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Quake 5 = Quake Champions
Credit to the people who posted about this, it definitely deserves it's own thread......

Quake Champions trailer: https://youtu.be/sa-6fQyNkZo

The game will feature a "diverse character of warriors" with unique attributes and skills.

Well, fuck. We Overwatch now, boys.
Also will be outsourced to Saber Interactive.

I know, it's impossible appeal at same time for Q1 fans, strogg fans (Q2/Q4) and mp players (Q3/QLive) but this is just something completely out of this world.


Discuss...
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Eight Minute Quake Champions Ad 
id Software, 25 years of FPS

I know this isn't supposed to be one, but this just rekindles my longing for a proper making-of. I was studying doom 2016's maps again the other day just wishing I could find interviews with the combat designers, level designers, artists, modelers and sound designers where they actually talk about the nitty gritty stuff. It seems like the majority of modern making-ofs are just studio heads talking about an ip's legacy :/ 
Surprised 
that they haven't shown Quake 2 or 4 in there. I think i saw half a second of Quake 2 and that's all if any.

I expected them focusing on the most successful or iconic ones, but not for them to ignore the other two completely. 
Cocerello 
It literally starts with the concept behind Quake 2's Railgun... 
...and Later Tim Willits Goes On About The Edge 
There's enough Quake 2 in it for, me and you all probably know how much I like that game. :3 
@killpixel 
I starting making a documentary called "Deathmatch Diary" in 2000. It's not a behind-the-scenes really but it covers QuakeCon and there were quite a few great nuggets I got on camera. I recall some of the "sessions" I recorded got into a lot of detail on asset creation and even a "women in gaming" discussion which would be cool to revisit. I also got Graeme Devine talking in detail about "Quest" which was the cancelled game they were going to make before Doom 3.

The doc was never completed BUT I am slowly re-digitizing the footage and hoping to edit and release "something" for Quake 3's 20th anniversary. I will keep you posted for sure! 
Awesome 
definitely keep me posted, that sounds pretty interesting. 
Ditto Here... 
 
 
Yup I'd watch the heck out of that.

Also I believe I remember hearing that the Noclip guys got some Quake-related content filmed while they were at id making their Doom 2016 doc. It might be heavily Quake-champions weighted, but I know that O'Dwyer has some love for the older stuff, so it might be a good mix. Hope something comes out of that because I thought their Doom doc was well-done. 
When's Orbb? 
I just wonder when they'll announce Orbb. 
 
Haha yeah. :-) 
 
He wrote "nigger" in his console. 2edgy4me. Stopped watching. 
 
(#192 refers to the deleted post #191) 
Scrags Confirmed 
https://i.imgur.com/XJ23g7K.jpg

They've added some scrags chilling around outside the balcony on Blood Covenant.

I can confirm though that this is the only cool thing about the game. 
 
They added the Scrags quite a while ago, actually. Vaguely interested in why that's the 'only cool thing' other than NOT MUH QUAK, as if it's because of the Q1 reference then you've also somehow missed the various other Q1-related things regarding Shamblers, Ranger (obviously), the four dimensions, Death Knights, the host of Q1 weapon skins which are honestly better than 90% of the "HD remake" models the community has crapped out over the years, etc. 
Spud 
It's a multiplayer-only arena shooter. I'd care about the game, I really would, but there's a few things higher up on my list of things to do: such as carefully inserting a thin glass rod fully into my urethra; and when fully inserted, smashing my dick with a hammer, so that the entire length of my penis is being shredded from the inside by tiny shards of broken glass.

Maybe after that I'd consider giving this kind of game the time of day, but even then I'm not sure. 
Different Storks For Different Forks 
Just not your type of game, then, nothing controversial there. Urethral sounding metaphors are interesting, but wholly unnecessary to demonstrate what genres of video games someone enjoys. 
 
The problem isn't in Q5C being MP only. The problem is in Q5C being:

- outsourced to a C-list developer
- 100% creatively bankrupt
- designed by a committee of idiots 123 
 
Don't forget the amazing face modelling talent they've got working on this thing.

https://i.imgur.com/V5UhVmy.jpg
https://i.imgur.com/OqQVBmj.jpg

Clearly no expense has been spared. 
 
Fan service is meaningless when it comes to the product quality as a whole, since fan service is just that — self-contained tidbits of references that the product as a whole doesn't depend upon. A cherry on top doesn't make a bad cake good.

Quake Champions is just cheesy. I can't tell if it's good or bad, since I haven't played it and don't care about multiplayer games, but it's definitely cheesy.

Q3A was designed to be a badass game. QChampions is just trying to mimic it. 
@200, 198 
badass
Easy there, Randy. Q3A obviously has a gory, dingy style courtesy of Carmack, Cloud, Steed, and co., but it's also got cheese to it. The usual id over-the-top explosions and gibs to where it crosses the line into silliness, all the bot chatter and smack-talk and taunt clips (plus some of the designs themselves, really- Stroggo the Clown anyone?), Anarki's goofy-ass rainbow name, the traditional arena shooter kill feed messages (Wiggles rode Shazbot's rocket, Joops does a back flip into the lava), and so on. It's cheesy, but not in a constantly up-front way; more like Heavy Metal or 2000 AD or similar where it's bits and bobs presented alongside completely straight-faced gratuitous violence and Amazon titties.

On the topic of Q:C, the #1 problem is being outsourced to a bunch of fucking drunk Russians with a half-broken (more than half, honestly) engine cobbled together from the remains of an also half-broken Halo port. Everything else is secondary, really- no sense arguing over what subjectively makes a game good or bad if the objective stuff is buttfucked anyway. If the engine was solid and Tim Spill-its and Adam "Gomer" Pyle weren't constantly dicking around with things they don't need to, then there would be room for topics like what exactly defines a lack of creativity when it's been demonstrated by various games already that arena shooters just aren't popular anymore and probably won't be again, regardless of how heavily a dev decides to either straight-rehash Q3A or branch off and add some of their own stuff (minor movement wise like Reflex or Diabotical "SOON", or semi-major gameplay wise like Q:C). 
 
Man, Q3A was filled with cheese. From the characters to the neo-goth textures to everything else Spud mentioned. It was Quake Au Gratin. (Which was fine BTW.) 
#196 
Tasteful, AND insightful! 
Scale To Retarted 
QW
Q2
Q3
QL
Q4
QC
OA 
So Is That Canon Now? 
Ranger having a wife named Annie and two kids?

A I consider shitting all over that, I'm reminded Doomguy had a pet rabbit named Daisy. 
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