News | Forum | People | FAQ | Links | Search | Register | Log in
Explore Jam 1 Released
Two experimental Q1 SP maps made in two days by Sock and PuLSaR.

No monsters. 1024 cube.

Run. Jump. Explore.

Download

Screenshot

Don't forget to record a demo.
First | Previous | Next | Last
@Shammy 
Repeated fall damage while I worked out strafe jumping to a platform. 
Heh 
I nearly died in Pulsar's map, got down to about 50 I think (it's all in my demo)

I didn't enjoy Pulsar's from a gameplay POV but the theme and style was nice. I would enjoy seeing a bit more of that 
Omg 
Should have made respawnable health. Tho you can feel free to play this map in godmode. I'm not good at platforming myself and I supposed it's really hard to die in my map. I still think so.

I made a small map without monsters a long time ago, that actually tried to kill you with crushers and hazards, while this one doesn't. 
No Monsters 
Is a nice break from the horde tendancy nowadays. Maybe we should have a 66 enemy limit mapjam or something. Or pehaps a 100 point entity limit (excluding lights?)? 
666 Enemy Limit Maybe? 
 
As Floor Limit 
 
 
One thing I've done (on that map I may never finish), is only placing monsters on "Easy" that are required for things such as triggers and counters. Any that aren't needed for the map to work correctly are only on the harder settings. It makes testing things quicker and easier. 
 
no more than x enemies per y brushes or something equally daft 
 
666hp limit. You can place any number of monsters as long as the hp of the monsters adds up to 666 or less? 
 
use map hax to have 666 shamblers with 1hp each 
666 Monsters And No Weapons 
 
I Like The Cut Of Your Gib 
you must use all manner of interactive environmental elements to kill the monsters because you have no guns 
Pulsar, That Last One 
is doable.

how about an axejam / trapmapjam?

have to lure all the enemies into traps to kill them. 
Hmmm 
I remember there was a map where you had to kill the last shambler with environmental traps, that was cool. May work really. 
Are You Talking... 
...about this one?

https://www.quaddicted.com/reviews/ritualsp.html

Were quite cool and a good idea itself, but a bit hard to get the shambler behind them. 
Yep, That One 
it's a nice idea that can be explanded 
 
Every time people here come with a neat idea I keep think about change what I'm doing. Gotta resist that. But "Remo unarmed and dangerous" jam would be great. 
My Demos 
I played the maps today. They were quite interesting to explore.

The demos demonstrate that my Quake jumping skills are somewhat lacking, but I suppose the map authors might endure them to see how I find my way around. I eventually complete both maps. I did not find the secret in Sock's map.

I recorded the demos with the default protocol in Quakespasm.

http://www.quaketastic.com/files/demos/explorejam1_primal_demos.zip 
 
I played Pulsar's map first and was a bit apprehensive about jumping around as I thought falling into the void would mean instant death. Also it took me a few moments to make the slopejump connection, which was a pleasant surprise - movement tricks being actively encouraged, even necessary to proceed. I don't need an excuse to trickjump! Was a bit stumped a couple of times when looking for buttons, so took me a little under ten minutes.

Sock's map was a bit more interesting visually, although a lot easier gameplay-wise. In the end I had discovered all but one of the "secret" buttons.

Interesting change of pace in this theme I guess, although exploring for the sake of it kinda takes away the fun part of exploring, in my opinion. That is, discovering hidden areas or items and being rewarded in one way or the other, either in gameplay or exposition of storyline elements (not really relevant for Quake). Still, good effort.

Demos: pulsar sock 
#52 Was Me 
apparently I forgot to log in 
Going To Be Playing Through These Tonight... 
Along with Fourfeather, and Runic Fear. Over at:
http://www.twitch.tv/ionous 
 
Really fun maps. Sock's map felt almost like a Mario 64 level. Pulsar's was tightly packed with cleverness.

I couldn't find the secret in Sock's map, but I found an extra button that didn't seem to do anything. Got the megahealth, but it wasn't the secret.

Both maps worked in my engine. 
@mankrip 
The secret is finding and pressing all the extra buttons you don't need to unlock the exit. It's mentioned a few times in the previous posts, but in case you didn't read them, here you go.

I take it that since it was a quick jam, Sock didn't have the time to make it a fancier secret. I did enjoy replaying the map and finding all the buttons. 
 
health pick-up items in all other maps changed to flacons after intstalling this, wont go back even after deleting all the files, how do I fix it pls? 
 
had to move the BSPs to another directory, ok 
First | Previous | Next | Last
Post A Reply:
Name:
Title:
Body:
message
question
exclamation
idea
flame
noflame
error
skull
beer
moon
pent
rocket
sheep
pacman
pig
cheese
worldcraft
gauntlet
crate
pitfall
pimp
smile
cool
sad
frown
oi
yay
tongue
evil
wink
neutral
q1
q2
q3
ut
hl
cs
doom
dkt
serious
cube
Website copyright © 2002-2017 John Fitzgibbons. All posts are copyright their respective authors.