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Q1SP: Digs06 - The Anomaly 2: Water
To map want to use oldstyle water. So before the game read the section "Recommends" in the file digs06.txt. At the moment, the best engine for this map is RMQ. Equally important is the transparency of water. I recommend r_wateralpha 0.3

http://digs.alfaspace.net/quake/mm/digs06

ps. I host my site is antihotlink, thus giving a reference not to the map, and on the page. If someone has the opportunity, upload the map in another place.

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Quaddicted mirror: http://www.quaddicted.com/filebase/digs06.zip
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Extremely Creative 
Had so much fun with the creative level design, with water tunnels (felt like I was playing portal!) and great architecture. This is top quality. And somehow refreshing.

Unfortunately I also died when rocketing the zombie signs with the "Host_Error: SOLID_BSP with a non-bsp model" :( 
Finished It 
Finished it anyway, by pure luck I had a quicksave close to the crashing area. 52:32, 12/20 secrets, 152/153 kills, easy skill. Loved every bit of it, except the crash of course. 
Oh 
another ������� mapper. i must have missed something. i'll give a feedback soon 
Thanks! 
All many thanks for the response and great demo. I looked all (although for some used host_framerate)

hunk_alloc: I started fitz085 with -heapsize 48 000 and max_edicts 4096, and in secret with LG, shot by a zombie, and I have no problems 
I'm Stuck 
got to the waterwheel room and went down a few tubes to a place with a YA and Ogre up top. There are some bars which need a button to open.

I can see the button but cant get to it as it is upside down. How do I get there? 
 
Jump on the boxes to the lamp above the entrance to the corridor with the button. From there, jump on the ladder that leads to a button 
Sorry 
dont see a ladder. 
 
nitin: Not a ladder, looks more like stairs. In such areas you have to look around for things to jump on.

digs: The rogue func entities I mentioned that lead to the crashes for some people are a real issue even if you didn't ran into it, and I hope you're going to release a fixed version. Just delete them from the .map and do a quick recompile with -onlyents (no need for a full compile). 
Fixed! 
Found all four func_ without brushes, and removed them. Rebuilt and put on your site

http://digs.alfaspace.net/quake/mm/digs06 
 
... my website. bad that you can not edit message 
Wow.... 
a long, quakey map. Maybe a little too long, or maybe it's just because i got lost, but i felt it lasted longer than it needed to. Fun, inventive environments and secrets. Bonus points for all the loops and route choices.

(normal skill)
time: 55:05
secrets: 7/20
monsters: 201/205 
Also... 
"You fixed it. Thanks" made me laugh. 
Quaddicted Is Updated With The Fixed One 
 
 
Neat map, seems you took the odd room orientation aspect of the first map and played around with it more here, though I was expecting to see a lot of those layout mind games. I guess it's a good thing though you're trying something different. As such, I hope there's an Anomaly 3 down the road!

No demo from me. Played a bit in Fitz before switching over to RMQEngine for it, forgot to record there. 
 
This map is too complex and open for me. I got stuck again (found an awesome secret (quad&pent) though) in the big vertical round room. 
 
Very interesting map. Cool ideas. How can you create those levels without getting a headache? I have moved at random and also assumed that the way to the 5 switches will open with progress. Then it showed that a careful planing was needed to reach each of the spots.
Skill 1 wasn't difficult which was good. I always like this kind of monster/weapon mix in a map also.
The level was neatly built with nice set-pieces and mind boggling route.
Waiting for your next map.
My first play demos (24MB):
http://www.quaketastic.com/upload/files/demos/digs06_demos_ankh.zip 
 
Thanks again for your feedback, and demo

Ankh, no headaches, I like it 
I Give Up 
managed to rocket jump to that button but I still cant find the last of the 5 switches.

Maybe I will tray again from scratch another time, too frustrated and have a headache right now. 
 
finally had time to play this!

Fantastic gameplay, and lots of fun parts... got stuck in a area that maybe is easy but I didn't get it... :\ near the end!

3 demos all first 3 demos use different roots :) two noob deaths :(

Anyway had a problem at quaketastic to upload...

http://trinca.no.sapo.pt/temp/cant.jpg

then had to put in megaupload :) 76 mb if you are up to see a noob lost everywhere :) ok I wasn't that lost :) the map wasn�t that complex, but gameplay was thought and fun!

very nice release if was I that rate this deserve 5***** 19 of 20

thanks for many hours of fun, will replay soon, know have more maps to play... still have tronyn unforgiving to play :)

http://www.megaupload.com/?d=CM1ZCPW0 
Better Than Klar 
I got right to the limit of confusion in this guy, but mostly due to the gold key door being subtly placed.

I had thought I might shrink and go into that aquarium... would have been cool - not that there isn't enough awesomeness in this already...

You rule. Thank you. 
Link 
 
Guys, thanks for the great demo! 
Nice Map 
looks very complicated at first play, but after a coupel of times its not that bad, many route possibilitys, i just did Easy Run in 4:48 first finish after exploring. 
Thank You For Your Interest. 
On SDA take big maps? Or they have a requirement the card should work on a standard engine? 
Demo 
some tweaks and bit more effort shaved of a minute:

http://members.upc.nl/verorber/digs06_349.dz 
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