Cool!
I think I'm going to claim map 3 then - I already have a small "swampish ruins" start in id1+ textures (as observable here)
sevin: That's correct, protocol 666 increases the map limits up to the format limitations (I think) while BSP2 is a different format with larger limits. The earlier had become standard practically since it got released with FitzQuake 0.85.
Nobody should be mapping for "vanilla limits" in 2017. ;-)
My Cake~
#15 posted by Newhouse on 2017/02/22 14:32:05
I will be doing a lost "lovecraftian" city, if that is fine for everyone. I have passion towards the episode 4 and eerie cities/towns, so that might be my cake. Also I like playing around with ruins etc.
So the beginning of that map would consist a bit of it, before player actually enters the city through giant gate or something like that. It might have non-linearity like in Gloom Keep, but something different obviously. I will be concepting ideas first on papers.
#16 posted by khreathor on 2017/02/22 14:35:49
I don't have any map preferences, so I can get anything is left. If I have to choose I'll take M5.
Otp
#17 posted by sevin on 2017/02/22 14:36:44
So what are limits defined as? The number of entities, bmodels, brushes and shit you can have active at one time? And I guess BSP2 would allow you to use more overall while protocol 666 allows you to use more at one time?
I'll take the rest of my questions to the general thread.
Maps taken:
map 2 - swamp - Bloughsburgh
map 3 - ruins - OTP
map 4 - lost "lovecraftian" city - Newhouse
map 5 - cultist church - khreathor
Maps left:
Map 1: base
Map 6: boss
& Secret maps (these are wildcards with regards to themes)
#20 posted by Giftmacher on 2017/02/22 14:46:40
I could do M1, never tried a base map, would be fun for me. Textures, is it fine using the ones from ad wads? Plenty of base textures to choose from
discord linky
https://discord.gg/FxaxB5Y
Please only peeps that want to contribute to the jam.
@Giftmarcher
No worries, map 1 is yours.
Stick with the pak0, pak1, and maybe mission pack textures for now. We can look at other textures when you get to creating detail.
Also The APSP2 Textures
Should be fine.
I'll Take A Crack At M6
#24 posted by ionous on 2017/02/22 16:08:31
Boss time.
awesome :)
So I guess I'll work on the secret map
Boss Making
#26 posted by Preach on 2017/02/22 18:59:04
Do you have anyone in mind for coding/making the boss? I'd be up for that if nobody else is...
Progs
With gravity settings and various fixes, like fish count, may be a plus?
Also...
I could do a start map?
#29 posted by khreathor on 2017/02/22 19:32:34
Start map will be made by a special guest.
Preach
Ionous was doing the boss level, if you want to collaborate with him on that, then I'm more than happy with that so long as he is.
FifthElephant
Daz jumped into the discord and asked to do the start map, but if you want to do another secret map then you're more than welcome to join and contribute too.
Sure, Put Me In
The Aesthetics
#33 posted by Giftmacher on 2017/02/22 20:36:23
This was suppose to be retro/painted with a rougher brush yea? Id1 architecture but +1, we can do better without it taking longer today :) and with texture alignment. I got the impression this is not a "every brick is a brush" kinda thing, focus is on solid gameplay
Boss
#34 posted by Cocerello on 2017/02/22 20:42:34
can i suggest the lava worm here? https://www.quaddicted.com/reviews/virtus.html But it would become completely a mod.
If not and it's simpler to do, A chton with DoE's Lavamen. Bosses on their own are easy to exploit.
Daz Making The Start Map
#35 posted by negke on 2017/02/22 21:07:28
Five bucks that the changelevel triggers will lack the no intermission flag...
Actually, I expect a clever and intricate combination of skill selection and secret level in one!
Boss
#36 posted by brassbite on 2017/02/22 21:28:04
As Lovecraft invented a ton of alien deitys/monsters it could be one of the other ones.
Remember to not make it a bulletsponge, like in any other 'modern' FPS.
Use the Zelda formula: Do some shit 3 times to kill the boss: e.g.: press 3 buttons to grille some dude in his jacuzzi because of some conveniently placed electrodes.
I wouldn't enjoy an original boss remade.
I don't have a clue how long it takes to make enemys for quake from scratch.
Would You Guys Consider Including A DM Map?
If so I like to do something and I've released some in the past. Although I should probably read this thread instead of scanning it. LMK.
@Giftmarcher
I linked the discord chat that we're using for communication earlier in this thread. Please join us. Everybody else who is participating is there.
@FifthElephant you too.
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