Resampling
#763 posted by
ericw on 2015/04/26 21:32:43
the nice thing about MarkV using DirectX to play back the music is, the sfx and music are mixed together by the OS, not by MarkV. By using the default sndspeed 11025, you'll get very high quality upsampling provided by Windows, better than "Cubic" or "Spline" I'd guess.
In stock id quake, the lightning gun crackle is one of the only 22050Hz sounds, and I think everyone's used to hearing it downsampled to 11025. the need for a good resampler only comes into play if you want mix 11025 and 22050 sounds (in a mod, say), or mix 11025 with 44100 music in-engine (quakespasm does this).