
Heheh
#1 posted by
Mandel [80.217.79.210] on 2013/06/10 23:20:40
Lots of fun on Orbs' and Scampie's maps. Digs' was a bit annoying with the weapons...
Including demos of completing Orbs', and an easy 100% on Scampie's.
http://www.quaketastic.com/upload/files/demos/speed_runs/sm172_mandel.zip Recorded in DirectQ, not sure why it looks like I got sand on my mousepad.

Great Pack.
#2 posted by
Shambler [86.25.221.239] on 2013/06/10 23:24:34
Scampie's crashed every time the first crates were shot.
Digs's was absolute frustrating bastard map.
Orbs's I spent approx 50 attempts from a save game on the last jump, and then gave up.

Shambler
#3 posted by Orbs [80.57.99.232] on 2013/06/11 08:00:39
did you use quoth(2)?

Ohh Sweet
#4 posted by Orbs [80.57.99.232] on 2013/06/11 08:04:03
even all kills in 008 :)

Actually.
#5 posted by
Shambler [86.25.221.239] on 2013/06/11 17:14:25
I made the final jump, after practising it lots with HFR.
And scampie's worked in Quoth, but still sucketh.

Very Funny...
#6 posted by
hakkarin [157.157.157.136] on 2013/06/16 23:18:08
Putting lots of lighting guns into the water that respawn after you pick them up. Died like 10x times before I ragequited.

Surprised
#7 posted by Cocerello [193.144.61.240] on 2013/06/17 21:11:14
Orbs: Easier than the last one you did, and funnier, at least for me. Took me a lot of tries but i completed it.
Digs: interesting idea, bur a bit frustrating with the LG, beacuse we are too used to spamming ammo, it's hard to lose the habit.
I couldn't complete it, even with 30 armor and 250 life before taking the air tunnel, i can't survive what is after it. It is something about the zombies that spawn later?. I noticed the buttons with different texture, but couldn't understand for what purpose they are there.
Scampie: more straight-forward than the rest and way more simple, but still fun. I wanted it to be longer, it leaves you craving for more.

Digs
#8 posted by Cocerello [193.144.61.240] on 2013/06/17 21:13:16
Forget what i said, i noticed now how i can pass that part.

Holy Shit !!!
#9 posted by
JPL [82.227.229.44] on 2013/06/28 13:32:16
why are you so reluctant to post screenshots ?? Is that so complicated ??

.
#10 posted by
Drew [216.252.87.88] on 2013/06/29 04:15:56

Well...
#11 posted by
JPL [82.234.167.238] on 2013/06/29 08:43:42
After reading back this post, I just realized it could have been perceived as very aggressive while it was not really my intention... sorry for those who've been hurted...
In anyway, I definitely think this would be great to have screenshots when people post maps... please...

Speedmap Tradition...
#12 posted by
FifthElephant [82.12.230.210] on 2013/06/29 14:56:05
always no screenshots!
I was going to go and add screens for them all but scamps hated them so I killed the idea before it was begun.

Speedmaps
#13 posted by
negke [31.18.168.249] on 2013/06/29 17:18:23
Either you play them or you don't, so no need for screenshots and certainly no entitlement. Plus such maps usually don't offer much to look at anyway.
#14 posted by
Spirit [80.187.111.185] on 2013/06/29 19:38:51
screenshots are always user-friendly

I Mean,
#15 posted by
Drew [216.252.87.88] on 2013/06/29 20:17:29
I prefer having them as well. But Spirit's volunteering his time, so unless I cared enough to volunteer mine and upload screenshots, whatever.
I mean, I suppose nice looking shots could provide some sort of incentive to get more players, but how many SM mappers really give a shit about that? Definitely not Scampie.
#16 posted by
Drew [216.252.87.88] on 2013/06/29 20:19:53
btw
No demos. sorry.
Orbs - the usual - not bad but I suck at your maps.
Scampie - a speedmap. you know. Kind of cool to actually see the breakables properly implemented - I can never be bothered but should be, I suppose.
Digs - best of pack, nice to look at as always. gameplay is inventive as always, but impossible. Good ideas but not all implemented super well. Again: speedmap.

#12 / #13
#17 posted by
JPL [82.227.229.44] on 2013/07/01 08:03:43

The Links Are Down
#18 posted by
affine [129.130.18.65] on 2013/09/10 16:02:02
Would someone mind uploading these to quaddicted or something?
much loves,
affine
#19 posted by
digs [145.255.2.25] on 2013/09/10 17:54:31

Dear Digs:
#20 posted by
affine [129.130.18.98] on 2013/09/10 21:15:10
I love you.

Dear Digs:
#21 posted by
affine [129.130.18.98] on 2013/09/10 21:15:11
I love you.
#22 posted by
digs [136.169.210.26] on 2013/09/11 04:14:39
:)

OK
#23 posted by
affine [129.130.18.65] on 2013/09/17 01:10:23
So I played all of them.
Digs was probably the best despite being the most frustrating.
Scampie's was really quick. And no lighting? You could illuminate that with about 3-4 lights.
Not a big fan of jump maps, orbs, but I did like the use of explosives there.
Thanks guys! :)