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#11 posted by skacky on 2017/01/12 02:14:51
Pretty damn cool map. Very interesting and weird layout that encourages exploration, though a few of the secrets are a bit samey. The pent secret I'm not too keen on, I got to it by chance after everything was dead and buried and the clipping around the structure underneath it is very aggressive, really hindering rocket jumping which it shouldn't do, imo. That said, great encounters, great setpieces and really good visuals and atmosphere.
Skill 3 demos: https://drive.google.com/file/d/0BwnUnvcoU4HFU01vVW85RjUtZTA/view?usp=sharing
@#6: I don't know why you're taking a jab at id1 for something it can, in fact, do...
#12 posted by Mugwump on 2017/01/12 03:30:21
A "jab" is a bit much, it was a joke. Also, I've never seen an id1 map with transparent waterfalls and there was a recent discussion in the explore jam 2 thread about id1 being able to do alpha on func_walls but not on func_illusionaries. In other words, you can have either a transparent but solid or a non-solid but opaque waterfall.
#13 posted by skacky on 2017/01/12 03:36:00
You don't know what you're talking about. You can put an alpha key on both func_wall or func_illusionary. I used transparent waterfalls in my jam2 map and that was id1.
Yeah
#14 posted by Drew on 2017/01/12 03:48:38
jabbing ass motherfucker
I'm Merely Repeating What Others Have Said...
#15 posted by Mugwump on 2017/01/12 05:20:41
It wasn't in the explore jam 2 thread but in the mapping help thread, though it was about Bloughsburgh's XJ2 map. See: http://www.celephais.net/board/view_thread.php?id=4&start=18002&end=18009
Especially post #18008.
#16 posted by Mugwump on 2017/01/12 05:26:06
Re-reading what I've just linked, it appears that this would be a DP-specific limitation. Kinda weird that more conservative engine would make it work while a more graphically advanced engine won't.
Looping Time
#17 posted by sock on 2017/01/12 13:40:21
Thanks everyone for the demos, it was very cool to see what everyone did with the map. I was half expecting everyone to be sick to death of Egyptian maps by now! The map was designed for many different types of players (rushers, explorers, speedrunners), which is why the layout might appear strange at first.
On a side note the architecture is a mixture of chunky Egyptian style pillars, Mayan transversal corbel-vaulted ceilings and Japanese Pagoda trims for the Pyramids. I suppose the fun part of mapping is trying to blend different world styles together!
Mine
#19 posted by Kinn on 2017/01/12 18:02:54
On a side note the architecture is a mixture of chunky Egyptian style pillars, Mayan transversal corbel-vaulted ceilings and Japanese Pagoda trims for the Pyramids
I for one really appreciated the nod to various real-world architectural styles. For some reason this always resonates with me more than abstract designs in quake :}
Very Nice, As Always
#20 posted by PuLSaR on 2017/01/12 21:08:17
I was a little confused by the layout in the beginning but it turned out to be very cool. I didn't find all secrets during the first playthrough because I had to go. I saved and will return to it later.
demo:
http://www.quaketastic.com/files/ad_scastle_pulsar.zip
Frag Like An Egyptian
#21 posted by Mugwump on 2017/01/12 22:48:53
I was half expecting everyone to be sick to death of Egyptian maps by now!
You kidding? Egypt theme is all too rare in custom maps and this recent surge of egyptian maps is a real blessing! Plus, there was no Sock map in that jam, so there. I'll probably play yours tonight, or I may save it for after I finish RJ6.
Infinite Quake Christmas So Far
#22 posted by jakub on 2017/01/12 23:40:13
it's simple as that:
another map by sock,
another quake quality time.
it's been incredible christmas so far. i've been out of gaming for a couple of months, but all the quake releases brought me back. not to mention the final release of blood crossmatching mod. who cares about new games when we can time-travel back to the childhood... :-)
back to the nyarlathoteps sand castle. i've just finished it and i had a blast. played on hard and the balance was just right for me - not too easy, not overwhelmingly difficult. even the lift trap was manageable and i've expected something really ugly and messy when the bars closed behind me and the lift started upwards.
it would be a waste of time to speak about level geometry, attention to details, textures... usual sock's standard by which i mean top-notch level. sock, i don't know what you do for a living, but if i were rich guy i would hire you to make quake maps fulltime. in the past i had something like the quake holy trinity - [kona], czg and tronyn. of course there were others - vondur, fat controller, elek, iikka ker�nen, but the three on the top were simply the three on the top. now there are four. thank you for keeping quake alive after all those years.
Played This On Stream Linked Below
I like the idea of quake demos but I think the appeal of live commentary is greater.
Or also same stream on youtubes... warning NSFW, I am a potty mouth. There's no twitch chat embedded in the vid so it may seem like I am talking crazy talk due to a lack of context.
https://www.twitch.tv/fifthelephant/v/114296652 (with chat)
https://www.youtube.com/watch?v=ntzwE06Ya6c (no twitch chat)
#24 posted by topher on 2017/01/13 03:44:21
except for the ones who not speak english fluently.. :D
also, my internet connection is shit for streaming
so, axe only demo!
axe run (except three xbow knights and one zombie), 100% secrets; easy difficulty.
http://www.quaketastic.com/files/demos/ad_scastle_topher_axe.7z
I Would Totally Stream
#25 posted by Shambler on 2017/01/13 10:37:30
But my upload speed is far worse than even Bal's download speed :(
Shambler
#26 posted by PuLSaR on 2017/01/13 10:51:55
How is it possible in 2017?
Because United Kingdom.
#27 posted by Shambler on 2017/01/13 13:10:20
Probably Lives In The Countryside
Busted!
My, Sock...
...I had a ton of fun with this thing!!!
Pretty, pretty stuff!
Everything is spot on, nothing to say here.
Ehi, I even recorded a demo!!! Must be the first one since the ShubHub was up, so that's saying something.
Thanks a lot for giving my weekend a GREAT starting kick!!!
http://quaketastic.com/files/demos/ad_scastle_skill1_thesilent_1st.dem.7z
Walk Like An Egyptian
#31 posted by Orl on 2017/01/14 18:50:53
A very fine addition to AD. The presence of water is an otherwise very dry, hot and sandy environment makes this map rather comfy.
First run demo, hard skill: http://qrf.servequake.com/~orl/misc/orl_ad_scastle.rar
Yey
#32 posted by Vondur on 2017/01/15 16:49:20
very cool map as always!
here are 3 demos with me dying and playing lame :>
https://cloud.mail.ru/public/55x9/BoyUqYmY2
Bollocks
#33 posted by negke on 2017/01/15 16:58:51
Daz lives in the countryside, too. As a matter of fact, Steyning is so small and secluded that it doesn't even appear on a map and can only be reached on horseback (I think). And still, he has good internet for streaming!
Phat Pipe Envy
Sure is a cruel affliction
Neato
#35 posted by Qmaster on 2017/01/15 23:47:45
Loved the blue ceilings and green sky. Excellent take on the egyptian theme. Waterfalls were a nice touch. The secrets showing up later on after getting all the buttons were...wierd. By the time I got them I didn't need the goodies in them and plus its just mean having secrets show up in places you already looked and crossed off in your head as "nope nothing here".
Other than that this is a fun one.
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