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MapJam 8 - Film Noir
Cool jazz slides it's way into your eardrums, your companion draws in her cigarette, letting the smoke curl out slowly from her mouth. You take a sip of your vermouth and realise that it's time to get your black and white on.

This jam oozes sexiness and grittiness.

The rules are, greyscale only (fullbright color highlights are allowed). Being that making textures may be required, the deadline is Saturday October 8th.

The maps should be designed for or compatible with ARCANE DIMENSIONS https://www.quaddicted.com/reviews/ad_v1_42final.html so get with that shizzle yo.

For your consumption:

A small album with some theme images:

http://imgur.com/a/zstwH

Some musics to get you in the mood:
https://www.youtube.com/watch?v=kbrhuUFjCII
https://www.youtube.com/watch?v=6Zl5vpy__dQ

Have fun mapping!
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Some Screens 
Not really sure where i'm going with the level layout, but here's some early screens from the starting hallway and of a breakable door.

The doors break in two parts, i'm trying to tweak them so they don't break all at once... kinda hard :/ shotguns do such a variable amount of damage.

Like I said before, I'm not sure how far i'll get with this but it's nice to take a break from my other map to try other stuff. 
 
Maybe be it is just me, but that looks like old-hospital to me, maybe because the black and white tiles on floor and almost pure white walls. 
Custom Music? 
Is it fine to use custom free ambient tracks? I didn't found suitable one from original tracks. I needed something that was more "unnoticeable".

I would like to use this, unless someone or I will find better ones : http://freemusicarchive.org/music/Diogenes_In_Hell/Sotto_Voce/diogenes_in_hell_-_Sotto_Voce_-_01_dhia

Something that would suit in hellish Hell on Earth themes yet isolated buildings with technology and pipes, bricks and candles. Zombies.. a lots of zombies. 
 
 
What music you guys are going to use? Jazz/Dark ambient? 
Amen Break For 40 Minutes Straight 
 
Amen Break For 14 Minutes Straight 
 
That'll Be 24000 Pounds Pls 
 
Breakables Are Fun 
I'm actually getting somewhere with my map. It helps that I've had a lot of free time these past few days to tinker with various things. One of the things I'm trying out is breakables, which i'm using pretty heavily right now.

Plenty of destructible crates and doors in the map, such as this double door I did today. (Ignore the start; my capture software steals focus and I have to shoot to get it back) 
Looking Good! 
 
I Wouldn't Be Against A Time Extension 
Haven't been able to dedicate as much time as I had wanted. Anyone else feel the same? 
 
Well, a time extension would definitely help me get my map finished for the release, seeing as I started so late. I'm heading into end of semester exams/tests soon, so my time might be a bit limited especially during the week and that makes every hour count. 
Skybox 
I decided to try using the l_swampn_ skybox from AD for my map, but in QS at least it's not affected by the palette. So, I quickly desaturated it in GIMP: <a href="">link</a>

I included the AD readme because the bit at the bottom said I had to. It'd be good if this could be included with the final package so other people can use it if they want. 
Oops... 
Haha 
I went through the same process with that same texture, it will be in the final release.

Is a week long enough extension for you guys? 
Shamblernaut 
"Is a week long enough extension for you guys?"

My map definately needs 1 extra week for polishing and setting up the "right" mood. Also playtesting, and figuring out different skill levels. 
Outdoors 
A screenshot

Every time I look at them the buildings look too blocky, but there isn't a whole lot I feel I can do about it. Besides, when you're actually playing and not paying close attention they look fine. 
 
Does this jam use a custom palette now or not? 
Jam That's Good On Your Palate 
I think it does. (I hope it does!)

@khreathor, how are the custom monsters coming along? If it doesn't hurt, It'd be nice to get a Shambler in a pinstripe suit. Not entirely necessary, but it'd make it that much funnier when you see them sitting behind a desk like a mob boss... 
Negke 
this:

https://dl.dropboxusercontent.com/u/108695968/palettes.zip

is the palette we'll be packing in the release. 
Shamblernaut 
I asked a question about said palette in post #169 and I'd very much like an answer, to know if I can make this map for an ulterior DLC or if I have to make it a completely separate release. 
Sorry I Missed That Mugwump 
It will apply to every map, however I think (haven't tested though) that truecolour textures on your models should display in truecolour regardless of the palette. Also, I've kept the fullbright colours in the palette, so there is a little colour should you want to use it.

We have small limitation with the implementation of this colour scheme as Baker/EricW pointed out in post 19 - 22.

I have proceeded with this jam under the assumption that there will be no engine modifications. As such I am packaging AD with our palette (and modified models) with the release (much like quoth in jam 7).

If your map is going to require a palette different from the one I provide, then you will need to release it outside of the pack (or think of another solution).

I don't think anybody here has a problem with DLC if that's the route you want to go. 
It's OK... 
...I know how easy it is to miss one post in an active thread.

My couple of fish will be fullbright anyway, so I may be able to pull it off with your palette. The other thing that's bugging me about it is the grey blood, though. Is there a way for me to make it fullbright so it would appear red despite the palette? 
For The Love Of Shub 
Please don't include AD in the release! Completely unnecessary bloat - and contrary to the idea of mods like AD and Quoth to begin with. 
Fucking Hell Yes 
Including Quoth in jam 7 was already a monumentally bad idea. 
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