News | Forum | People | FAQ | Links | Search | Register | Log in
OBJ-2-MAP V1.1
So I added a few new features to my OBJ-2-MAP utility and put together a small web page explaining how to use it.

This is a utility that can take OBJ files exported from any modeling app and convert the geometry inside into Quake brushes.

http://www.wantonhubris.com/obj-2-map/

Have at it! I think everything will work.

[edit: updated url]
First | Previous | Next | Last
 
mfx , can you upload some example OBJ / MAP file that doesn't work? You can export just simple object that gives broken results. I would like to take a look and maybe find some solution. 
 
My new website is www.warrenmarshall.biz . Email is warren @ that domain.

But yeah, post it here maybe ... someone will be able to tell you what's up, I'm sure. 
 
I have a dragon now, be nice to me.

http://i.imgur.com/cvSVCmY.png

Thx Warren! 
 
Mother of god... 
So Is Nice... 
 
Scale Comparison 
 
Fuck yes! 
Notice 
Input .mdl made by ptoing.

Thanks man! 
Izzat... 
A custom Ogre? The model looks different somehow. 
#28 
This is why we need smooth shading functionality in light.exe 
 
So, uh, who is going to do that rpgsp1 secret thing with a 3D scanned original? 
 
btw I did small patch for OBJ-2-MAP for myself. Dot/Comma problem fix + settings saving (to xml per model) If Warren don't mind I can release it as unofficial binary patch. 
 
Sure ...

I told Eric this but I might as well make it official. I apparently lost the source code to this. It must have been during my transition from Epic that it got lost in a crack somewhere and deleted. I've searched high and low and ... nothing.

So, I apologize. If anyone wants to reverse engineer the EXE or whatever kids do these days, I don't mind.

Go forth and do whatever you like. It's honestly not that complex an app so maybe something should start up an open source version of it or something so everyone can pile in fixes and features... 
 
This is my karmic retribution for not allowing the source to be downloaded right from the start.

Smooth move, Warren! 
 
Thanks!

Yeah I have reversed source, even Designer's window form is in the project. Variables have generated names, but that's easy to correct.

I'll add informational comments and release it in some private git repository, so we can check out if everything is fine before public release.
We need to think what licence we want to apply, or maybe we'll keep it as private repo for community only? 
 
Ha, awesome! Thanks for heading that up, I appreciate it... 
 
Wow, that's amazing you were able to decompile the whole thing :o

So it is actually an openable project now? 
 
.Net decompilers are very clever these days.
Yup it's a whole VS project, decompiled to C#. 
Patch 
Hey!
I'll prepare git repo next week.
Sorry you need to wait, I was extremely busy last days and I'm heading on 4 day holiday atm, so I'll be away from computer till Monday (I'll lurk from mobile ;) )
Here you have binary, so you can use my latest changes:
http://78.47.23.219/OBJ2MAP_111.zip

It saves settings to XML file (OBJFileName.xml) when you hit GO! and load settings when you choose OBJ file.

Happy mapping! 
Blender OBJ Export? 
I have tried many times trying to get blender OBJ export to work with this tool, but each time I get a NullPointerException in the debug window. 
 
Shoot me the OBJ file and I'll see what I can do about it.

(email in my profile) 
 
ShoTro have you tried this build: http://78.47.23.219/OBJ2MAP_111.zip ?

I have used it with blender and had no problems. 
Hey Kreathor 
Could I grab your decompiled source? Wanted to play around with a few things. 
 
What languages/tools you used for UI and code itself? 
AFAIK It's C# 
 
First | Previous | Next | Last
You must be logged in to post in this thread.
Website copyright © 2002-2024 John Fitzgibbons. All posts are copyright their respective authors.