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FTE Engine
This engine needs its own thread... also!

FTE's homepage: http://fte.triptohell.info/

This thread is for the discussion of using FTE's enhanced features, and/or drawbacks, for Quake level design/modding and/or gaming in general.

Discuss...
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Anyone knows if FTE has god-rays auto-generated from the sky?

I remember, a while ago, testing this... i just wrote something in the console and BANG... god-rays from the sky...

but i can't remember the command or even if i was using FTE engine or something else :( 
@Tribla 
r_sun_colour ( R G B )

Load up start map and try .4 .4 .4 
@damage_inc 
Thank you very much =D 
 
Is there any way to make snow or rain in Hexen2 maps with FTE? 
 
I could be wrong on this but I'd imagine it's no different than for Quake. Since the particles/configs configuration is engine based and not game based.

So the discussion we had recently about Qmasters 2018_xmas map most likely would apply for Hexen2.

But this time I didn't test it so... ymmv! 
@damage_inc 
But... to make rain or snow in quake i have to open the map with MarkV, use "tool_texturepointer" to find out the sky's texture name, use "copy ents" to make the ent file, and finally edit the ent file with the sky's name calling the weather effect...

How can i do all of that if MarkV doesn't open hexen2 maps? :/ 
@Tribal 
Are you trying this for stock H2 maps? 
@damage_inc 
Yep.

here is what i already tried:
i opened the bsp with quark to know the sky name from the first map and i opened the bsp with notepad++ and copied all the ents to make a ent file (i saw someone talking about this in QuakeOne forums) but even with an ent file calling the rain it doesn't work

but the good news is: the second map came with an ent file (i think it's from an update) i edited it and it worked! Now i have rain in there \o/

in other news... it seems the command line "r_sun_colour (R G B)" to make godrays doesn't change anything in hexen2 :/ 
@Tribal 
FYI: from he console in FTE "sv_saveentfile"

Will be located in "[.../YourGameDir]/fteh2/maps/"

I used TexMex to open the .BSP to find the sky's name. I didn't get the snow/rain to work on a map load though... I have to exec the .cfg from the console to get it to start! 
@damage_inc 
Thanks!

Your method will save me a lot of time =D 
DERP! 
Now I see whyyy I didn't have particles on map load, because I didn't have it ENABLED in the particles menu :faceplam: 
 
With your method i was capable of make rain in the first map. Thank you! =D

One thing i noticed... when you are at the courtyard (player-starting-point) and you look down, the rain stops... when you look straigh or higher (or right down to the floor), the rain starts again :P

This bug doesn't happen in Quake

anyway, i'm happy to see the fte_weather working in Hexen2 :) 
 
Hi, there!

I'm trying to play FTE with effectinfo (quakespasm-spiked custom particles)... all particles are working fine, except for the blood particles when you hit an enemy. I can see blood particles falling from gibs, but not when i hit an enemy...

anyone has any idea how can i fix this? 
 
r_particledesc "high effectinfo"
or something. or classic instead of high.
(there's some naming differences that prevents the blood particles from loading) 
@Spike 
Thanks!

"r_particledesc classic effectinfo" is perfect =D 
FTE QW Single Player Is Broken. 
I cannot start a single player game with this client. The paths are all correct in the menu. I have everything where it should be and when i go to play a single player game nothing happens when I try. It doesn't load Quake at all. Whats funny is if i download anything with the quake injector I can play the mods fine. Any help with this weird issue would be appreciated. 
 
QSS has the same problem. Trying to start a single player game from the main menu does nothing. 
 
maybe -nohome can help 
 
I was having issues with singleplayer in the latest build of FTE. Often freezing on level load/change, and sometimes nothing happening on selecting new singleplayer game.

On a suggestion from Spike in the discord I set sv_nqplayerphysics 1 before trying to load a singleplayer map. That fixed the map load freeze. I haven't tried the "new game" selection yet to see whether that is still flaky.

You might or might not already have sv_nqplayerphysics set to 1. I think it is by default, but in the setup you get from the AfterQuake package it appears to be 0. Anyway, if it's 0 for you currently, try setting it to 1. 
 
Thanks for the responses. Neither command fixed the issue with selecting single player. I added -nohome in a bat file and I also entered the sv_nqplayerphysics 1 in the console. Nothing. What's funny is that in 5399 everything worked fine. The last two updates broke the new game selection for single player. :/ Oh well hopefully the fte qw team is aware of the issue. 
It's A Single Executable 
Why not just go back to 5399? 
 
Because I deleted it. Can't find it anywhere and the fte qw site doesn't keep old versions on their page. 
 
 
BTW, sv_nqplayerphysics doesn't seem to be the panacea for me after all. Weird edge friction going on. If my player model is overhanging a ledge and I tap the walk button once in a direction pointing along the edge, often the player will "grind the rail" all the way along the edge. 
 
hopefully some of these things are fixed in revision 5424 
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