Shitty review. If people are going to criticize devs for not following earlier designs, they should also bash the devs of the original Doom for trashing Tom Hall's design of it.
Let's bash quake because it doesn't have an axe-ogre who pisses on dead bodies =D
...that is one of the few genuine flaws with Quake.
Steam Direct Was A Mistake
Born To Be Wild Ripoff
Hellbound Arena Pre-Pre-Pre-Alpha Test.
Got generously donated a spare key for this. It is what you see in the video previously posted. One extremely simple arena with waves of enemies.
Even given those limits it is fairly flawed: disco lighting, terrible music, fairly homogenous humanoid enemies (apart from some ugly demons), a bit heavy on the hitscan enemies, and jumping feels a bit weird and abrupt. Basically feels like a Q3A mod test.
On the other hand, at it's core, it does do some crucial things right: Movement is pleasingly slick and precise, weapons feel good and meaty and distinct, and the graphical quality, if not it's execution, is totally good.
I'd say it's tentatively worth keeping an eye on, if they add a full game and better bestiary to this, and a stronger, deeper theme, it could well work.
Apparently Midair (Tribes-style shooter) is going free today, anyone have experience with it? Not exactly a Quake/arena shooter style game but Starseige: Tribes dates to '98 so it sort of counts? Maybe?
I have a key for it so I'll dip into it at some point.
Update on Midair: tried it today, feels really damn clunky menu-wise, also seems to enjoy randomly reverting, deleting or re-locking loadout and inventory options (without refunding the in-game points needed to unlock them). Movement is really damn stiff especially if the last Tribes you played was Ascend- apparently this is a good thing, so sez the Old Timey Tribals, but I'm not a huge fan of the thrust vectoring jetpack system and the lack of natural air control at all feels gross. Uninstalled after it locked out shit I'd just unlocked without giving me the ingame credits back for it.
no Romero´s Blackroom in-game footage yet? next Daikatana?
The Most Gaseous Of Vapourware.
Haha, the part where the dev talks about other good retro/indie titles and shows footage of Strafe, Dusk, etc.
The "Level Design" section of their description is the best.
He made a 2D version of Doom? When Doom already is 2D...
Watched the Hellbound kickstarter video now.
Seriously, if a developer has a thick foreign accent, he shouldn't try to talk in a video explaining the game. Not without subtitles.
The weakest point of the Hellbound kickstarter is the same of the Hellscreen kickstarter: No classic level design at all. The Hellscreen kickstarter at least claimed to want to have classic level design (without any proof of concept), but the Hellbound kickstarter doesn't even acknowledge anything about level design; only about environment art. And none of the team members is a level designer.
Which is a bit of a shame, as the art and the music are great.
Art looks great if only they created an actual level for it rather than a shitty survival chunk of dirt surrounded by a lava map.
i guess its the only guy in the team that can speak in English well enough for that. And that is no accent, is what happens when you aren't accustomed to speak in English. I heard people saying that its like a vampire talking, but never understood it neither never heard that vampires talked in a different way.
It loks like they don't intend to make levels and only if they are very successful with the campaign, so this will be like Devil Daggers with more money on the graphics and Serious Sam style instead of a creepy one.
And that is no accent, is what happens when you aren't accustomed to speak in English.
I'm not a native English speaker either, and I never actually talk in English. What happens when I try are tons of mistakes, a very limited vocabulary and an extremely irregular rhythm with some words taking very long to come out. It's like I suddenly become mentally disabled.
The main challenges for people who writes in English but don't talk in English are to remember every word, every sound that they make and every vocal muscle movement (chords, lips, tongue, etc.) needed to speak those words. And to remember all of it in realtime.
The guy in the video doesn't have trouble with that. But it's very difficult for me to understand all he says.
Played the demo of Ion Maiden. Like any other recent Doom/Build mod with tons of graphical effects etc. it's not gonna run "efficiently", but aside from that it is extremely legit stuff.
Even skipping through that was painful.
Find funny how the guy gets all fired up so much, even when nothing happens.
The layout is the same simplistic thing as the one i played some months ago and doesn't look like there is big changes, save for the motion blur that prevented from strafing that looks like is fortunately out now.
If the motion blur is definitely out this could be good if they got a level designer.
Damn That's Terrible
The level designers definitely didn't do a block-out first.