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Jackhammer 1.0 Public Alpha - New Level Editor
Jackhammer is a brand new level editor for games with a quake-style BSP architecture. The aim is to develop a convenient cross-platform tool capable of incorporating the best features of existing editors, such as Valve Hammer Editor, Q3Radiant and others. Despite Quake and Half-Life having been released a long time ago, the large community have arisen around, still developing mods and games on their bases. However the existing editors suffer from fundamental disadvantages their users are well familiar with. Jackhammer does aspire to be the universal level design tool for classic games. But not only the classics! The editor shall become a key development tool for the Volatile3D II engine, that is why its second name is Volatile Development Kit.

Jackhammer is being developed since August 2013, that means the editor is very young. But the team of professional programmers and testers is ready to present the public alpha within four months. Despite not all the functions being implemented, not all the planned games being supported and only a small extent of the new ideas being realized, today you are able to download, install and evaluate Jackhammer in action. Please don't forget that alpha is the first, quite a raw version, and may contain some issues. We are interested in a vast testing of the editor and grateful in advance for your comments and suggestions! In addition, you can provide Jackhammer with financial support, donating funds for the further development.

This version supports Quake, Quake II and Half-life.

Web page
Features

DOWNLOAD - Win32 now, Linux in future.

Quoth FGD for Jackhammer

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If you understand Russian, you can monitor some progress here:
http://hlfx.ru/forum/forumdisplay.php?s=&forumid=35
And even download pre-release Linux-only versions. 
Thats Great News :) 
I'm only interested in the Quake 1 aspect of Jackhammer, but that's good to hear Jackhammer is still being worked on. You guys are doing terrific work with it. 
Awesome 
So cool, always wanted an editor for Quake 2/Quake 3 engine games with hammer-like interface.
But please, add the Alt-E (vertex scale) tool from hammer, it's a VERY useful feature.
Waiting for Q3 support! 
Question 
Is there a way to hide all entities? When i push the button "hide entities" it doesn't hide all entities
The monsters/lights still remain

And one more time, how to navigate through the level via built in camera, is there a way to place more than only ONE camera?! 
 
>>add the Alt-E (vertex scale) tool from hammer
It is already there, in 1.1.320. :)
>>When i push the button "hide entities"
Where is this button?
>>is there a way to place more than only ONE camera?!
Nope, sorry. 
This Is From Hammer 
but jackhammer menu is the same
http://www.imagebam.com/image/14e1d2346550899

multicam from hammer
http://www.imagebam.com/image/6f0f3a346551136

Nope, sorry.
it is very handy and useful feature 
 
>>but jackhammer menu is the same
Items means items, weapons, etc. :)
Well, you can hide all entities using Entity Report tool, by selecting all the list and hit "mark", and then "Hide selection".
At least, in JH.
>>it is very handy and useful feature
Yeah, I know. But not essential as many other features. Maybe, some day... 
I Can Tell You A Really Essential Feature 
That would have saved me about 45 minutes of extra mapping time...

Autosave. 
 
Autosave is already present. Version 1.1.320. 
That's Fantastic :) 
And my apologies, but is version 1.1.320 not released yet? On the website the only available version to download is 1.0.155.

Do you plan on releasing this new version soon? 
It Is Not Released... But It Is Available :) 
http://hlfx.ru/forum/showthread.php?s=&threadid=4449
The reason it is not published on the website is that this is a Linux build only. There are still some minor bugs. 
Ahh, Gotcha 
I do look forward to the Windows version when it is ready. You guys are doing excellent work :) 
Nice To Use, But.. 
Is there a way to have spacebar move you around the 3D view and also allow you to pan around in the 2D views as in Hammer? I don't know if that's been added since. Also have some issues with it not registering spacebar is held down when attempting to move in 3D window and it clicking/selecting brushes instead which is a pain! 
 
I didn't try this when it got released and I now regret that. After watching Daz map on twitch yesterday I decided to try it out.

This editor is good. REALLY good.

I have a few things I'd like to see changed or improved but what there is already is outstanding. 
 
Except for this shit which seems to pop up with regularity:

Bad texture axes on face:
face point at (608 128 32)
face area = 512.000

Which brush is it? GUESS. 
 
are the numbers incorrect? because it sounds pretty specific. 
 
Coordinates are accurte, yes, but I'd rather know which specific brush was having the problem. The problem is that faces look fine in the editor, so I basically have to delete brushes in the area until I find the one it's talking about.

It happens when you use SHIFT+ALT+R_CLICK to copy textures and attributes to entire brushes. That feature leads to sadness. 
 
does jackhammer put in line comments for brush #s? i always liked that method for debugging. 
 
Just had a look ... no. 
 
Super fast question ...

I know what these handles do:

https://drive.google.com/a/epicgames.com/file/d/0BzD7pFjY3WbiaHFRTHRRVlNhdjQ/view?usp=sharing

There is another similar state though. What do the yellow handles do?

https://drive.google.com/a/epicgames.com/file/d/0BzD7pFjY3WbibGdwcVBmQTJFVW8/view?usp=sharing 
 
Sorry, still get used to Google Drive settings ... I think this will work. Just the yellow handle version:

https://drive.google.com/file/d/0BzD7pFjY3WbibGdwcVBmQTJFVW8/view?usp=sharing 
 
Just use some normal host like imgur.com or quaketastic that works without forcing a shitload of random JS down your throat. ;) 
 
Just answer the damn question. :) Why is there a set of handles where the middle handles turn yellow? 
The Yellow Handles 
It keeps the brush on grid when resizing, most noticeable when a brush is skewed or otherwise in an odd shape. Sort of like a quick alternative to using vertex manipulation, allowing for resizing one side of a brush, without manipulating the other side of it. 
 
Ahh, I see it now! Ok, it only drags the verts in the half of the brush closest to the handle clicked on. Kinda cool .. OK, thanks! 
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