AD On Finnish Game Magazine
I discovered recently that AD was featured in the March 2018 issue of Pelit, (probably) the largest game magazine in the Nordic countries! :D
Brace yourselves as I reminisce: Back in the day, before the days of the Internet, I used to read the magazine a lot in the elementary school (1995-2001) library when I was a wee lad. But as Internet became more widespread, and I grew up, there was a long time I hadn't read the magazine at all.
But once I graduated in 2014 and got a stable job, I picked up reading the magazine once again. And I noticed some of the journalists in the magazine were still around as in the nineties, so there's a lot of oldschool flair in the magazine, with a lot of love for old or retro games.
Some highlights from the article:
"Arcane Dimensions is Quake as it's painted in our memories. The building blocks are largely the same but the action has been beefed up and the architecture is from another world."
"The culmination of the mod is Forgotten Sepulcher. Despite the size everything is thought out and detailed."
"20 years of practice in map design has produced fruit, the seed of which id Software probably didn't realize it had sown."
"I was enchanted by AD from the first bite."
After a brief description of his run of Foggy Bogbottom the author states: "Not every map of the mod is an epic like that of Foggy Bogbottom, but it sums up what AD is at its best: feeling the map, horror, action, exploration, pacing, replayability, a little bit of everything."
(The author seems to like large open maps with exploration with side paths and backtracking.)
"The Triforce of speed, avoidable projectiles, and ever surrounding punishment shines bright"
"The game keeps you on your toes."
"The maps in AD are spiky Rubik's cubes that occasionally lock in places to show something, but are often just skillfully intertwined geometry, art for the sake of art. They evoke a lot of images, but often slip to the realm of the incomprehensible, which since the days of Lovecraft has been a good setting for a nightmarish feeling."
"Quake Champions has shiny graphics and polish, but in attitude AD dominates. Rough is beatiful."
The author states how many of the maps draw inspiration from FPS games throughout the ages and states: "AD is Quake with two decades worth of experience. A map pack, which makes the id maps look like preschooler tinkering. Not that the folks at id were bad at the time but knowhow has simply just increased since then."
"Subjectively I have an unhealthy fixation with the Quake framework. Objectively AD is one of the best things that people have done with the framework."
Screenshot of the article with the text hidden to respect the text copyright:
The text at the beginning says:
"AN ANCIENT GOD AWAKENS
In capable hands certain games just keep getting better over the decades. One of them is Quake."