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New Q1SP (AD) Forgotten Sepulcher
Rejoice!

The next big release for Arcane Dimensions is finally here! This a technical masterpiece and a monster of a map with roughly 60k brushes. All beautifully realized by Simon, and made possible through the engine updates by Eric. Please take note that you need AD 1.5 and the new engine provided in this thread to play the map. I would also recommend reading the ad_sepulcher readme for further information.

** this map requires a new engine and AD 1.5 **

Links:
New Quakespasm / Quakespasm-spike Engine
http://www.simonoc.com/files/ad/quakespasm-admod-win32.zip
http://www.simonoc.com/files/ad/quakespasm-admod-macOS.zip

Map file:
http://www.simonoc.com/files/ad/ad_sepulcher.zip

Screenshots:
http://www.simonoc.com/files/ad/ad_sepulcher1a.jpg
http://www.simonoc.com/files/ad/ad_sepulcher1b.jpg
http://www.simonoc.com/files/ad/ad_sepulcher1c.jpg

Enjoy!
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Sepulcher Is On The Quake Grave! 
@mugwump: Nice! 
i'ma give this a spin 
No Demo 
Just hours of axing walls and climbing bricks got me to 49/50 secrets found.

The Boglord room is tricky.

I think one of teleporters in the final lift area will get you where you need to go.

Good luck! 
@mugwump 
i already found daz's one on yt.

that quake grave one only had 11 secrets, and i had all of them anyway. 
@generic [hours Etc..] 
ages shooting all windows etc.

the two teleports in the final lift area let to:

a) the beginning of the level, and

b) the end of the map.

unless there was a 3rd teleport, but i couldn't find it. 
I Was Talking To Everyone 
It wasn't a reply to you but a general heads-up. ArrrCee usually sucks at finding secrets anyway. 
Terrible At Secrets... 
It's true, I always have been! =P

Regardless, awesome map! 
Yup! 
I still need to finish it... 
Boglord Is Easy 
 
Toughest Ones I Can Think Of Are 
Breakable wall near windows to tree courtyard with cells and healthpack.
Button behind wood planks under the arch by the 2nd fishing ogre (near gold key courtyard). This brings up a ladder.
Under the stairs near the gold key...the ones leading out of the courtyard to the next area.
Um...like 5 different ones in the boglord room. Just keep jumping around and there is a gap in a dark corner.
Lessee...Breakable wall under the bridge over water...little closet by room with window in 2nd floor corner of the 2nd large area near start has a shootable button, shoot it, run to the lightning gun cage before the bars close, "lightning quick".
Heck those were the toughest I can remember. Boglord room was mean because you think you checked all the nooks only to miss like 8 of them.

Still can't find the lich fiend.
Still can't find the last few secrets. 
I Don't Do Demos... 
Usually not. I tend to quicksave before jumping off ledges. And I jump off every ledge. 
Lightning Quick 
Ahh, during my first aborted playthrough, I wondered how to open this one. Thanks Qmaster. Someone should do a secrets guide for AD (and custom maps in general). Never could manage to find the last one in Leptis Magna. 
Lightning Quick Sucked Dick. 
Got it eventually. 
"Someone Should Do A Secrets Guide For AD" 
totally :)

well, i'm going to play it through again, so i'll try harder this time around. 
Nice Article Here: 
http://www.pcgamer.com/the-most-ambitious-quake-map-ever-built-has-just-been-released-in-2017/

Great publicity for the map and how it shows how much Quake has progressed through it's lifetime. It would have been nice to have mentioned the context of a thriving mapping scene and other recent maps though! 
 
what a map!

i loved the new monsters, the crazy amount of detail, breakables and two-layer brickwork.

several of the new monsters exploded in my face when i was in a battle or distracted, it's a very nice addition

i made a demo, but my internet is working awful this week. i will upload it another time 
"Works", But Maps Don't Load 
I'm having trouble actually playing the levels.

I've done exactly what it said - I'm doing it via Steam:

1. Downloaded the latest Arcane Version of Quakespasm
2. Extract Quakespasm into your Steamapps/common/Quake root folder
3. Downloadrf Arcane Dimensions 1.5
4. Create Folder in your Steamapps/common/Quake and call it AD
5. Extracted Arcane Dimensions 1.5 into AD folder
6. Downloaded Arcane Dimensions 1.5 patch
7. Extracted patch into Arcane folder8. Download Arcane Dimensions 1.6 sepulcher map
9. Extracted Arcane Dimensions 1.6 sepulcher map into AD folder
10. Run Quakespasm-admod.exe
11. Edited the video settings and controls
12. Select Arcane folder from Mod menu or type game Arcane into console
13. Start a new Game.

I did all that, and the main "HUB" world works just fine.

But no matter what entrance I go in, it immediately goes to the "finished level" screen (but only shows the 'HUB' that's "finished); and then I have to start a new game which takes me back to the HUB again.

In other words, the maps aren't loading.

My maps folder is in "...Steam\steamapps\common\Quake\AD" where it should be, shouldn't it? 
Hit Fire 
I am serious. The HUB level has an "info_intermission" before the next level loads press fire... try it. I bet this is the "problem." 
 
For me to exit the intermissions it's right mouse click or hit the spacebar.

Hitting fire just cycles thru the other info_intermissions, isn't that standard? 
 
Also some parts of your process say that the folder name is "AD" while other parts say "Arcane". Which is it? 
@damage_inc 
Well maybe Spacebar then? Works for me. My last post was from memory. Sorry you are having problems. Sock can be found on Twitter.

Did you perhaps extract to AD maps instead of just the AD folder? 
 
What I meant by saying "isn't that standard" is, it's standard for Arcane Dimensions. I think this was a QC modification/change. It's now tied to any "jump" key instead of "shoot".

Regular Quake ofc, just shoot. 
Source For Qs-spike-admod? 
Is the source for the spiked version available so I can compile on Linux? 
 
Is the source for the spiked version available so I can compile on Linux?

Download the Windows executable; there's a file in the zip called "readme". 
Since I Have The Readme Already... 
Is this what you(#219) are looking for?

https://github.com/ericwa/Quakespasm/tree/admod 
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