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Unreal Engine 4 Available For Licensing
...to EVERYONE!

https://www.unrealengine.com/
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I recall one of UE4's selling points was that it now takes much less time to implement something and iterate it until it works, in an attempt to reduce development time and team size.

Then again, it apparently takes about a second for UnrealEd4 to update if you modify a brush, which SleepwalkR found very amusing. :D 
Oh Goodie... 
Now we'll have more look-alike "ultra realistic" games that add nothing over the ones released for the past decade except for eye candy which is just put in to make you upgrade the CPU and GPU.

No thanks, I'll stick with my old favorites...

Quake, Quake 2 and Quake 3

And the original UT from 1999 which is still the best of all the UT series. 
@10otp 
That makes it unusable, right? 
Hardly 
Just slightly inconvenient I'd say. 
Well 
UE doesn't use brushes like Quake does; AFAIK you never even see a brush directly when running a level within it, instead they're used to dvivide up the portal spaces and have hirez meshes on top of them.

That it takes a long time to update a brush just means its optimised for hirez, not low.

This makes it kind of a hard sell for small teams, since you need to invest extra time in the art for it not to look worse than, say, Quake.

The only (good) indie game that comes to mind is Legend of Grimrock. There's been quite a few others but I can't think of any that were noteworthy for their play.

They all looked kind of nice, if uninspired and samey.

Interesting thing - I've noticed its hard to tell what engine a good game was made in, while with a bad game it's pretty obvious. 
 
I think maybe his screen recording software was slowing things down? Not sure.

At any rate, it updates pretty damned instantaneously in anything I've ever done. I let go of the mouse button and it's updated. 
UE4 Blueprints 
Are fucking incredible. If you ever wanted to design an entire game without ever touching a line of code then you're going to love UE4. (Ie. me!)

Hourences GDC Presentation on blueprints (this is awesome) https://www.youtube.com/watch?v=JFZCp4xsPmo

Official Epic Games blueprint tutorial series : https://www.youtube.com/watch?v=cRhWc2kAhqI&list=PLZlv_N0_O1gaCL2XjKluO7N2Pmmw9pvhE&index=53

Hubba hubba! 
Oooh! Cryengine Now �10/m 
Begun, The Engine War Has 
 
Meh 
More excited about UE4 myself. 
Thats Too Cheap 
where is the catch? 
Willem 
I think maybe his screen recording software was slowing things down? Not sure.

Everything else in that video is smooth like butter, so I don't think that's the case.

At any rate, it updates pretty damned instantaneously in anything I've ever done. I let go of the mouse button and it's updated.

That's cool - and I'm not sure whether the delay actually makes it less usable. I just frowned upon the commentary, where the guy said it "updates instantaneously" which it clearly didn't.

But yeah, I'm just moaning because those tools are so much better than TB. Basically, I'm jelly ;-) 
 
Eh, yes and no. TB has nicer controls for reshaping and clipping brushes. Everything has plusses and minuses... 
Engine Wars 
Oooh! Cryengine Now �10/m

Hahaha, well don't I feel like a complete twat now for shelling out $1500 to buy Unity Pro... 
 
There has to be more to the story with CryEngine... 10 bux a month with no royalties is no where near enough to fund ongoing engine support.

Kinn: I wouldn't feel too bad, the $1.5k cost of Unity is still a good bargain for what the engine gives, and anything that makes over $30k you've paid less than you would with UE4's plan. I am so dead certain there is more to CryEngine's fees somehow. 
 
I think what you're going to see is a lot of walls and restrictions go up around that as they flesh out the plan. I don't think it'll get more attractive over time ... only less. 
 
What are you making with Unity, Kinn? (please be a quake reboot) 
 
There has to be more to the story with CryEngine... 10 bux a month with no royalties is no where near enough to fund ongoing engine support.

From what I understand they hardly provide any anyway. 
 
What are you making with Unity, Kinn? (please be a quake reboot)

Heehee :}

For now let's just say tears, pipedreams, and broken promises. 
Really!? 
tears in reality where you will crawl through pipes and cross echoing complexes full of dark dreams where your determination will be tested and sometimes broken by the elder hordes you face. This promises to be one of the best games ever made, bar none. 
According To Ijed's Interpretation... 
You must be working on Big Rigs 2!? 
 
a lovecraftian remake of barbie horse adventures

adventures ... into DOOOM 
All Those Moments Will Be 
Lost in time...like pipes in rain. 
Enhancements In Usability 
For what it is worth, UE4 doesn't just offer a huge advancement in graphics fidelity. I'm personally using it because it actually works well for rapid prototyping for both artists and programmers. I plan on using it for a game with pretty crude graphics.

As I said on #tf, this is coming from someone who hated UE3 with a passion. 
 
Here's a good feature video and you can see the BSP stuff right at the beginning:

https://www.youtube.com/watch?v=FcxA_xYnHZ8 
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