News | Forum | People | FAQ | Links | Search | Register | Log in
Lun3DM5 - You'll Shoot Your Eye Out
A blockout map is also pretty, in its way. When gussied up with gentle fog, soft omnidirectional lighting, and enough fractious post-brutalist geometry to lend the depth and texture that unfinished maps are lacking, without sacrificing the stark austerity that a map textured entirely in bare concrete must by nature embrace, it becomes prettier still. This is at least the working theory behind "You'll Shoot Your Eye Out."

http://www.lunaran.com/page.php?id=218

Screenshots:
http://www.lunaran.com/images/maps/large/lun3dm5_1.jpg
http://www.lunaran.com/images/maps/large/lun3dm5_2.jpg
http://www.lunaran.com/images/maps/large/lun3dm5_3.jpg
http://www.lunaran.com/images/maps/large/lun3dm5_4.jpg
http://www.lunaran.com/images/maps/large/lun3dm5_5.jpg
http://www.lunaran.com/images/maps/large/lun3dm5_6.jpg
http://www.lunaran.com/images/maps/large/lun3dm5_7.jpg
http://www.lunaran.com/images/maps/large/lun3dm5_8.jpg
http://www.lunaran.com/images/maps/large/lun3dm5_9.jpg
http://www.lunaran.com/images/maps/large/lun3dm5_10.jpg
http://www.lunaran.com/images/maps/large/lun3dm5_11.jpg
http://www.lunaran.com/images/maps/large/lun3dm5_12.jpg

Download:
http://www.lunaran.com/files/lun3dm5.zip
First | Previous | Next | Last
 
Looks like ioquake3 can't handle this, shaders not working or something. Damn! 
Cool 
Reminds me of Combine architecture from hl2 in a way. Simple but very effective, love it :) 
 
greebletastic 
 
You got Mirror's Edge in my Q3! You got Q3 in my Mirror's Edge! 
 
haha that's awesome!
the fake ambient occlusion worked out really well, too. 
Spirit 
I made and tested it primarily in ioquake3. Are you getting broken shaders? 
First | Previous | Next | Last
You must be logged in to post in this thread.
Website copyright © 2002-2024 John Fitzgibbons. All posts are copyright their respective authors.