#14 posted by Harmata on 2014/07/30 14:56:15
>He's pointing out that your blanket statement that corridors are always boring is silly.
He's not pointing that, and that's not what i wanted to say. I said that the level which consists only of corridors is boring, because it's always the same thing over and over again. He's the one with a genius statement "buildings have corridors, what are you, DUMB HUH". Yeah, thanks captain.
>I'm just saying that to look at a picture of a corridor and then assume that the level is entirely linear is pretty short-sighted, that's all.
That's what you're saying NOW, your first post was quite different. I never assumed that, but i definitely felt some doubts about its non-linear gameplay implementation.
#15 posted by JneeraZ on 2014/07/30 15:22:12
You said:
"I'll need some examples of that. Corridors are always boring, even hi-poly hi-def."
Sorry if I misunderstood the part where you used the actual words, "Corridors are always boring".
#16 posted by Harmata on 2014/07/30 15:31:03
I was implying "that the level which consists only of corridors is boring", because i thought that we were talking about level design. Definitely not about corridors as entities. Ugh, i can't believe i'm actually explaining this, what a waste of time. That's why i left forums forever. "And then comes a mod and bans me for trolling."
#17 posted by RickyT33 on 2014/07/30 15:33:29
I just said
(and I quote):
'Non-linear gameplay and corridors can co-exist quite happily, I'll have you know... '
I think I have proven my point.
You just keep digging, don't you....
You said
(and I quote):
'Lots of corridors on the screenshots here, even tho the author claims non-linear gameplay.'
My point is that you could have a level that entirely consists of corridors, but has fantastic non-linear gameplay.
And that your comment that I have cited in this post, is exactly what you said - 'dumb'.
FFS.
I haven't changed my tune. You're the one who is trying to back-track now, not me.
My first post explained that I AGREED with most of what you said, but that the part about the corridors was stupid. Which it was. And I have explained why, with various real and hypothetical examples. And you are the one who keeps trying to bend this.
#18 posted by Harmata on 2014/07/30 15:35:57
I'm sure you can do an interesting looking corridor, but it will still play like any other corridor, and it's definitely not the most interesting gameplay.
Also
#19 posted by RickyT33 on 2014/07/30 15:35:57
You said in a subsequent post:
I said that the level which consists only of corridors is boring, because it's always the same thing over and over again.
No, you didn't say that. You said something else. Which is evidence that you are back-tracking. Not me. These posts are on the public internet now. You cannot remove or edit them.
Post #18
#20 posted by RickyT33 on 2014/07/30 15:36:55
Is more acceptable, I agree with it! :)
#21 posted by anonymous user on 2014/07/30 15:38:15
>My point is that you could have a level that entirely consists of corridors, but has fantastic non-linear gameplay.
And then i asked for an example and you couldn't list one.
Bullshit, i always had one pont, you're the one who went from non-linear games to corridors.
#22 posted by Harmata on 2014/07/30 15:38:40
OH FOR CHRIST SAKE
#23 posted by Harmata on 2014/07/30 15:39:27
SEE YOU IN HALF A YEAR
Well.
#24 posted by Shambler on 2014/07/30 16:04:35
Best make it a year, just in case.
OK
#25 posted by RickyT33 on 2014/07/30 16:07:20
BYE
FOR THE RECORD I STILL DON'T GET YOUR POINT
Yes - non-linear games have corridors
Yes - non-linear shooter levels have corridors
Yes - I gave examples of both
Can we finish now please?
I Smell A Flamewar In This Thread.
#26 posted by Breezeep_ on 2014/07/30 16:29:46
Nah.
It's just passing gas.
This looks like an interesting mod. Also has sikkpin's name on it, so.
#28 posted by JneeraZ on 2014/07/30 16:37:39
"I'm sure you can do an interesting looking corridor, but it will still play like any other corridor, and it's definitely not the most interesting gameplay. "
Then you lack imagination.
See you in a year!
#29 posted by JneeraZ on 2014/07/30 16:37:56
So what say you all ... Corridor Map Jam?
#30 posted by Lunaran on 2014/07/30 18:18:49
"hm, suddenly 26 posts in this thread, maybe some people reinstalled Quake4 and gave this a thorough look"
"nope, another stupid fucking flamewar"
can we please stop trying to win dickwaving contests with people new to func?
#31 posted by JneeraZ on 2014/07/30 18:40:40
... maybe some people reinstalled Quake4..."
Let me stop you right there...
#32 posted by necros on 2014/07/30 19:00:52
yeah, i never uninstalled it.
^_^;
#33 posted by - on 2014/07/30 19:03:48
I never installed it!
Maybe I should, Lunaran sent me this great book "Quake4 mods for Dummies" (yes, really)
#34 posted by - on 2014/07/30 19:03:48
I never installed it!
Maybe I should, Lunaran sent me this great book "Quake4 mods for Dummies" (yes, really)
Someone Release A Map
#35 posted by anonymous user on 2014/07/30 23:52:29
So bored people stop with offtopic and flamewars.
Better, 8 Maps Released On Friday
#36 posted by skacky on 2014/07/30 23:55:30
Okay
#37 posted by Orl on 2014/07/31 00:39:05
I feel I need to chime in here because I actually did play the mod.
It's not linear, in fact you are given three choices where to go from the start in a hub like room, each area after completing it leads you back to said hub, before finally making your way to the final arena.
As for the mod itself, I enjoyed it. The gameplay was what you expect from Quake 4, fast paced with plenty of enemies attacking you at once, and this mod sure does do a good job of that. It's fun and challenging, but certainly not impossible. It had a nice diverse selection of enemies, along with some clever traps scattered throughout. The level design was fantastic, as you might expect.
The voice acting is bleh, but its a mod so that's okay. The plot was pretty basic, but it did have quite a surprise ending that I didn't see coming.
Whether you liked having them with you or not (I did) there are no marines to help fight along side you. It's just you and the strogg.
This is one of the best mods for Quake 4, and if you at the very least enjoyed Quake 4 like I did, this is reason enough to re-install it for a good time.
Friday Is Too Late
#38 posted by anonymous user on 2014/07/31 00:44:28
Two days of bored people. It is better to aspire to zero.
Be always ambitious, as long it doesnt kill you.
|