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The TrenchBroom Level Editor
Today I am releasing TrenchBroom 1.0 for Windows and Mac OS X. TrenchBroom is a modern cross-platform level editor for Quake.

Features
- True 3D editing, no 2D views required
- High performance renderer with support for huge maps
- Vertex editing with edge and face splitting
- Manipulation of multiple vertices at once (great for trisoup editing)
- Smart clip tool
- Move, rotate and flip brushes and entities
- Precise texture lock for all operations
- Smart entity property editors
- Graphical entity browser with drag and drop support
- Comprehensive texture application and manipulation tools
- Search and filter functions
- Unlimited undo and redo
- Point file support
- Automatic backup
- Support for .def and .fdg files, mods and multiple wad files
- Free (as in beer) and open source (GPLv3)
- Cross platform (Windows, Mac OS X and Linux supported)

Check out a video of TrenchBroom in action here.

You can download the editor here.

If you would like to give feedback, please do that in this thread. If you find a bug or have a feature suggestion, please submit them at the issue tracker.

If you are wondering where the Linux binaries are then sorry, but currently there are none. The Linux version has a few problems which I could not fix before this release. I will get working on those right away so that the Linux version should be available in a couple of weeks, too.

Finally, I would like to thank necros for all his work over the past year. Without his tireless efforts, TrenchBroom would simply not exist. Or it would suck.

Alright, enough of this. Have fun with the editor!

Update: 2.1 here:
https://github.com/kduske/TrenchBroom/releases/tag/v2.1.0-RC1
Features "cool shit".
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I think that would be a huge mistake, actually. The hype surrounding it and the inevitable let down when it doesn't deliver the second coming of Christ would be unfortunate. 
Romero 
stop lurking, post moar 
Yeah 
I'm actually now wondering if he checks these forums o_o 
Creating Brushes In TrenchBroom 2 
You GodDamn Tease 
Looks good. 
 
Holy shit that was cool.

I was half-expecting one of the examples to be a curved brush (like the 2d-shaper). To be fair though I am super impressed as it is. 
Nice 
Some of it looks familiar ;) 
Fifth 
What do you mean, curved? 
Rebb 
From where? 
Sleepss 
Yeah I mean like curved (like a bendy corridor or something) 
Yeah 
Baby steps ;-). 
An Old Issue Tracker Suggestion 
Cool to see something like that implemented now. 
 
It is very reminiscent of, I imagine, how you would edit a level in doom. I bet if you tweeted this to romero he would literally jizz in his pants. 
Oh Yeah 
rebb, you're right. This has been on my todo list for a long time. Finally gotten around to doing it so that people don't used to the old way of creating brushes when TB2 is done. You can still create simple cuboids in the 2D views though. 
Sleep Does It Again 
not surprised, but very impressed. slick implementation! needs some lasers though, but yeah, awesome. 
 
Very nice! 
Good Stuff 
 
 
I am not sure who but one of SleepwalkR and Romero made the other his bitch: https://twitter.com/romero/status/573359931274866688 
Hahah Nice One... 
trenchbroom should be used for every bloody bsp editor... 
Haha, Nice Of Him! 
 
Congrats 
That's good press! 
20 Minutes Later 
 
so which engines support q3bsp again? 
 
DP+FTE (ignoring quake3 etc...) 
Jesus Mfx 
 
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