#109 posted by XaeroX on 2014/08/07 02:05:35
If you understand Russian, you can monitor some progress here:
http://hlfx.ru/forum/forumdisplay.php?s=&forumid=35
And even download pre-release Linux-only versions.
Thats Great News :)
#110 posted by Orl on 2014/08/07 20:12:43
I'm only interested in the Quake 1 aspect of Jackhammer, but that's good to hear Jackhammer is still being worked on. You guys are doing terrific work with it.
Awesome
#111 posted by Afftamat on 2014/08/19 07:11:12
So cool, always wanted an editor for Quake 2/Quake 3 engine games with hammer-like interface.
But please, add the Alt-E (vertex scale) tool from hammer, it's a VERY useful feature.
Waiting for Q3 support!
Question
#112 posted by spy on 2014/08/19 13:47:32
Is there a way to hide all entities? When i push the button "hide entities" it doesn't hide all entities
The monsters/lights still remain
And one more time, how to navigate through the level via built in camera, is there a way to place more than only ONE camera?!
#113 posted by anonymous user on 2014/08/22 14:22:46
>>add the Alt-E (vertex scale) tool from hammer
It is already there, in 1.1.320. :)
>>When i push the button "hide entities"
Where is this button?
>>is there a way to place more than only ONE camera?!
Nope, sorry.
This Is From Hammer
#114 posted by spy on 2014/08/22 14:40:45
but jackhammer menu is the same
http://www.imagebam.com/image/14e1d2346550899
multicam from hammer
http://www.imagebam.com/image/6f0f3a346551136
Nope, sorry.
it is very handy and useful feature
#115 posted by XaeroX on 2014/08/23 01:26:54
>>but jackhammer menu is the same
Items means items, weapons, etc. :)
Well, you can hide all entities using Entity Report tool, by selecting all the list and hit "mark", and then "Hide selection".
At least, in JH.
>>it is very handy and useful feature
Yeah, I know. But not essential as many other features. Maybe, some day...
I Can Tell You A Really Essential Feature
#116 posted by Orl on 2014/08/23 01:48:15
That would have saved me about 45 minutes of extra mapping time...
Autosave.
#117 posted by XaeroX on 2014/08/23 14:13:31
Autosave is already present. Version 1.1.320.
That's Fantastic :)
#118 posted by Orl on 2014/08/23 17:27:08
And my apologies, but is version 1.1.320 not released yet? On the website the only available version to download is 1.0.155.
Do you plan on releasing this new version soon?
It Is Not Released... But It Is Available :)
#119 posted by XaeroX on 2014/08/23 20:07:08
http://hlfx.ru/forum/showthread.php?s=&threadid=4449
The reason it is not published on the website is that this is a Linux build only. There are still some minor bugs.
Ahh, Gotcha
#120 posted by Orl on 2014/08/23 21:13:29
I do look forward to the Windows version when it is ready. You guys are doing excellent work :)
Nice To Use, But..
#121 posted by cardo on 2014/08/29 10:50:21
Is there a way to have spacebar move you around the 3D view and also allow you to pan around in the 2D views as in Hammer? I don't know if that's been added since. Also have some issues with it not registering spacebar is held down when attempting to move in 3D window and it clicking/selecting brushes instead which is a pain!
#122 posted by JneeraZ on 2014/10/15 16:30:31
I didn't try this when it got released and I now regret that. After watching Daz map on twitch yesterday I decided to try it out.
This editor is good. REALLY good.
I have a few things I'd like to see changed or improved but what there is already is outstanding.
#123 posted by JneeraZ on 2014/10/16 16:12:39
Except for this shit which seems to pop up with regularity:
Bad texture axes on face:
face point at (608 128 32)
face area = 512.000
Which brush is it? GUESS.
#124 posted by necros on 2014/10/16 16:27:11
are the numbers incorrect? because it sounds pretty specific.
#125 posted by JneeraZ on 2014/10/16 16:33:10
Coordinates are accurte, yes, but I'd rather know which specific brush was having the problem. The problem is that faces look fine in the editor, so I basically have to delete brushes in the area until I find the one it's talking about.
It happens when you use SHIFT+ALT+R_CLICK to copy textures and attributes to entire brushes. That feature leads to sadness.
#126 posted by necros on 2014/10/16 16:47:56
does jackhammer put in line comments for brush #s? i always liked that method for debugging.
#127 posted by JneeraZ on 2014/10/16 17:17:51
Just had a look ... no.
#128 posted by JneeraZ on 2014/10/23 16:51:53
#129 posted by JneeraZ on 2014/10/23 17:17:10
Sorry, still get used to Google Drive settings ... I think this will work. Just the yellow handle version:
https://drive.google.com/file/d/0BzD7pFjY3WbibGdwcVBmQTJFVW8/view?usp=sharing
#130 posted by Spirit on 2014/10/23 18:22:44
Just use some normal host like imgur.com or quaketastic that works without forcing a shitload of random JS down your throat. ;)
#131 posted by JneeraZ on 2014/10/23 18:35:32
Just answer the damn question. :) Why is there a set of handles where the middle handles turn yellow?
The Yellow Handles
#132 posted by Orl on 2014/10/23 19:20:17
It keeps the brush on grid when resizing, most noticeable when a brush is skewed or otherwise in an odd shape. Sort of like a quick alternative to using vertex manipulation, allowing for resizing one side of a brush, without manipulating the other side of it.
#133 posted by JneeraZ on 2014/10/23 19:28:38
Ahh, I see it now! Ok, it only drags the verts in the half of the brush closest to the handle clicked on. Kinda cool .. OK, thanks!
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