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MapCore's Quake 3 15th Anniversary Contest
On December 2nd Quake 3 will celebrate its 15th anniversary. Many people have a soft spot for this classic so instead of neglecting this anniversary we want to pay tribute to this amazing game. For that reason, we partnered up with Pixologic (Zbrush), Id Software, Hammerwatch and CGTextures to bring you MapCore's Quake 3 15th Anniversary Contest which will run from October 8th to December 3rd deadline. Check out all the details here, including the core rules that it's about making a Q3A 4-8 person FFA map.

Also win the fuck out of some prizes:

1st Place: Zbrush License and T-shirt/key-chain, 12-month Pro Quake Live membership, CGTextures membership (1yr), 1 Hammerwatch 4Pack, MapCore T-shirt and 150 dollars.

2nd Place: Zbrush License and T-shirt/key-chain, 6-month Pro Quake Live membership, 1 Hammerwatch 4Pack and 100 dollars.

3rd Place: Zbrush License and T-shirt/key-chain, 3-month Pro Quake Live membership, 1 Hammerwatch 4Pack and 50 dollars.

4th to 13th Place: 1-month Pro Quake Live membership.
This Is Incredibly Tempting. 
 
 
For some reason this wasn't in the OP:

1st Place: Zbrush License and T-shirt/key-chain, 12-month Pro Quake Live membership, CGTextures membership (1yr), 1 Hammerwatch 4Pack, MapCore T-shirt and 150 dollars.
2nd Place: Zbrush License and T-shirt/key-chain, 6-month Pro Quake Live membership, 1 Hammerwatch 4Pack and 100 dollars.
3rd Place: Zbrush License and T-shirt/key-chain, 3-month Pro Quake Live membership, 1 Hammerwatch 4Pack and 50 dollars.
4th to 13th Place: 1-month Pro Quake Live membership.
 
 
Nice prizes! Should get some good entries... 
 
Yeah I figured I would keep it short :)
Let's hope for some quality stuff because I've planned a lot more for this contest. 
#3 
no kidding! 
 
Shame trenchbroom doesn't have Q3 support yet... 
 
Shouldn't stop you guys from signing up :P 
TrenchBroom Could... 
As far as I know, TrenchBroom could be use for Quake 3 by using a different entity definition file and a simple batch file or shell script to compile the map file.

As I'm 100% Linux (and FreeBSD) now, I have not tried this out, but it looks possible. 
... But... 
But no patches (curves) :] Still, that is not a big issue really and could be used to create nice aesthetic or unique style. 
... No Edit Post Button :] 
oh yeah, you would also have to do a final texture pass in GtkRadiant anyway :]

Alternatively, you could re-map the textures (with a search and replace script) before compile. Not a big thing really as the textures name as known.

Either way, it is possible to use TrenchBroom, you would just need to do a little more work to get started. 
 
It's about time to map I think! 
 
Alternatively, you could re-map the textures (with a search and replace script) before compile. Not a big thing really as the textures name as known.

Aguirre's convmap utility can do this for you. It is normally used to convert q3 to q1 map format, it also goes in reverse. 
@Sprony 
How much of a stickler are you guys going to be about the "4-8 players" rule? I apparently suck at making large maps that aren't a bunch of boring ass rooms trying to stretch out an idea that would be cool for a smaller more focused map :| 
There's Some Killer Maps Made For This Contest 
and I would tip phantq3dm6 or gwdm2 for the win. Those 2 are phenomenal. 
 
We will announce the results on the 22nd of December. 
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Website copyright © 2002-2017 John Fitzgibbons. All posts are copyright their respective authors.