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False Dawn Quake 4 Single Player Mod Released
Just spotted this over at Rock Paper Shotgun whilst looking through Quakecon news:

"After missing its plan to launch during QCon 2013, Quake IV single-player mod False Dawn has launched alongside this year�s fragging festivities. It brings a new story with 90-120 minutes of non-linear Strogg-shooting and a few tweaks to good old Q4."

http://www.moddb.com/mods/false-dawn

Screenshots look pretty decent, and Quake 4's SP was mostly quite fun, so it might be worth checking out.
 
Feels like damn horror instead of fun packed shoot-em-up action.
Not my type of gameplay + I prefer to keep my pants clean.
Overall style and revised look (sikkmod) is impressive, I give them that. 
To Hard 
can't even get anywhere on easy. got the power cell and can't even get back to the hub. disappointed. thought I was really on to something. had to play in God mode just to find some decent weapons. 
Awesome 
Best Quake 4 Mod ever. I love this shit! \m/ 
 
Never liked the singleplayer in Quake 4. The teammates, the boring levels, the visuals copy-pasted from Doom 3, the turret and vehicle levels, the encounter design and weapon feel, the enemy behavior with its perpetual sidestepping. Lots of corridors on the screenshots here, even tho the author claims non-linear gameplay. 
Lol 
I could accept most of that comment, but that last sentence is stupid. Non-linear gameplay and corridors can co-exist quite happily, I'll have you know... 
 
I wonder how many Doom 3 players also have Quake 4 installed, the games are quite similar, although Quake 4 is a bit faster and not scary. inb4 "they cut off my legs, my leeegs!". 
 
>Non-linear gameplay and corridors can co-exist quite happily
I'll need some examples of that. Corridors are always boring, even hi-poly hi-def. 
Non Linear Games That Incorporate Corridors: 
Think of a non-linear game that doesn't contain any corridors. Seriously.

You can have a corridor in a building in a game that is non-linear.

OK:

GTA4 has corridors
Fallout 3 has corridors
Skyrim has corridors

This is stupid. Where there are buildings there are corridors. That's all I'm saying. I'm just saying that it's DUMB to say that a picture of a corridor is an indicator of non-linear gameplay.

Wow. 
 
I've never said that any game with a corridor is polluted. I was talking about map layouts and encounter design in FPS games. You listed 3 sandbox games where level design doesn't matter.

Wow yourself, asshole. 
 
He's pointing out that your blanket statement that corridors are always boring is silly. They're not. 
Yeah 
Imagine you're playing a shooter. You are walking down a corridor. The corridor comes to a T-junction. There is nothing from blocking your way left or right. You have to choose to go one way or the other. You don't know where each direction leads. That is non-linear gameplay. That's it.

I'm just saying that to look at a picture of a corridor and then assume that the level is entirely linear is pretty short-sighted, that's all. The level could be hugely non-linear. You cannot tell this from looking at a single screenshot of a corridor.

I mean I play online FPS shooters. Blacklight Retribution, Natural Selection 2, Quake Live to name just a few. They ALL have corridors, in levels that are non-linear.

Also, I like debates. :D

Nothing wrong with discussing such topics. 
 
Corridors are fine as their linear nature gives a natural incentive to progressive player advancement through the ludologic status quo. In a corridor you can leverage the implied independence of the avatar in a bidimensional spatiality. What's really bad though are rooms! 
 
...until you leave the corridor, the cat is both dead AND alive..... 
 
>He's pointing out that your blanket statement that corridors are always boring is silly.
He's not pointing that, and that's not what i wanted to say. I said that the level which consists only of corridors is boring, because it's always the same thing over and over again. He's the one with a genius statement "buildings have corridors, what are you, DUMB HUH". Yeah, thanks captain.

>I'm just saying that to look at a picture of a corridor and then assume that the level is entirely linear is pretty short-sighted, that's all.
That's what you're saying NOW, your first post was quite different. I never assumed that, but i definitely felt some doubts about its non-linear gameplay implementation. 
 
You said:

"I'll need some examples of that. Corridors are always boring, even hi-poly hi-def."

Sorry if I misunderstood the part where you used the actual words, "Corridors are always boring". 
 
I was implying "that the level which consists only of corridors is boring", because i thought that we were talking about level design. Definitely not about corridors as entities. Ugh, i can't believe i'm actually explaining this, what a waste of time. That's why i left forums forever. "And then comes a mod and bans me for trolling." 
 
I just said

(and I quote):

'Non-linear gameplay and corridors can co-exist quite happily, I'll have you know... '

I think I have proven my point.

You just keep digging, don't you....

You said

(and I quote):

'Lots of corridors on the screenshots here, even tho the author claims non-linear gameplay.'

