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Mark V - Release 1.00
http://quakeone.com/markv/

* Nehahra support -- better and deeper link
* Mirror support, "mirror_" textures. video
* Quaddicted install via console (i.e. "install travail")
* Full external texture support DP naming convention
* Enhanced dev tools texturepointer video inspector video
* IPv6 support, enhanced server capabilities
* Enhance co-operative play (excels at this!)
* Software renderer version (WinQuake)
* "Find" information command (ex. type "find sky")

Thanks to the beta testers! NightFright, fifth, spy, gunter, pulsar, johnny law, dwere, qmaster, mfx, icaro, kinn, adib, onetruepurple, railmccoy

And thanks to the other developers who actively provided advice or assistance: Spike (!), mh, ericw, metlslime and the sw guys: mankrip and qbism.

/Mac version is not current yet ...; Linux will happen sometime in 2017
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Hardcoded ALT-M Mute 
Whyyyyyyyyyyyyy :C

I'd be delighted if there weren't hardcoded binds. This is currently messing up my gaming overlay/recording software binds that I have gotten very used to. 
No Music On Mark V Linux? 
I tried to load mp3 music on Fitzquake Mark V on Linux but it doesn't seem to load at all. I put them on the music folder and named the tracks appropriately. I also tried to use the external_music command on console but such a command doesn't exist at all. How can I have music on Fitzquake on Linux? Quakespasm has it, why doesn't Fitzquake Mark V? 
Yo Baker 
Should I switch FTEQW or are you coming back to Mark V eventually? 
When Baker Says He Is On A Break 
Then he is on a break. It's not his first time off. There's still unfinished business before 2.0 and I am sure he'll get back to it. 
NightFright 
I'm aware of his time off. I was under the impression he worked on Mark V during the winter months. Fingers crossed. 
 
i've tried the hd textures, they work fine but skies remains the same. how do i enable hd skies? 
Great Cornholio 
you mean skyboxes? 
 
no standard skies, in the hd pack linked in this thread all textures work except for skies. 
 
AFAIK MarkV doesn't support replacement of the standard skies. 
#2567 
How is that true? Fourth line down in the original post states:

"* Full external texture support, DP naming convention"! 
Grrrr... 
ummm so yeah... I couldn't get it to load my custom sky1.tga(jpg) replacement. Odd that is. 
 
Skies in Quake are not regular textures. 
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