 Thank You For Your Interest.
#49 posted by digs [89.189.144.39] on 2011/07/04 13:32:33
On SDA take big maps? Or they have a requirement the card should work on a standard engine?
 Demo
#50 posted by Orbs [62.163.56.205] on 2011/07/04 14:49:22
some tweaks and bit more effort shaved of a minute:
http://members.upc.nl/verorber/dig...
 Sda
#51 posted by Orbs [62.163.56.205] on 2011/07/04 14:52:02
Afaik only demos are accepted recorded with Id executables or Joequake.
#52 posted by digs [94.41.4.202] on 2011/07/04 21:14:29
Demo: It is interesting to happen. Particularly pleased with the capture of a second golden key
 2nd Gold Key
#53 posted by Orbs [62.163.56.205] on 2011/07/05 15:14:53
Yeah thats a fun trick, if you do it "to precise" you can fall down and then you're locked up (but you can still kill the shambler to unlock yourself)
#54 posted by digs [94.41.248.201] on 2011/07/05 15:31:16
Ha! It's really funny. I have not even thought about this scenario, or would like to add a trigger
#55 posted by Trinca [89.154.48.61] on 2011/07/05 20:16:21
digs is the new speeds reborn!
humm what about speeds? never saw him again I miss him :(
 No Offense To Speeds
#56 posted by Drew [98.124.27.104] on 2011/07/05 20:29:02
but this map is better, imho, than any he created. His textures are awesome as shit though
#57 posted by Trinca [89.154.48.61] on 2011/07/05 20:37:46
Drew as because of location, they are both Russian :) different stiles of course Digs is a awesome mapper as Speeds is :) I'm not making any separation of skills.
This forum is full of quality mappers that deserve to work in level design… and I’m pretty sure I’m not one of then :)
#58 posted by stevenaaus [114.73.110.45] on 2011/07/06 01:07:04
This map hits the sweet spot in so many ways. Cheers ;> The waterwheel room is pure mind-bending genius.
I never got stuck for long, though spent a while looking for the last trigger off some previously missed door.
#59 posted by necros [99.227.131.204] on 2011/07/06 08:25:03
lots of good comments... i think i will have to wait until the weekend to play this though!
#60 posted by Trinca [194.65.24.228] on 2011/07/06 10:35:06
Necros, the map is fantastic... lots of cool idears... and not to much hard and frustrated!
very fun gameplay, one of the best releases of the decade in my opinion!
 Hmmm... Mind Games.
#61 posted by the silent [80.17.142.66] on 2011/07/06 12:14:25
 9/20 Secrets.
#62 posted by Shambler [86.25.166.173] on 2011/07/07 14:55:52
Digs I hate you.
Fascinating map.
 Nitin.q
#63 posted by Shambler [86.25.166.173] on 2011/07/07 14:59:09
There's a hidden passage in the room with the Quad and LG secret.
 Its Half A Penta!
#64 posted by Orbs [62.163.56.205] on 2011/07/08 01:47:30
Small route change and couple more boosts: 3:33
http://members.upc.nl/verorber/dig...
 14/20 Secrets
#65 posted by Ankh [88.199.103.6] on 2011/07/08 22:53:39
on second walk through
 Would Be Nice
#66 posted by Orbs [62.163.56.205] on 2011/07/09 00:38:46
If silent or someone else could post a demo with all 20 secrets, i found about 15 aswell, one i didnt find is the LG secret everyone is one about and from my head i spotted 3 quads, could be a fun one to record a 100% demo aswell with all that quad and most weapons available early
 I'd Be All For It, Orbs...
#67 posted by the silent [79.52.202.87] on 2011/07/09 00:58:45
...but, take it from me...
Finding all secrets in this map will crack you up. I don't wanna spoil it for people who have not found them all.
They're a hell lotta fun. And, there are even a coupla fake baits... Gotta love this.
Still... if you people want, I can record a 100% demo and post it...
 Completly Different Route
#68 posted by Orbs [62.163.56.205] on 2011/07/10 01:33:46
Tried looking for a all secrets and i did find a couple more now (i was at 17) then i all of sudden thought of this route and gave up the browsing for secrets. one more good tweak and it I might get within 3 mins.
3:17 :
http://members.upc.nl/verorber/dig...
 Orbs, Cool!
#69 posted by digs [94.41.31.253] on 2011/07/10 03:40:54
#70 posted by JohnNy_cz [84.42.159.163] on 2011/07/15 21:52:43
Always dreamed about creating or at least playing a map with water used like this. Now my dreams came true. Pure awesomeness!
#71 posted by Sevenstrings [122.108.109.37] on 2011/07/22 09:27:55
Finally got around to downloading this and having my first play through of it, and WOW, this is incredible.
Just when you think people have exhausted the limits of what is possible with vanilla quake, someone comes along and pushes the boundaries even further.
I got lost a few times and got a bit confused, but eventually worked out all the puzzles.
Incredibly innovative and well thought out map.
Fantastic work Digs!
 Reviewed!
#72 posted by quakis [81.111.135.140] on 2011/07/26 15:57:32
#73 posted by digs [95.105.21.31] on 2011/07/27 03:50:16
quakis, thank you very much for the review, an interesting look at my creations. For me it has become commonplace in the making, so I have not experienced such feelings in the same way that you do.
|