thoroughly enjoyed playing through this and you continue to be one of my favorite mappers. Demo: spent quite some time just fiddling around, and got completely molested by the shamblers in the pool at the end. Was paranoid at first to use the LG in the water, especially as it was a digs map and figuring giving the player the LG before diving into water would be an evil trick to get the player to kill himself.
Drew: my favorite from the pack, you sure this is a speedmap? ;) Nice build quality, very consistent and interesting architecture, and great gameplay. Want more! Also the rubicon2 texture set is all kinds of amazing, want to make something with it myself someday.
TextFish: eugh, I didn't enjoy this much, sorry. After dropping down the hole in the beginning you're bombarded from all directions and you basically have to take a random dive into the abyss to survive, which of course nobody would do if they didn't already know it was a giant teleporter. Also it seems to teleport you to a random platform, and not the one you land nearest, so if I jumped down right in front of the yellow armor platform I could end up with the vore instead. Resorted to taking pot-shots at the monsters from afar, which isn't very fun.
Trinca: now this is the type of Quake gameplay I like, lots of room for movement and bunnying and lots of baddies to slaughter with quads. All went well until I reached the shambler surprise area, where I was promptly bumfucked. Think I wasted too much time on the first wave of five shamblers so I didn't have any quad left for the rest. Think it would have been better if the on-screen message read "kill the 15 shamblers first" instead of "open the 15 gifts first" or whatever it said, then it would make it more clear to the player that he had to utilise the quad to the maximum.
ZQF: decent, I guess, not a big fan of mazes. Used the rule of sticking to the right-hand wall of mazes to get through it. Also it seems to be bugged somehow? I started it at skill3, my health was immediately reduced to 5 and a few seconds later I was instantly killed? I quit and restarted Quake to see if that would fix the problem, and I forgot to set skill to 3 so this particular demo is played with skill1.