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Mark V - Release 1.00
http://quakeone.com/markv/

* Nehahra support -- better and deeper link
* Mirror support, "mirror_" textures. video
* Quaddicted install via console (i.e. "install travail")
* Full external texture support DP naming convention
* Enhanced dev tools texturepointer video inspector video
* IPv6 support, enhanced server capabilities
* Enhance co-operative play (excels at this!)
* Software renderer version (WinQuake)
* "Find" information command (ex. type "find sky")

Thanks to the beta testers! NightFright, fifth, spy, gunter, pulsar, johnny law, dwere, qmaster, mfx, icaro, kinn, adib, onetruepurple, railmccoy

And thanks to the other developers who actively provided advice or assistance: Spike (!), mh, ericw, metlslime and the sw guys: mankrip and qbism.

/Mac version is not current yet ...; Linux will happen sometime in 2017
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I thought maybe the difference might be that a proquake server would be protocol 15 and a local multiplayer game would be 666... But nope, that doesn't seem to make a difference.

Also, I tried running a dedicated Mark V server. DX or GL versions seem to start up and do stuff, but then the window instantly closes....

So I ran Mark_V_Winquake -dedicated, and the server window ran fine.

But then doing "connect local" or slist or find local multiplayer game in the menu does not work in my Mark V client.

connect [local ip address] works fine. 
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