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Why Did You Start Mapping And Why Are You Still Mapping?
For me it was because I was a kid in school and I wanted to do 3D because it was the cool thing to do, but I couldn't get my head around 3D Studio MAX (however I know now it was shit back then and it still is!), so I decided to try UnrealED after being so mightily impressed by the unreal setting of Unreal. I then couldn't get my head around how to make stuff in UnrealED because it was so... different, but then came Radiant and it all made sense and I found the joy of my life and from the year 2000 until around 2003 I made a shitlode of maps.

From before and around the same time I did a lot of 2D-level editing for Stunts, The Incredible Machine, Red Alert and Red Alert 2 (including Yuri's Revenge).

Then from 2003 I had my "art" period that lasted until 2016 in which I only did level design not for functional purposes but to complement backgrounds of artwork I did or to just plan out environments and settings, but last year, I started doing Quake 2 level editing as a hobby (I started a new job as a software developer and moved towns etc.) and I've been on the grind ever since because IT. IS. FUN.
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Lel 
In my head Text_Fish was talking with a Max Payne Voice. He should become an author of epic intermission text walls. 
Lol 
@brassbite lol yeah, the Max Payne voice really does suit that bullshit story. 
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