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Map Jam 9999 - Contract Revoked / Quoth / Knave
Ok, it's time to start Map Jam 9.

Today is 15th anniversary of a great Contract Revoked episode. We all played it, we all love it so Contact Revoked map jam starts today.

Therefore you should use incredible Knave texture set and Quoth mod by Kell for your maps. Details in readme below.

Dark Lowecraftian atmosphere, epic castles, creepy dungeons, fleshy caves, it's all up to you. As long as it's covered with Knave textures.
For inspiration you can play Contract Revoked, Quoth, Lost chapters and many other maps tagged as quoth and knave on quaddicted.

Deadline is July 15th, so you have 4 weeks to make your maps.

Textures and Prefabs

Readme

Now go map!
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Yeah when I say ambient track I meant background music. If you have something lingering around that's similar to and a bit slower than Sign of Koth I'm game. I really really like Sign of Koth but it's not really suited for the map (might be a bit repetitive given how big the map is). 
 
If you have something lingering around
Sadly, no. I have bits and pieces of unfinished tracks but nothing completed, or even close to completion yet. If there's something on my Bandcamp that suits your needs, I could ask Dumptruck to give it a quick mastering polish. There's a 5-ish-minute drone section in To Infinity & Back that I believe wouldn't sound bad in Quake. 
By The Way, 
is anyone actually using (or planning to use) my first submitted track? 
Infinite Library 
Sounds like it might be an interesting ambience for a small area, maybe the start map or something that isn't actiony. I wouldn't personally use it for a full map. 
Well, 
if the start map is libraryish enough, it'd be fine by me. Who's making it again? 
That Track 
may work well as an ambient for my final area 
Oh Yeah, It's Skacky... 
Just crept back up the comments and looked at the start map screenies. Looks like it could fit. Skacky, what do you think? 
 
Heh, PuLSaR published his comment while I was typing mine... Honesty, I don't mind which map uses it in the end, but I did like Fifth's idea for the start map. 
+1 For The Start Map 
 
Yeah It Can Be Used For The Start Map 
Maybe not as a background music, but more for a play_sound that plays in a few areas.
I'm going to use Sign of Koth for something by the way. 
 
If Infinite Library is going to be used as a play_sound, I'm gonna ask dumptruck to make the looped version he offered me to. And both you guys could use it, how neat is that? Do you need a version without the rumble? Actually, there's 2 constant sounds: the rumble and the background library ambience. I can remove both if need be, though the writing & page flips might sound a little "naked" without the library ambience. 
Make Two Versions 
One with the rumble and one with the library ambience.

You can then place them in suitable areas (for instance putting the library one near bookshelves). 
Send Them My Way 
I can make them loop. It will take a bit longer than simple mastering FYI. 
 
As stressful as the process was for a lot of people, i still think this has been the most succesful jam since ive been on the forum. Good stuff everybody. 
Dumptruck 
Making the files right now. You still have the original master or do I have to send it back to you? 
I Have It. 
But please give me a list of everything you are expecting back. 
Dump 
I'm gonna send you 3 files in a moment: the track without the rumble, without the library ambience and without both rumble & ambience. These 3 will need to be mastered with the exact same settings as the original (for consistency), then you can loop the 4 files so that Fifth, skacky or anyone else can use them as they see fit. Is that OK for you? 
Mug 
Yes. Can do! The issue sometimes is looping. Sometimes tricky to get without clicks but IIRC you have a fade up and out so should be okay. 
Started Uploading... This May Take A While... 
 
Dump 
Mail sent. 
@mugwump 
Files sent back. 
OK, One Last Check Before Final Release 
 
Question 
Do play_sounds need to be in .wav format or can I upload .ogg instead? 
Needs To Be A Mono WAV 
I recommend 16-bit 11025Hz. You can do 22050Hz or 44100Hz but "vanilla" engines will downsample to 11025Hz anyway.

Off hand I'm not sure how to set up the looping 
Thanks Eric 
If vanilla engines downsample, then I think 44kHz would be better for the engines that do support it. I tried downsampling to 11kHz and the result sounds quite muddy.

Dumptruck has already prepared the wavs for looping. 
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