My point is that you could have a level that entirely consists of corridors, but has fantastic non-linear gameplay.

And that your comment that I have cited in this post, is exactly what you said - 'dumb'.

FFS.

I haven't changed my tune. You're the one who is trying to back-track now, not me.

My first post explained that I AGREED with most of what you said, but that the part about the corridors was stupid. Which it was. And I have explained why, with various real and hypothetical examples. And you are the one who keeps trying to bend this. 
 
I'm sure you can do an interesting looking corridor, but it will still play like any other corridor, and it's definitely not the most interesting gameplay. 
Also 
You said in a subsequent post:

I said that the level which consists only of corridors is boring, because it's always the same thing over and over again.

No, you didn't say that. You said something else. Which is evidence that you are back-tracking. Not me. These posts are on the public internet now. You cannot remove or edit them. 
Post #18 
Is more acceptable, I agree with it! :) 
 
>My point is that you could have a level that entirely consists of corridors, but has fantastic non-linear gameplay.
And then i asked for an example and you couldn't list one.

Bullshit, i always had one pont, you're the one who went from non-linear games to corridors. 
 
OH FOR CHRIST SAKE 
 
SEE YOU IN HALF A YEAR 
Well. 
Best make it a year, just in case. 
OK 
BYE

FOR THE RECORD I STILL DON'T GET YOUR POINT

Yes - non-linear games have corridors

Yes - non-linear shooter levels have corridors

Yes - I gave examples of both

Can we finish now please? 
I Smell A Flamewar In This Thread. 
 
Nah. 
It's just passing gas.

This looks like an interesting mod. Also has sikkpin's name on it, so. 
 
"I'm sure you can do an interesting looking corridor, but it will still play like any other corridor, and it's definitely not the most interesting gameplay. "

Then you lack imagination.

See you in a year! 
 
So what say you all ... Corridor Map Jam? 
 
"hm, suddenly 26 posts in this thread, maybe some people reinstalled Quake4 and gave this a thorough look"

"nope, another stupid fucking flamewar"

can we please stop trying to win dickwaving contests with people new to func? 
 
... maybe some people reinstalled Quake4..."

Let me stop you right there... 
 
yeah, i never uninstalled it.





^_^; 
 
I never installed it!

Maybe I should, Lunaran sent me this great book "Quake4 mods for Dummies" (yes, really) 
 
I never installed it!

Maybe I should, Lunaran sent me this great book "Quake4 mods for Dummies" (yes, really) 
Someone Release A Map 
So bored people stop with offtopic and flamewars. 
Better, 8 Maps Released On Friday 
 
Okay 
I feel I need to chime in here because I actually did play the mod.

It's not linear, in fact you are given three choices where to go from the start in a hub like room, each area after completing it leads you back to said hub, before finally making your way to the final arena.

As for the mod itself, I enjoyed it. The gameplay was what you expect from Quake 4, fast paced with plenty of enemies attacking you at once, and this mod sure does do a good job of that. It's fun and challenging, but certainly not impossible. It had a nice diverse selection of enemies, along with some clever traps scattered throughout. The level design was fantastic, as you might expect.

The voice acting is bleh, but its a mod so that's okay. The plot was pretty basic, but it did have quite a surprise ending that I didn't see coming.

Whether you liked having them with you or not (I did) there are no marines to help fight along side you. It's just you and the strogg.

This is one of the best mods for Quake 4, and if you at the very least enjoyed Quake 4 like I did, this is reason enough to re-install it for a good time. 
Friday Is Too Late 
Two days of bored people. It is better to aspire to zero.

Be always ambitious, as long it doesnt kill you. 
Sorry About All The Corridors... 
I didn't realize that having so many corridors in a primarily interior level would kick up such a stink. I'll keep that in mind for my next project.

In the description I used 'Guided Non-Linear' more or less just to sound flashy. The level is essentially a hub that has 3 linear levels branching off from it. You just get to pick the order in which you complete them which also affects the enemy encounters and other elements in the remaining areas.

I'm glad to hear a couple people played and enjoyed the level though :) 
Lol 
Looks wicked man, I may dig out my disc yet ;)

Nothing wrong with corridors, corridors are the building blocks of levels :D 
 
When you map with corridors, you're mapping with Hitler. 
You Serious? 
 
 
I vow to never map another corridor in my life! 
 
Serious. But you have to be careful because Hitler is awful at lighting so you need to redo a lot of his work. 
 
Doesn't Epic have 'Lighting Artists'? Lots of the big studios seem to be having them these days 
 
 
I've played Base Quake 4 at medium, should I play this mod on Easy? 
 
I don't think so. In my opinion the mod is only a bit harder than the original Quake 4.
Really loved to play it. This mod is absolutely awesome. :) 
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