News | Forum | People | FAQ | Links | Search | Register | Log in
Quaddicted News Spam Thread
From now on this thread shall be used to post about https://www.quaddicted.com/ news.

Big stuff shall still be posted as independent news post but not for example: Changes, features, outages, articles, pages, reviews, projects, things and Spirit's movie review whining.
First | Previous | Next | Last
10 Years! 
now map us some cakes 
 
Firefox is a little special browser so it refuses to load Quaddicted at the moment and I am not sure there is anything I can do. 
 
Firefox 37.0.1 loads it fine, what's wrong? 
 
Resolved itself, Firefox is the only browser that requires OCSP response and the server that does that for the used CA was down or something. Pretty silly stupid stuff. 
#185 Lunaran 
Thanks for your bad good advice!

#193 Spirit - I sended you the Dutch version of PC-Zone I bought in those days. 
 
I updated https://www.quaddicted.com/reviews/ to show the prices for the mods, have fun playing, thanks for being part of this incredible journey 
 
LMAO 
 
Trollolololol 
 
Thing is everyone will bitch for a few days, get bored, start paying for mods, and Valve makes another billion a month. 
 
 
i like how the price is just half of the average user score :) 
 
People will whine... but the thing is, the only mods that will charge and have any success are the same ones that did it before: small mods with cheap prices. People already were buying millions in CS:GO weapon skins and Dota2 items and outfits, don't pretend like people won't spend real money on user created junk.

Anything bigger will only really work as pay what you want, basically donation-ware. Maps for instance wouldn't work behind paywalls, you already have to fight for exposure to get anyone to even try them when they're free. Even mods like CounterStrike that eventually went commercial would have a hard time getting to that point if they require payment to even try them.

So really, commercial mods are not going to destroy games. At first it will be annoying with lots of idiot creators trying to make bank from 'fishing sim mod' for $5... but they will eventually realize no one gives a fuck about their mod at $5.

The biggest realest problem though is that Valve is taking such a large % of sales and the Author getting so little. Like, I've heard it as Valve 25%, Game Dev 50%, Mod Author 25%. That's broken and unacceptible. Game Dev should get some reasonably large amount, that is their incentive to allow commercial exploitation of their content, and is a good incentive for them to make mod tools. But Valve should not be getting the same cut as the author. Valve 20%, Dev 35%, Author 45% is much more in line. 
 
I think Valve gets a cut similar to that % for everything bought thru Steam (games, marketplace items, and now mods).

The publisher in this case then sets how the rest of the pie is divided between themselves and the mod author. 
 
I realize that Valve is taking about that much for all things, Steam is actually pretty abusive in that regard, marketplace items and sales I've heard are particularly bad because Valve stacks the deck in their favor.

The publisher is the one setting the cut between Dev and Mod author? I didn't realize that... I guess that's Bethesda being Bethesda then (since I believe the numbers I heard are related to Skyrim). Very scummy, especially if it's not known to buyers of 'pay what you want' that you may think you're paying $5 to a mod author and don't realize they're not the ones getting the lion's share of that $5 for their work. 
That Mod Thing Is Unbelievable Scummy 
Besides, half these mods use content from other mods and asafdhagsfdhgafsdajhdgjahsgj 
Spirit 
Will the royalty checks be retroactive to the date of the mods release? 
 
Yes, we just need to retroactively find everyone who ever downloaded something, shit in their hat and steal their car. 
 
and then send 25% of the hats to the mappers 
Sounds Premium 
 
#214 
Gold! 
 
Special offers have been cancelled, I can happily announce that I made 0� by selling out and that's the way it should be.

Any experienced designer interested in working with me for a Wordpress relaunch of Quaddicted? The maps part is external but I fancy changing the rest for the umptinths time. Some nice flexbox stuff with a classic game portal look. I want to get back into blogging, that drove motivation so well. 
 
Depends on what level of skill you're looking for. I do have some degree of experience using Wordpress for TAW when I made the transfer around mid-2006 and have been using it since. Though I've honestly only put together designs and features suited to the site needs. Rarely worked on stuff outside of TAW besides some localhost test site ideas and an unfinished request (due to a lack of communication).

In regards to using Wordpress, it's a common target for high volume spam and brute-force logins these days so you might want to conjure up some wizardry to prevent that asap. I've been considering some ideas but whether they work is another matter. 
 
Oops, I know my way around WP. I am mostly looking for someone who wants to design the layout and style, I should have said that. :) Something with nice 960 px width (if that's still the golden standard), maybe two sidebars, support for some plugins I want to use, non-responsive design. Could be based on an existing style of course, I would even think about buying a professional theme as base if it is a one time purchase and reasonable.

I could just go back to https://www.quaddicted.com/webarchive/www.quaddicted.com/ but ugh! 
 
Something I want to point out.

For almost any map in the database, there is a screenshot.

Unlike any of the other ones, the picture for Func_MapJam5 has letters on it.

/I know how much work maintaining something is. 
You Know My Pain 
Not a fan of composite screenshots myself. 
First | Previous | Next | Last
You must be logged in to post in this thread.
Website copyright © 2002-2024 John Fitzgibbons. All posts are copyright their respective authors.