Many Pixels
#6 posted by DaZ on 2014/04/22 21:47:25
#7 posted by dwere on 2014/04/22 22:11:02
Shadows are not aligned with the sun. It's unplayable!
Mfx
OTP
#9 posted by mfx not logged in on 2014/04/22 22:47:38
Yes, i�m kinda frustrated, waiting for feedback for some other project (you know what i�m talking bout;).
For how long now, a month?
So, don�t post shit maps here, send some demos, so i(we) can finish that other project.
But this isn�t only addressed to you, hint hint hint...
Anyway, i never thought this map would be recieved so well, i�m glad you all liked it at least a bit.
@Shamebeler: Ammo is fine, you just suck at quake:)
@DaZ: I love that video, thanks a lot.
@Scumbler: Look at Dazzers, stop whining about ammo.
Haven't Checked It Out With An Engine
#10 posted by dooomer on 2014/04/23 02:12:13
yet, but from the screenshot I can see quite a lot of similarity in setting with the addon (third episode as it is titled) for Nehahra.
I Think I Played It Wrong
#11 posted by Orl on 2014/04/23 05:06:19
Looks Alright
#12 posted by Orbs on 2014/04/23 11:53:19
but besides that kinda meh to me(both for running and normal play)i hate slow lifts and the architecture around/below it is awefull to navigate through. I dislike closed skys,if something is high up there you should be able to jump up and down there. a secret with quad ra and rl is it a bit to much imo
and i was kinda dissapointed to not find a secret when i solved the jumping puzzle in the start area and got on top , i was convinced i was on the right track:) then just noclipped to find that grenade launcher
But having said all that negative i do like void maps a lot so that keeps it a a meh atleast :)
@Scumbler: Look At Dazzers, Stop Whining About Ammo.
#13 posted by Shambler on 2014/04/23 15:08:39
Sorry, is that the same Dazzers who says "You really need to find both the secrets to get through on Hard", "it's really hard on hard", "it took me a few attempts to find the second secret and I only found it after seeing it on an intermission camera", and has clearly played the map a few times before??
Or a different Dazzers??
Conclusive proof that it's well-balanced for a first time play through with optional secrets, eh!
P.S. Replayed For The Second Time.
#14 posted by Shambler on 2014/04/23 15:17:46
Finished with 90 shells, 133 nails, 13 rockets and 65 cells. Easiest map ever on second playthrough.
Hmm...
#15 posted by mfx logged out on 2014/04/23 15:38:21
Shambler, theres a skill3 demo from Ijed on Quaketastic(1st run).
Watch and whine again.
Hard is hard, i don�t understand people, who think that only because they�ve played Q1SP for years, assume they must be able to beat MY hard skill setup.
But i don�t want to offend you, in the end i can only say, i had reasons to not post this here, and they were confirmed in an exemplary manner .
#16 posted by Spirit on 2014/04/23 16:01:52
Hard was perfectly fine. Shambler likes Thiaf.
Or..
#17 posted by mfx on 2014/04/23 16:07:32
is the gameplay choice of forcing infights and/or collateral damage between monsters not being accepted as a strategy for winning?
If so, i�m guilty, yes!
Getting
#18 posted by ijed on 2014/04/23 16:27:04
Scrag swarms to mow each other down is fun.
MFX...
#19 posted by Shambler on 2014/04/23 16:38:09
...and other gigantic bellends.
(joking, I like your maps at lot etc etc)
You know full well I don't have a problem with hard gameplay. I've been fair to all your maps and others - including when other people were crying onto their keyboards about backspawning. Hard is usually a perfectly fine challenge. This was a bit of an exception and I'm not going to pretend otherwise, just because ijed "i think quakespasm was fun" got through it nor because spirit "i'm a raving homo" says otherwise.
And personally I think it was worth releasing for the style and atmosphere alone.
LOL!
#20 posted by mfx on 2014/04/23 17:02:23
That�s why i like this board. Much.
Letting it rest, won�t we?
And in the end we can always blame OTP for posting this map here, hehe..
Well.
#21 posted by Shambler on 2014/04/23 17:09:26
That is something we can all agree on, that it is OTP's fault and he should be beaten with a horse cock.
Also that you need to release MOAR MAPS.
I Would
#22 posted by mfx on 2014/04/23 17:44:05
but i miss some feedback on the current project.
Again, that�s a hint to all the invited testers, and my last.
I�m tired of unanswered mails, and i know you read this sooner or later..
Ok Mang
I'll play it tonight, for great justice!
You Want Releases
#24 posted by mfx on 2014/04/23 18:31:47
you pay in the currency called .dem!
GREAT TRUTH
#25 posted by ijed on 2014/04/23 19:28:48
Release costs.... 50 .dem?
We'll have to set a price point.
#26 posted by negke on 2014/04/23 20:58:00
Worst map by the worst mapper.
Hosted by the worst hoster.
Posted by the worst poster.
Played by the worst players.
Go smash a smartphone.
A poem.
NOT A HAIKU?
#27 posted by mfx on 2014/04/23 21:05:25
Herr NegKe
#28 posted by mfx on 2014/04/23 21:26:58
Thou shall not use Quoth for this map..
Anyway, you�re like a surgeon, no misalignment can be hidden from your eyes!
Thank you for demos.
Love Those Stairs.
#29 posted by sgtcrispy on 2014/04/24 07:51:36
Damn near gave to vertigo. Love it.
OMG your joking a GL. Couldnt make use of the second secr though. Anyway - nice quick fix. Amazing rickety stairs.
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