Necros (+ Q For SleepwalkR At The End)
I was saying it was an awesome feature and I would use it, but perhaps not be too comfortable just rotating everything to 12.7784 or whatever in all axis and expecting things to be fine :)
Then again, I've used Worldcraft forever and it does not support floating point coordinates and does not do any brush validation, so although it gives you a little bit of flexibility, you have to be vary careful or you start getting all sorts of errors and have to open the map in a text editor to fix things that are broke (not due to rotations, but other things like clipping to get a brush with 0 faces... OMG! Duh!)
Anyway, I'm really looking forward to getting my hands on a windows or linux build of trenchbroom at some point.
SleepwalkR: ould I ask, what is the map in the trenchbroom screenshot here:
http://kristianduske.com/trenchbroom/images/screenshot.jpg Are you making something with you new editor? :) Also, are those rocks just manually made prism-soup or is there something fancier going on?