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Retro Jam 1 Pack Released!
That stealthy sock organised a Twitter-exclusive map jam this weekend. Whether it was to restrict the number of participants or clamp down on excessive JAM HYPE, who knows...

What we do know is that the theme implies some sort of old skool Quake homage, and it's been released right here:

https://www.quaddicted.com/filebase/retrojam1.zip

With screenshots here:

http://www.quaketastic.com/files/screen_shots/RETROJAM1.jpg

And the mappers are rumoured to be:
ericw!
mfx!
skacky!
scampie!
sock!


Go play it!
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Mfx 
could you make a zip of your fix for quaddicted please? 
Played Ericw's And Mfx's So Far 
ericw: short, but I still enjoyed it, good map for a coffee break. Skill 3, 29/29 kills, 1/1 secrets demo

mfx: I actually did download your fixed version but ended up loading and playing the wrong map, which I realised shortly after dying to getting caught off guard by a shambler - I did find it oddly difficult, but played through to the end anyway! I almost died a second time to a wallhacking shambler (strange bug), and just barely managed to finish the map, it couldn't have been any closer really - you'll see what I mean. I really enjoyed it even though it was quite ridiculously difficult, I'll have to play the fixed version next! Skill 3, 58/63 kills, 6/6 secrets demo

I'll play the rest later and upload demos/comments. 
And The Rest 
Scampie: not much to say, a little taste indeed, but well made I guess. I did kinda dig the subtle colored lighting, if used in a larger map it could do wonders for the atmosphere. Skill 3, 12/12 kills, 1/1 secrets demo

Skacky: nice map with action right from the get-go. I liked how everything revolved around the central courtyard and that it was possible to take a couple of different routes from the start. Skill 3, 49/49 kills, 4/4 secrets demo

Sock: always such a joy to play your maps, the architecture and details are top-notch even when staying fairly faithful to the "retro" look. The interconnected layout is what I especially like as it opens up so many different ways to play the map, even some of the secrets add to this by enabling the player to ambush enemies from a different vantage point. Skill 3, 64/64 kills, 7/7 secrets demo 
Played The Pack Too 
Basically, what all others said.
Really enjoyed all the maps, different styles, different tastes, but all with good details and architecture touch: keep it up ! 
Extended Sock Map Here 
...and It's A Stonker. 
More details, neat new section, more secrets, beefier gameplay. All round thumbs up.

Demo: http://www.quaketastic.com/files/demos/shamfallen.zip 
Don't Know If Anyone Cares 
But I made some lame attempts to speedrun mfx's and skacky's maps a couple of nights ago when I was bored... mfx skacky 
 
Your speedrun is quite amazing! 
Cheers 
That fiend in the hallway led to quite a few failed runs initially ;p 
Cheers Back 
nice jumping kaffi, your name implies such moves somehow..

i made demos for everyones maps a while ago, but i forgot to post them here. I also forgot what i wanted to say bout them maps in partiacular, all are very nice for the short amount of time that was put in yeah yeah..

I wish this would never end. 
Forgot The Link 
Edit: 
particular. 
How So? 
Re: my nick implying moves 
Kaffikopp 
For a german whitebread like me your name sounds like "Coffee Head" when read. Kopp is dialect for head, so yeah, were a dopehead would just admire the scenery, a coffeehead jumps all over it.
This isn�t as funny in english i guess.
Anyway, jump on! 
Some Nice Stuff 
ericw- very retro but a bit too short and the texturing was a bit too chaotic for me.

scampie - even more retro, nice lighting, but lasted about 2 min :)

mfx - not as good as other recent mfx maps, expectations have been set too high hehe :) Opening scene is stunning but a bit plain after that and some of the fights are a bit unfair.

skacky - my pick for this jam, lovely looking and gameplay was fun.

sock - played the expanded version, great secret visual language, felt like a mini Zendar overall. Very polished stuff. 
Skacky 
A bigger meaner version? Yes please! 
Ahh 
Hehe, that makes sense. My nick actually means "coffee cup" in norwegian, but I also use another variant of my nick sometimes ("koffikapp"), which I've heard means "coffee cupboard" or something in estonian. 
Speedruns 
i couldnt watch kaffikopp runs unfortunatly, i geuss the maps has been repacked or renamed or something. Atleast it left me the fun of figuring out routes myself, roofjumping? certainly!

http://members.upc.nl/verorber/demos/j1_orbs.rar 
Found The Old/new Maps 
gee your fast on mfx, found both tricks pretty hard and died a couple of times by the last shambler (wich isnt there in the version you played) so stopped trying the boost of the vore, and you took the wrong door on skacky's :) 
Thanks 
Nice runs yourself, I liked what you were trying to go for on Scampie's map with the ogre grenade+fiend boost, too bad it didn't work out in the end.

I also attempted ericw's map and managed to skip the silver bridge with a circle jump, if I had gotten the entire run perfect I could probably get it down to 25-26 seconds with this route, but I kept getting blocked by different monsters on every attempt which drove me insane and I eventually gave up. 
Didnt Expect That 
i find that jump across the sk bridge very hard so i was eager to call that route slower. just tried it on low framerate and i got a 29.low, but 25/26? you found a way to get the gold key from the lift or are you just realy fast? 
Theoretically 
I could do it in 25/26 if it was a perfect run. No shortcut from lift to gold key. But yes, the jump is really hard. I tried again now and can make it maybe every tenth attempt, but every time I actually make it I keep getting blocked by monsters again so fuck it, can't be bothered to do a proper run of this map. 
Or Maybe 
my prediction was a bit optimistic; managed a complete run of ericw's map now, 30 seconds. It might be possible to shave off a couple of seconds at most with this route: demo 
Nice Run 
but to get times like 25/26 you realy need to get from lift to gk. The slope on the lift seems to small though and i think the lift takes to long to take an ogre grenade with you from down below 
Yep 
Was thinking the same, but actually performing the slopejump on the lift seems incredibly difficult, if not impossible, especially as the lift won't move if you stand on the slope only. 
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