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RAGE
The upcoming game from id Software.

http://www.rage.com/


RAGE Behind the Scenes
Warning, these seem to contain quite a lot of spoilers. :-(
Pt. 1: The Legacy of id
Pt. 2: The Dawn
Pt. 3: The Arsenal
Pt. 4: The Wasteland
Pt. 5: The Enemy
Pt. 6: The Sound and Art

Gameplay Trailers
Gearhead Vault Gameplay Trailer
Official Trailer - Uprising
The Well Official Gameplay Trailer
The Shrouded Official Gameplay Trailer
Gameplay Trailer - Dead City
GameSpot Stage Shows - Rage (PC, PS3, Xbox 360) - Pre E3 2011 Interview
Untethered Trailer

There are more videos from Quakecons and on random gaming sites but I could not be arsed to hunt them down.
http://www.bethblog.com/index.php/2011/06/13/e3-rage-roundup/

Other stuff
Gigantic screenshots at http://www.bethblog.com/index.php/2010/07/01/rage-wallpapers-now-available/
Normal ones at http://www.rage.com/media/downloads/

Collection of previews at the annoying bethblog (i was born in 1861!) http://www.bethblog.com/index.php/2011/08/03/new-hands-on-impressions-for-rage/

http://static.zenimax.com/bethblog/upload/2011/05/307200143.jpg


I wish I wasn't such a DRM-opposer and would throw away money for the latest greatest hardware. What about you?
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Tweaks. 
O Dear ... 
https://www.youtube.com/watch?v=c5oEdfT4OWY

What's the reason for slow texture build ?
I've had it with some Far Cry games too, but the benchmarks always say my card is alright.
I use a GTX 470.

Anyway, this is really bad though. 
 
I just saw that clip was recorded on a laptop though. But there are some other bad ones around. 
 
Nice, bler. I will tweak some of those when I get home. 
Here's A Good Review 
http://www.gamingexcellence.com/pc/games/2493/review.shtml

By good I mean they thought Rage was good. 
 
...on the other hand it all means that we're going to start getting good OpenGL drivers from ATI/AMD again. Well, "good" so long as your program does the same kind of stuff that Rage does, of course... 
 
Well, no Rage for me, thank you Ati\ID.
Just watching streams playing it and its ok, but not amazing. 
 
also lol @ Killes strikes back
some things never change 
 
oh and
objective/obstacles
challenge/reward
basic old shit and it works, its how you implement it - thats whats important 
Anyone Mention This Easter Egg Yet? 
Hahahah 
oh man, I love it :)

that guy needs to shutup though! 
Just Came Here To Post That! 
I would also like to punch that man in the cunt for his stupid voice 
I Got This 
http://www.quaketastic.com/upload/files/screen_shots/rage.jpg

when i'm trying to play the rage
and after i've set antialiasing other than none/disable (2x,4x,8x, 16x) the game is crashed to desktop. does someone know how to solve that issue?

my videocard gtx470, with 275.33 drivers 
 
Try updating your nvidia drivers to the current beta 285.<something> release. 
Rage Easter Egg 
wow, just for this I'll buy the game !!
.
.
.
.
... and a new computer :P 
Performance Tips 
DaZ 
i fixed that issue by turning on vsync on nvidia control panel, but antialiasing still doesnt work it crashes to desktop 
Oh And I Dont Have 
any lags, the game runs smooth and fast as wolf2009, whis is surprised 
 
HAHA that's awesome. I wish they made that start level area look 2011 though. The way it looks there I might as well just play Quake. Still awesome though. 
 
The Doom and Wolf easter eggs are also available - http://www.youtube.com/watch?v=Ybq3yfL2L9I

Quake is of course the best, but I didn't need to say that. ;) 
Vsync On Nvidia Control Panel 
Spy, I had that same problem with MoH 2010.
And good to hear it runs well on the GTX 470 !

Nice to see ID hasn't forgotten what made them big ! Love the Quake start secret ! 
 
Innovation is definitely not what I'd expect from an id shooter - I rather expect solidly executed conservative shooter gameplay with the latest eyecandy features.

If that's what Rage does, then I might eventually get it. Sometime.

No linux client though, right. Oh well, that just means it has to get in line with the other Windows shooters I intend to buy. Sometime. 
I'm Digging It 
My biggest balk with RAGE is the linearity -- in both the missions and most of the maps, which are clipped beyond belief -- but one would expect this from any other console game. But I am having a blast playing it. I am hoping like hell you can still have the roam of the land after the campaign finishes, since there are several sidequests and areas I'd love to revisit. Speaking of which, found the Quake room (with help from that annoying video), and am going for the DOOM one next. 
 
Runs fluently on my old rig. AMD Athlon II X2 250, nvidia 8800GTX on Wine. Texture pop-ups are just a bit too much though and so far the game did not impress me too much.

Played the first mission.

Bullshit:
-The unskippable intro sequences
-The menu. Mouse speeds are all wrong and the menu is slow to use (console crap, just like UT3 had).
-The UI. I could not figure out how to use grenades.

Bad:
-Protagonist feels like a little sissy. Get hurt stepping down a 1m step. Screams like a girl when I crash the buggy yet there is no (other) punishment of doing that.
-I also cannot stand that US soldier look. Immediately anti-reaction.
-Health seems irrelevant and auto-generating? There is not even a display.
-The wingstick minigame was a trivial joke. Console design for controller aiming.
-Environments are indeed super static. There is nothing you can move or destroy.
-Clipping is done badly and obviously. There are steps you cannot jump over when there are other places with the same height where you can. And the first driving sequence was ended with a fucking joke, look at that HUGE EDGE! http://i.imgur.com/t2BNd.jpg You have to dismount. They could have made a bit more believable at least...
-Binding the Z and Y keys is broken on a QWERTZ layout.
-The music is really really bad. While some small cues were nice, the background music is like a cheap amateur horror movie soundtrack. Really bad. I will turn it off even if I miss "immersion and subtle cues" by that. Stupid cheap orchestra. No connection to a wasteland at all.
-The first mission had a huge areal but it was a corridor mission on fast rails. No interconnectivity. Might be just the first mission. :-) But it felt like a huge waste. I think the engine would rock for explorative games (apart from the staticness).
-When I returned from the mission that Hagar guy said something like "you already noticed, we got hit by mutants". Well, no, I did not notice anything.
-Weapon feedback is shallow so far. Doom3 was much better. The blood looks weird, like plastic goo. No gore at all (I feel weird saying this, but I actually miss it while I normally hate it).

Good:
-You do not HAVE to aim over sight, just firing with the UI crosshair is accurate and easy.
-Loading is quite fast. Loading the wasteland takes ~10 seconds for me. Loading that first mission is 6s.
-Characters seem great so far. Good looks, good voices.

Awesome:
-Once the textures are fully loaded (fractions of a second for me, I did not yet try any tricks) the looks are just amazing. But as I said, all you can do is look at it. Clipping/steep surfaces are everywhere. 
8800GT Even 
 
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