Oh You!
what is the map in the trenchbroom screenshot here:
http://www.quaddicted.com/reviews/ne_ruins.html
Yeah, Ne_ruins
I am too busy with programming the editor, but I'll get back to mapping eventually. The stuff in the other screenshots is a map I've been dabbling with, but that's on the back burner until the ports are done.
Another Request
#165 posted by necros on 2012/04/20 22:53:18
This is a real simple one:
a tool that lets me define two points, then both draws a line between those points and tells me the length. :)
also, a tool that will let me display an arbitrary sized sphere might be helpful as well.
Distance Measure
#166 posted by negke on 2012/04/20 23:01:49
Quest had that, very useful. Probably even more so in an all-3D environment.
#167 posted by necros on 2012/04/20 23:10:31
just occurred to me:
in addition to arbitrary measurement, it would be nice if there was a toggle that would display a line between two selected entities (or last brush in a bmodel) along with measurement.
bonus if it does that for more than 2 selections (but you might want to cap it if you selected like dozens of entities)
Noted
#169 posted by eerie on 2012/05/25 13:18:50
I think that there should be a "Z" checker at the click point of a current view.
I Don' Understand
what you mean by the terms "Z checker", "click point" and "current view". Can you elaborate?
#171 posted by JneeraZ on 2012/05/25 15:44:43
Also, there should be a bobble whenever I hover over the snitch guard.
Z-checker
#172 posted by than on 2012/05/26 15:07:42
z-checker is a tall thin viewing window that is shown at the side of the main window in QER to show you the z position of the current selection relative to other brushes. I haven't used radiant in ages, so I don't remember if it showed other entities in the z-checker, but I remember it being somewhat handy sometimes, but I don't think it was something I couldn't live without - especially as it was possible to switch to side views anyway.
Pic
#173 posted by than on 2012/05/26 15:08:58
you can see the z-checker at the left of this picture:
http://www.lucasfiles.com/screenshots/704941.jpg
Right
I remember, thanks Than.
#175 posted by eerie on 2012/05/28 11:55:41
thanks Than, for doing my explanation job
I Still Don't Understand
all of it. What do you mean by "click point" and "current view"? Should the Z checker be visible always or only if the mouse hovers over something in particular?
#177 posted by necros on 2012/05/28 18:28:05
isn't the zchecker just to get around limitations for people who use only a single editor view? :P
trenchbroom is 3d only, so it seems like it would be a lot less relevant for this editor.
guess work on my part, of course, as i've only seen screenshots of it and heard how it works in this thread. (any luck on older mac os versions or windows? ^_^;)
Necros
I'm making progress and will post an alpha of the new windows and mac builds soon. No Linux yet though.
Z Check
#179 posted by eerie on 2012/06/05 11:26:18
since trenchbroom has only 3d view, my vision of z checker is a point that has additional control 'front', 'side' and 'top' view from it
#180 posted by MyQly on 2012/06/20 18:19:10
SleepwalkR making progress on the Windows/Mac builds? Unfortunately, I only have Windows but am really excited about this.
Yes
It's goit slow due to my day job, but I'm implementing the features one by one.
#182 posted by necros on 2012/06/20 22:32:31
glad to know it's still moving forward, even if the going is slow. :)
Don't Worry
I'm still very motivated to do this. I'm just not goong to release public previews for the time being because the prep for a preview takes too much time away fom actual development.
Sleep Has Spoken
#184 posted by anonymous user on 2012/06/26 05:07:38
Goong!
;)
#185 posted by Spirit on 2012/08/26 21:00:07
I think I told you this idea in IRC once but I am not sure so I better post it here:
User-defined coordinate systems. Like BKS (german) in AutoCAD. Basically you can rotate and scale a coordinate system as you like and return to the "world" system later. Scaling would not be interesting, but rotation would be fantastic for Quake stuff. Not sure how it work with precision though, so I am not sure it would be possible.
Interesting Idea
Anyone Compile TB On An Arch Based Distro?
#187 posted by xaGe on 2014/11/17 23:48:15
I have finally gotten to the point where it almost compiles, but now craps out with 4 g++ errors ; http://pastie.org/9726329
It might be a simple error on my part or obvious to someone more knowledgeable than I. Any help appreciated.
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