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Q1SP Indiegogo Project
I have been thinking about this idea for some time now and I am curious to know what people think. Would anyone be interested in a professional quality funded Q1SP map by me? (Example - Zendar / Ivory)

Is there enough people interested? I assume a lot of people played my previous maps but did not comment so here's the chance, forum lurkers, what do you think?

I was thinking over a 6 week time frame with different donations getting different perks, like the chance to include your own idea of a secret in the map, access to the dev map files, vote on theme or map name?

Any thoughts?
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I Would Pay Sock, With Reservations 
and I would pay for 'finalized' quoth as well.

I guess. Ugh, Negke, Scampie et al make good points...

Best go with #107. 
Sock Shouldn't Listen 
The "herd" mentality is the opposite of creativity.

What if Kinn started a thread back in 2005 like "Would you play a map that wouldn't run in WinQuake?"

And then 40 people start talking about how they wouldn't play such a map, how it would be wrong to break traditions, etc.

The "herd" mentality is something I have always found very annoying.

And a func_msgboard sometimes you have otherwise very creative and talented people who are actually attracted to the herd mentality at times --- probably because they are too talented in real life to participate in "real life herds" and like the feeling of being an "insider" as part of a herd.

But herd-thinking is never creative thinking -- and herd-thinking has another characteristic, by default it is always wrong too.

[Herd thinking isn't "thinking", herd thinking is actually the opposite of thinking.] 
 
The other way to look at it is that if 40 people tell you that slamming your hand in a car door is a bad idea ... it might just be a bad idea. 
"If All Your Friends Charged Money For Quake Maps 
would you do it too?!" 
Heh 
I just think that the target audience is mixed. Some of the readers are mappers who are proud and amateur (like me), and some of those mappers get green-eyed in different ways, some for the map quality, some for the success, it's just a volatile mix of artists with varying degrees of personality traits. It was a bold question when looked it in this kind of context, I mean the fact that some readers are here to play the maps alone, some are interested in the development side too... - some will see others as competitors, whereas others will see them as providers of playable content. 
It's Easy To Get Jaded 
 
Sock Shouldn't Listen... 
....and Baker obviously hasn't listened nor read the actual thread. Otherwise he would have noticed there is clearly no bloody herd mentality, just people offering view points from BOTH sides and in-between too. Often with some thought out reasoning, and sometimes where people were going too far, useful counter-arguments.

Maybe do more "thinking" before typing next time. 
Baker 
What if Kinn started a thread back in 2005 like "Would you play a map that wouldn't run in WinQuake?"

But my maps do run in WinQuake :} 
#rekt 
 
Just Two Questions 
1) who the fuck is that sunglasses guy named ����puple
2) when hes gonna map?
3) whatta fuck is goin on? 
Is This Thread Still Going 
"Good" "job" "lads" "\"\"" 
At Least... 
I payed 100$ to buy Aftershock, because there were no editors at that time free available.

I do know the variable variant is a dollar sign.

I'm surprised a toppic like this goes on for so long without the author's comment.

I'm ready to go back to my computerstore to pay for Quake AGAIN! 
What If... 
...ones who donated are the only ones who gain access to the map(s) or episode(s)?

i'm a player, not a mapper. i wish i was. but IF the talent leaving comments on this thread all collaborated on a new 'Quake' game, I WOULD PAY TO OWN THE MASTERPIECE THAT WOULD COME OF IT. 
Difficulty Selection 
the difficulty selection map could be as follows:

easy
id
nightmare
Tronyn
I Would Have Argued With You ... 
... if it were some months ago about easy and id difficulty being the same, but after seeing a friend running out of ammo and axing things in normal e1m1 even though he took all the ammo that map has, made me lose all my arguments. 
Corcerello, 
i like your comments/reviews on quaddicted.

i still consider 'Tronyn' the hardest skill level. i usually play on his 'normal.'
maybe:
id
hard
Tronyn
Tronyn (nightmare) 
Re 133 
I suspect that he really has left the building 
 
Over what? This thread? 
Sock 
Said he was leaving the thread long time ago, in #31.

* dB_Audio, the previous list was perfect. Except maybe you could add a fifth skilll level for Tronyn skill 4 in Arwop ;)

I don't deserve that compliment, but thanks anyway. 
Why Not? 
..but it would be more interesting with a more ambitious project, like a full episode 
Shit 
... I missed the party. Yes, I'd pay for a sock map - or any other high-quality map (in fact I said so as a comment earlier on one of his maps), just not 10$. I'd say it's something like 2-3$ for a single map, 5$ for a 3-map mini-episode and 10$ for a full episode. These are realistic prices in a modern daily-75%-off Steam world. I'd also pay money for a good Doom episode, these two games itch my shooter scratch pretty well. 
I Would Pay 
... http://youtu.be/l91ISfcuzDw

in all seriousness, how much would you net from this? It's a bit of a niche community, how many paying customers would you get out of it?
If you get a 100 people paying 5 bucks for a map that might be nice as extra income, but not for a full time investment. Then again I don't know just how fast Sock can churn them out. I think we've been a bit spoiled by things like Bundles and Steam sales also. 2 bucks a game only works when you have a huge platform to leverage.

(throws 2 cents at dead horse) 
 
This is hell
This is fate
But now this is your home and it's great
So rejoice
Pop a cork
Honey, everyone's coming to modern video game industry! 
 
The drunk thread is over there. 
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