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Bro.wser/Mo.bile Ga.mes Thread
There's a Console Thread, a PC Thread, but where does the lowly browser gamer get a fix? This is where. Also, mobile games.

Discuss iPhone, Android, Flash, HTML5, Unity, etc. games here.
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This War Of Mine 
Watching Cohh stream the PC version. It looks very cool for that style of game (bleak side-scrolling post-apocalypse survival exploration game), and it seems to be available on Android, I imagine it would be spot on on a tablet:

https://play.google.com/store/apps/details?id=com.elevenbitstudios.twommobile&hl=en_GB 
Also Eternium 
Been playing a bit more of this. It is very functional as an RPG-lite, and works on tablet very well.

The only problem it is very very easy, trivially so. Harder skills aren't unlocked until you've done the whole thing on Normal (=Easy). 
Eternium,. 
Okay so once you finish the main game and can then replay on heroic skill, it gets a bit tediously hard on bosses at least. I've gone from dying 3 times in the entire game to dying at least 3 times in each map.

Still it was well worth the money.... It would definitely be a LOT better as a PROPER FUCKING PAID GAME with: Better animations, themed monsters, more detailed maps, more non-linear exploration and proper RPG stats. The core design for a tablet game is fine but it clearly suffers as a in-app-purchase-bullshitathon. 
Also Got A Few More To Try: 
Total War Battles: Kingdoms
Dungeon Hunter 4
Clash Of Titans
Implosion

All seem quite playable so far. I'm away from the main PC a bit more so some casual time-sinks are becoming useful... 
 
DH4 is pretty good. I've had fun couch coop with my little brothers-in-law on it. 
Total War Battles: Kingdoms 
Or whatever the fuck it's called.

It's hex-based.

Aside from that it looks really fucking nice for a mobile game, in all ways. Very consistent graphics, loads of details, nice effects. If it wasn't hexy it would be tolerable as normal PC game. Which is nice to sit and look at while you wait for a lot of shit to happen.

Gameplay is standard village sim with battles. There's definitely an optimum way to do things and manage resources which I have completely failed to do. Battles are lane-based and a bit tedious but over quickly enough.

Pretty soon you hit a game wall that forces you to either horde a fuckton of resources OR have to fight some fucking online duels. MASSIVE AMOUNT OF FUCK THAT SHIT HOMIE. Duel other players my septic ringer. So I've gone the slowwwww route. But that's okay I'm playing to chill out not for any sort of excitement.

It's the sort of game that works best if you log in semi-regularly to collect stuff, and then for a longer sesh (20 mins) to monitor things more. I think it's quite decent for all it's colossal flaws just because the world is nice to look at. 
On That Subject. Any Other Good Sim / Strat Games?? 
I am finding I am liking the town building / resource collecting aspect of TWBK far more than the actual battling. The world stuff fits in much better as a chillout zone mobile game - check your towns, collect your resources, move stuff around - obviously a big part of this is that it is a really nice, aesthetic world for a mobile bullshit game.

So anyone good any similar games?? With good GFX and a strong style?? 
Been Playing Mordheim Skirmish Recently. 
Turn-based blah etc. It functions very well and the money-grabbing isn't too intrusive at all. GFX are nice for a phone if a bit dark. Main problem is the maps are very repetitive, basically playing from a pool of about 8 maps most of which are identical in style and lighting, against usually the same type of enemy. Still it's a decent time-passer. 
Hoplite 
Thanks for the TWBK recommendation, downloading now.

Since you mentioned Hex-based games, let me recommend my absolute favourite mobile game. It's a very shitty-looking turn based strategy game called Hoplite.

http://toucharcade.com/2014/01/08/hoplite-review/

The gameplay is simple to pick up - you descend into a dungeon, on each level (which fits onto the screen) there are an increasing amount of enemies, and one shrine where you can improve your abilities - throw your spear further, jump more squares, and so on.

Simple as it seems, there's an incredible amount of depth. You can build extremely different characters that require a different approach and tactics. After a few hours playing it feels truly chess-like in how intuitively you find yourself planning moves ahead.

It's got two modes, one is the main "campaign" mode where you can descend to level 26 to "win", or go further for bonus points. The second is a challenge mode with hundred of challenges.

I got it for £2.99 on iPhone and it's given me an embarrassingly large number of hours of enjoyable gameplay. No DLC or in-app purchases, but if this developer ever releases anything again I will be all over it like a powerful blanket.

iPhone
https://itunes.apple.com/gb/app/hoplite/id782438457?mt=8

Android
https://play.google.com/store/apps/details?id=com.magmafortress.hoplite&hl=en 
[edit] 
correction: actually its only level 16 you need to get to to win the standard game 
 
Hoplite is awesome. This is a fun little writeup of it: https://www.pentadact.com/2014-03-29-the-randomised-tactical-elegance-of-hoplite/

I would also recommend Enyo for a similar thing. The deal with Enyo is that it has a LOT more potential monster/action interactions than Hoplite and the monster behaviors aren't quite as predictable, so you can get annoying surprises sometimes (until you have a lot of experience) and it will never has as much of a perfect clockwork puzzle feel as Hoplite does. Still I like it a lot and it's been my break-it-out-for-a-few-minutes phone game for a long time now.

(I likely have mentioned Hoplite and/or Enyo somewhere back in this thread already, but can't be arsed to check.) 
Good Write Up 
And downloading Enyo on your recommendation. If you've mentioned hoplite on here there's every chance that was the inspiration for me to get it in the first place!

I'd love to make a game in the Hoplite vein - i'd love to see that combat translated into a more open ended RPG. I know it'd be somewhat like giving chess a story, or making "chess 2: chess quest", but I kind of want it anyway. 
Battle Royale In The Browser 
http://surviv.io/ is a 2d battle royale game you play via a web browser. Says it has squad play too.

Warning: the site autoplays music. There's a button in lower right to turn sound off and music volume control near it. 
Been AFK So Trying A Lot Of Mobile Shit... 
Neko Atsume - still the best thing ever.

My Oasis - fucking awful pointless tapping game masquerading as some peaceful meditative sim fuck the fucking fuck off.

Mordheim Warband Skirmish - still good for what it is but requires money to heal / resurrect injuries so gave up on my warband.

Monument Valley - still perfect as a mobile game, only started playing it properly recently.

Evo Explores - MV clone, nuff said.

Arcane Quest 3 - Warhammer Quest uber-clone with identical gameplay but full 3D rotatable dungeons. Not had many annoying micro-trans and works well, worth a look.

And now onto something proper....

Titan Quest - I do believe someone recommended me this as it was an early game by Grim Dawn devs. Anyway it's a proper ARPG - paid, thankfully, so you just buy a fucking play a game instead of spending half your time outwitting micro-transactions. It's a bit small on a phone screen (and won't work on my chromebook alas), and has awkward mobile controls, but so far pisses all over 99% of any other mobile bullshit. 
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