just finished running through it, pretty big improvement on the well made first map. Hope he makes more.
Feel the Rush also has a very atmospheric theme, execution not quite there but nice theme.
feel the rush is more visually interesting. ballistophobia looks boring to me... :P
I Saw The Mention Of Single Player Here
* Hangtime by NaturalSpringWater - Experimental Single player,
Presumably this uses the much discussed EntityPlus?
Hangtime uses standard engine (not E+) and focuses on the extremes of jumps and Q3A physics. Every jump in Hangtime is possible, but you may spend 20 minutes trying make even the very first jump.
Not a map for everyone, but very interesting at highlighting just what is possible in Q3A.
Engine = Game Code
Sorry, I said 'uses standard engine' but meant to say 'uses standard game code'.
Ah, Yes, I Know What You Mean,
but wasn't this sort of map very common when defrag mode was still very popular? I guess these cannot be seen as FULL singleplayer.
Nevermind, it's just a bit disappointing to me, because personally a more traditional single player mode in Q3A has always been my dream since the day Q3A came out.