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Map Jam 2 - "IKBlue/IKWhite" Theme Pack Released
The second Map Jam pack is released! The theme for this pack was the ikwhite/ikblue texture set by Iikka Ker�nen, and we have 8 great maps to show for it!

Screenshots, Download, Mirror, Readme

Authors: cocerello, ericw/fifth, lunaran, mfx, scampie, skacky, sock, tronyn

Read the original discussion thread here.
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because ezquake is a quakeworld engine, which is the multiplayer fork of quake. it is not meant to be used for playing singleplayer content and things will be broken. please use quakespasm, fitzquake, requiem or directq. 
Spirit 
Yes, I played it all with Fitz, I just wondered, cause there are some nice effects in EZ that looked good on the levels I got working. But thanks, I didn't know Ez was just a "QW" Quake =) 
 
Finished Tronyn's map. How the hell does one build something so massive in such a short time span? Very impressive looking map. (Too bad I get a better framerate even in BF4 though.) I failed to record a demo because I thought the map was gonna take me ages but it ended up taking "only" 12 minutes. Oh, those spawns were super annoying btw, the only thing the map would have been better without. 
 
hipshot: if its the effects you are after, joequake/qrack are closely related to ezquake. requiem has lots of fancy effects too. 
Mikko 
you may be having similar slowdown issues to me if you are using fitzquake (not on all the maps but some). If so, try playing them in fitzquake mark v, I recommend release 14 rather than the latest release 15 (see mark v thread for links to both). 
Final Batch Of Demos 
Here they are:

http://www.quaketastic.com/files/func_mapjam2_ijedemos2.zip

Featuring Scampie, Skacky and Sock's maps. 
Plz Ijed 
put away the axe. 
No 
To really show a Shambler who's boss, bar the odd quickload, you have to stand up to them, toe to toe, and scrape away their health with the worst weapon in the game. 
 
I loved how that Shambler got cornered and stunlocked to death also. 
 
By the two knights I mean. I had never seen knights win against a Shambler. 
Yeah Thats Fun 
You can also do the same trick yourself - when a shambler is whaling on a small enemy you hit it every few seconds so it never gets to end an attack on you or the enemy. 
Cocerello's Map 
The map is ok, but (as others already said) has a very bad gameplay. I write this just after I played the map, I came here to see what others say, I thought maybe I'm stupid or something. I played on EASY skill, I repeat - EASY (skill 0), not even normal.

You say the map is unfair only on hard, sorry, but that's bullshit, please try to play your own map on EASY and see how easy it is. I ran out of ammo quite fast, playing with just the axe is not fun at all, especially when you are fighting death knights and fiends.

Otherwise the map is ok, but please, please, next time try to test your own map, at least a quick run from start to end on normal or easy to see if it's "doable". 
True 
Playing the maps again, not missing a single shot, not taking secrets, killing all monsters by myself (no infighting) except those in secrets, i end with:

Easy: 0 shells 52 nails
Normal: 44 shells, 92 nails
Hard/nightmare: 48 shells, 0 nails

Clearly there is a problem there on easy, there should be 80 more shells there, probably i forgot them in the last hasty compile, the same as what happened with the 6 tarbabies missing on hard/nightmare skill.

Thanks for the info, RaverX. I'll promise that won't happen again, at least not that badly. 
Mfx 
holy fucking shit! 
Hey Mfx 
fuck you!

// This map has been written by QuArK - Quake Army Knife, QuArK 6.6

I have always used QuArK's bugs as excuses why I never made the greatest Quake maps ever. You owe me a D�ner or two! 
Well 
I cannot say i like QuArK, but the texturewrapper is quite useful. Timesaving somehow..
But yeah, fuck me with d�nerz. 
Fuck You With Bloom(en) Instead 
http://i.imgur.com/48UXYib.jpg

Quark's texture tools and feature tree are the bestest. 
Yeah! 
*jingle bells* 
That Screenshot Spirit! 
What engine is that? Looks gorgeous at least, i can�t believe this is Q1. 
That 
Looks like Skyrim 
:) 
Darkplaces with dpmod and a func_snow spanning the start area. 
Still Haven't Played Them... 
 
You Aren't The Only One 
 
Some Skill 0 Derping 
http://michael.hudsondoyle.geek.nz/jam2_mwh.zip

Probably only of interest to the map authors. Some of these were played in a very bright room and I couldn't really see what was going on...

cocerello: done already in this thread
fifth: I don't have very strong memories of this one... I think I played terribly and died?
lunaran: too dark for my environment...
mfx: amazing! I had my share of problems with the dark and got lost a bit but well, still an awesome experience
scampie: clever progression
skacky: pretty good, not the most remarkable of the pack
sock: nice solid map
tronyn: you're a lunatic :-p I found navigation very easy, slightly to my surprise. very very easy on skill 0, which is fine I guess :) 
Mwh 
Thanks for the demo, they were interesting to see, and surprising how you jumped at the shambler with just a slight hesitation.

The ammo you missed is below two of the stairs on ground floor, one of the big ones and a small one (40 shells, 25 nails and 30 health) and with the SNG (40 shells and 30 health), below the closet filled with ammo with the death knight in ambush. Yes, it is a bit hidden, like the rest. 
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