Nice One Kinn.
#241 posted by Shambler on 2017/04/02 22:47:22
It is definitely good eh. Not perfect but a real reassuring demonstration that you can blend old action with new presentation (and the little tweaks and upgrades don't get in the way).
Forgot To Mention
#242 posted by Kinn on 2017/04/04 02:05:04
The platformy movement abilities of the player add so much - double jumping, ledge grab/climb... environments make great use of it too. Gonna feel so gimpy going back to an FPS that doesn't have this stuff.
Only thing I'm not really enjoying are the boss fights. Would have preferred these to use the environment more - not a fan of the Mortal Kombat small flat arena type setups.
Oh And
#243 posted by Kinn on 2017/04/04 02:09:17
"I think the reason the platforming is good is because it is based on where you are looking, as opposed to your invisible feet."
Nailed it.
(quote from some random person on a forum)
#239
#244 posted by Killes on 2017/04/04 17:55:41
...
"- Playing on XBone, for what it's worth "
You the fuck what...what is wrong with you ?
Heh, "I am mournfully, eternally shite at the rune challenges it would seem - only got one so far (the first one)"
No fucking shit sherlock.
You fuck is sitting on a fucking PC to type in this forum yet you play Doom's reincarnation on a fucking console with gamepad.
Jeeeesus am I ever reading one of your reviews again...
Killes
#245 posted by Kinn on 2017/04/04 18:04:32
No-one here likes you. No-one here likes your posts, and no-one here is going to ever agree with you.
Oh And
#246 posted by Kinn on 2017/04/04 18:09:47
Not that I want to spend any more seconds of my life interacting with such an unhinged social retard such as yourself, but I should probably add that I have all but two of the rune challenges now, because I actually went back and replayed them.
Jesus Killes
who gives a shit if he's playing on Xbone? It's a perfectly fine way of playing the game.
Btw... Guys...
#248 posted by khreathor on 2017/04/04 18:54:46
Doom 1 and 2 is fucking good on X360. They should port Brutal Doom mod too.
I Like Killes!
#249 posted by czg on 2017/04/04 22:56:36
#250 posted by PRITCHARD on 2017/04/05 01:59:21
Ladies, please. We have a beef thread for this.
Also doom 1 & 2 got 360 ports? I'm guessing it's kinda like that Quake 2 port when it comes to availability...
I See Killes' Point
#251 posted by megaman on 2017/04/05 10:35:14
Never seen anybody with a controller play a FPS that was mechanically challenging and looking like he'd be able to compete with a mouse player.
Quake Tournaments with gamepads? Not really.
So if I'm into that kind of gameplay, anybody who just told me "this is a great game in that style" and "I played it with a gamepad" at the same time has a high probability to be full of shit.
I Can Actually Imagine That
#252 posted by megaman on 2017/04/05 11:07:04
for anything but movement, a (very) high-quality gamepad (i.e. joystick) could be on par.
#254 posted by PRITCHARD on 2017/04/05 15:28:27
Quake Tournaments with gamepads could easily be a reality if Quake's gameplay was as "press the smash brain button to kill" as Doom 2016's singleplayer seems to be.
I'm pretty sure Killes is just angry because Killes is upset with id/bethesda/zenimax for ever releasing the game on consoles in the first place. PC Master Race and all that, y'know?
#255 posted by Kinn on 2017/04/05 15:38:23
"press the smash brain button to kill" as Doom 2016's singleplayer seems to be.
You do realise that you have to shoot the monsters quite a bit before they enter that state? As in, just as much normal shooting - if not more - than as in previous id SP games?
To be honest, I tend to forget how closed-minded this forum is when it comes to anything in the gaming world that's not exclusively for PC gamers, so this is probably as good a time as any for me to bow out. Cheers chaps!
#250
#256 posted by khreathor on 2017/04/05 15:54:48
Lol. I was trying to fuel flame inside Killes.
Xbox Doom ports are ok though:
Doom
Doom 2 + "No Rest for the Living"
And they have split screen up to 4 players, co-op and multiplayer, something that Fifth would like to see in Quake.
Bowing Out Before The Curtain Falls
#257 posted by PRITCHARD on 2017/04/05 16:16:02
Obviously you have to shoot your enemies. But it's not exactly a precise art, is it? If it were it'd suck on consoles and well, it doesn't... So..?
Think of it in a similar way to how the autoaim in DOOM helped out for keyboard and (presumably) console player's.
Ok One Last Encore But That's It For Reals...
#258 posted by Kinn on 2017/04/05 16:59:15
There's an aim assist feature. It's subtle as hell - a lot more subtle than in games like CoD - but you can also turn it off in the options menu. Guess what? I turn it off - like I always do in these games - because I've been playing FPS games (and at least for some of my career, developing them) on consoles for over 15 years, and I actually prefer that to mouse&keyboard. Even when on PC, I'll plug in a gamepad if it supports it. Dunno if you know that I've always been pushing for gamepad support in the Quakespasm / MarkV threads etc.
Anyway of course you know best. You're a PC gamer and that's the only thing that matters. A proud-chested, goose-stepping member of the Master Race, and you can just have whatever sneering assumptions and myopic opinions you like, and you know they are always going to be better than those of console kiddie bedwetters such as myself.
/ drops mic
#259 posted by Rick on 2017/04/05 18:02:37
Believe it or not, when I first started playing Doom (downloaded demo from AOL which took all day), I used a Thrustmaster joystick. I just couldn't get the hang of using the mouse.
Eventually, I bought a gamepad and played many hundreds of custom Doom and Doom 2 maps that way.
I didn't switch to using a mouse until Quake came out.
#260 posted by ayy lmao on 2017/04/05 23:36:25
fukken mlao, console boy logged out and everything, he must be serious
/ drops pants
Killes Is Angry As Hell....
#261 posted by Shambler on 2017/04/06 21:12:20
....because Killes.
Kinn might get an extra shiney bellend point for playing on a console, but then he gets an extra cuddly Kinn point for enjoying Doom4 and spreading the love about it.
Awesome
#262 posted by gila on 2017/04/07 08:37:51
DOOM2016 is awesome in single player. Played it first time on medium just going forward not really looking for stuff. Replayed it again on ultraviolence, this time getting the challenges, secrets, etc.
One super-annoying thing I would say are the "point of no return" areas in some levels, like a door closes behind you or you fall down somewhere without the means of getting back - this limits the backtracking and in a lot of levels forces to replay them from the start to grab the stuff you missed and then was locked out of.
I would also love to see more monster varieties within one type - why is there two types of mancubus, but not others?
#263 posted by Rick on 2017/04/07 21:04:36
"Requires Steam activation and broadband internet connection for Multiplayer and SnapMap"
I have a new video card and should be able to play this game now. I frequently see it on sale for $20, but I'm having a hard time finding out what (if any) DRM is used. Apparently Denuvo was removed.
I don't mind activating and downloading through Steam, but after that Steam can be shut down?
I probably would never bother with it, but why is internet required for Snapmap?
@kinn
#264 posted by megaman on 2017/04/09 23:59:30
I'm intrigued, never seen that before for FPSs. Do you have videos/demos handy?
Megaman
#265 posted by Kinn on 2017/04/10 00:13:19
What bit are you referring to?
|