#244 posted by
JneeraZ on 2014/10/07 16:21:41
I don't really include Quake in my statements about Easy mode. It's just as easy to bind a key to "god" to get by sticky areas. :P
I'd Count It
#245 posted by
ijed on 2014/10/07 16:34:11
As a failure of the game play design if you feel you have to do that though.
Its why demos are so useful when in beta - its tricky to 100% predict the mood of the player at any given time.
The derpier the demo (Daz reference!) the better as well. Most errors in game play design occur because a specific case wasn't considered, and a demo is great for showing you where those occur.
I find feedback on the other hand less useful, since it means theyve had time to think it over and colour it with their own impressions. It's not necessarily bad, but can distract the LD from their own vision.
I Fully Agree With WarrenM...
#246 posted by
Barnak on 2014/10/07 16:37:51
In Quake1, I much prefer the "content" (architecture, doors and mechanisms interactivity) over the monsters which are just a "condiment" in the game (at least to me).
As Warren, I already killed the monsters in all ways possible before, with hundreds of maps, and it's boring after a while, especially for an old 50 years fart like me.
The map itelf is the real star, in Quake. I love to visit and discover the map and see the beauty of its corridors, doors, floor and ceiling, mechanisms, etc. With the immersion typical of Quake, I feel like an archeologist exploring some old ruins. The "immersion" is why I love Quake1 so much, certainly NOT its stereotypical monsters, and not even the FPS gameplay.
Quake1 give me the feel that I'm really traveling in some "out of this world" place, and this is why I love Quake1 so much. I'm a "traveler", not a psychopath killing monsters just for the fun of killing. I kill them just because they're in my way.
I much prefer to kill the monsters using the mechanisms in the maps (traps, doors, bridge, etc...). That's where the fun is.
But what do I know, since I'm just a shit fly player, and you mappers are Gods !?
I'll Never Get Tired Of Killing Ogres
Part Of The Content
#249 posted by
ijed on 2014/10/07 17:10:19
Is where the monsters are placed in the map. Otherwise I'd just make boxes with enemies in them.
So the ogre up on the ledge for Sleep to kill could be covered by a second ogre on another ledge, whose grenade lands in just the right place to mess the player up if they try and snipe the first ogre.
If the player kills the second Ogre, then its death wakes up the third Ogre, who is waiting round the corner at the top of the stairs. He has LOS on a pack of dogs, who also join the fun as he toddles out onto the ledge to throw more grenades at the player.
TBH.
#250 posted by
Shambler on 2014/10/07 22:09:04
Same old monsters doesn't necessarily apply to these maps where you've got Hunters supported by nail enforcers or a chain reaction of spawn boxes or a triple consecutive Quad run.
Then again I quite like being a psychopath killing monsters just for the fun of travelling in some "out of this world" place...
Mapping
Entity definitions and map sources would be nice
I'm Completely Lost In MFX's Map
#253 posted by
stoo on 2014/10/09 01:40:32
Got the last(?) circuit board thingy but got no idea where to take it.
A Bit More Precise Please
#254 posted by
mfx on 2014/10/09 02:52:10
but you�ll find it i�m sure.
As We Speak
#255 posted by
mfx on 2014/10/09 02:56:36
RRP DevKit is uploaded to Quaketastic, get it here:
RRPDevKit(10megs)(7z)
Could a mod update the newspost, please?
Thanks in advance!
Devkit Link Added To News Post
#257 posted by
metlslime on 2014/10/09 03:21:45
Thanks
#259 posted by
ijed on 2014/10/09 13:28:11
For the upload, and the shove.
I've Tested This Bloody Thing
And I've never seen or heard of nyarchon.qc before!?
Also There's No .fgd Included
Nyarchon
#262 posted by
ijed on 2014/10/09 14:31:56
Was going to be a boss, in the nyarchon secret as a cameo and later in a hidden level.
RL.
No fgd? Bugger.
http://www.quaketastic.com/files/misc/rrp.fgd
Awesome Maps!
#263 posted by anonymous user on 2014/10/11 02:32:40
I dont want to lose much of words, but thanks to the makers!
The start map alone is one of the sexiest i�ve seen in
a while.
Not to speak of the actual maps, its all been said.
Thank you very much Ijed, Hrimfaxi and Mfx!
Cant Get It To Run At All... I Get This Error
-heapsize And -zone?
#265 posted by
Shambler on 2014/10/13 20:57:16
3. Launch the engine with the command line:
-game rrp -heapsize 256000 -zone 4096
And
#266 posted by
ijed on 2014/10/13 21:28:06
Be sure to use the engine linked at the top of this page :)
Command Line Stuff Worked A Treat.