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Modern Retro Shooters / Quake Spiritual Successors
Wonder If A Specific Retro-shooter Thread Is Warranted?
#10166 posted by Shambler [92.29.26.135] on 2017/08/27 11:32:00


It is! Separate thread because there's a lot of these sort of games, the ethos of them is particularly relevant to this board, and it's inhabitants seem to have some good varying opinions on the matter.

Quake as the eptiome as 90s action FPS:

Very direct control and physics
Simple streamlined gameplay
Brutal visceral and gory
Weird fantasy / gothic / industrial theme
Grungy, coherent graphics
Cool map designs / architecture (for the time)
Varied but consistent bestiary
Etc
(many of the above adhered to and greatly enhanced by subsequent custom content)

We all like these aspects, we all like these aspects in other games, we all want to see more of those games, possibly combined with modern graphical styles (Quake Chumpions MAPS might be an example of how far this could go) and maybe very limited modern additions (crouching? an inventory? coherent story? - but nothing that gets in the way of solid action). We perhaps want the next Quake / 90s action FPS spiritual successor...

Modern Retro Shooters:

...and lo, there's a neverending stream of modern retro games many of which are unabashedly marketting themselves as 90s action FPS spiritual successors and particularly highlighting speed, direct control, simple action, limitless violence. Do they have what it takes to hit that mark though??

Strafe
http://store.steampowered.com/app/442780/STRAFE_Millennium_Edition/

Amid Evil
https://www.youtube.com/watch?v=wo7X7b6pPng

Dusk
https://www.youtube.com/watch?v=tsu9uDMlIMM

Hellbound
https://www.youtube.com/watch?v=CyabhVn1SfQ

Apocryph
http://store.steampowered.com/app/596240/Apocryph_an_oldschool_shooter/

Ion Maiden
https://twitter.com/voidpnt

Neverdead
http://store.steampowered.com/app/681000/NEVRDEAD/

Gorescript
https://www.youtube.com/watch?v=vpZ1Wa0OIoQ

Intrude
https://bagogames.com/intrude-review/

Hermodr
http://store.steampowered.com/app/490360/Hermodr/

Devil Daggers
http://store.steampowered.com/app/422970/Devil_Daggers/

Gibhard
http://www.gibhard.com

Revulsion
http://store.steampowered.com/app/719180/Revulsion/

Witchfire
https://www.youtube.com/watch?v=-zqjNkdXT94

PLUS MANY MORE LINKED IN THE THREAD BELOW....

Without wanting to opine too much, there seems to be a general trend of possibly not hitting the mark despite some attempts to do so, with a huge variety in how much potential those attempts show, as well as how close these games are to realising the overall harmonious game quality of a typical best 90s action FPS. I.e. Some games seem to do some aspects right, but don't seem to get all the aspects in balance and appealing together.

Discuss....
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#222 
Shitty review. If people are going to criticize devs for not following earlier designs, they should also bash the devs of the original Doom for trashing Tom Hall's design of it. 
@mankrip 
Let's bash quake because it doesn't have an axe-ogre who pisses on dead bodies =D

https://www.quaddicted.com/forum/viewtopic.php?id=100 
TBH... 
...that is one of the few genuine flaws with Quake. 
Steam Direct Was A Mistake 
 
Born To Be Wild Ripoff 
 
Hellbound Arena Pre-Pre-Pre-Alpha Test. 
Got generously donated a spare key for this. It is what you see in the video previously posted. One extremely simple arena with waves of enemies.

Even given those limits it is fairly flawed: disco lighting, terrible music, fairly homogenous humanoid enemies (apart from some ugly demons), a bit heavy on the hitscan enemies, and jumping feels a bit weird and abrupt. Basically feels like a Q3A mod test.

On the other hand, at it's core, it does do some crucial things right: Movement is pleasingly slick and precise, weapons feel good and meaty and distinct, and the graphical quality, if not it's execution, is totally good.

I'd say it's tentatively worth keeping an eye on, if they add a full game and better bestiary to this, and a stronger, deeper theme, it could well work. 
 
Apparently Midair (Tribes-style shooter) is going free today, anyone have experience with it? Not exactly a Quake/arena shooter style game but Starseige: Tribes dates to '98 so it sort of counts? Maybe? 
 
I have a key for it so I'll dip into it at some point. 
 
Update on Midair: tried it today, feels really damn clunky menu-wise, also seems to enjoy randomly reverting, deleting or re-locking loadout and inventory options (without refunding the in-game points needed to unlock them). Movement is really damn stiff especially if the last Tribes you played was Ascend- apparently this is a good thing, so sez the Old Timey Tribals, but I'm not a huge fan of the thrust vectoring jetpack system and the lack of natural air control at all feels gross. Uninstalled after it locked out shit I'd just unlocked without giving me the ingame credits back for it. 
So 
no Romero´s Blackroom in-game footage yet? next Daikatana? 
The Most Gaseous Of Vapourware. 
 
@Shambler 
@Shambler 
 
Haha, the part where the dev talks about other good retro/indie titles and shows footage of Strafe, Dusk, etc. 
#237 
The "Level Design" section of their description is the best. 
 
He made a 2D version of Doom? When Doom already is 2D... 
 
Watched the Hellbound kickstarter video now.
Seriously, if a developer has a thick foreign accent, he shouldn't try to talk in a video explaining the game. Not without subtitles.

The weakest point of the Hellbound kickstarter is the same of the Hellscreen kickstarter: No classic level design at all. The Hellscreen kickstarter at least claimed to want to have classic level design (without any proof of concept), but the Hellbound kickstarter doesn't even acknowledge anything about level design; only about environment art. And none of the team members is a level designer.

Which is a bit of a shame, as the art and the music are great. 
 
Art looks great if only they created an actual level for it rather than a shitty survival chunk of dirt surrounded by a lava map. 
Makrip 
i guess its the only guy in the team that can speak in English well enough for that. And that is no accent, is what happens when you aren't accustomed to speak in English. I heard people saying that its like a vampire talking, but never understood it neither never heard that vampires talked in a different way.

It loks like they don't intend to make levels and only if they are very successful with the campaign, so this will be like Devil Daggers with more money on the graphics and Serious Sam style instead of a creepy one. 
 
And that is no accent, is what happens when you aren't accustomed to speak in English.

I'm not a native English speaker either, and I never actually talk in English. What happens when I try are tons of mistakes, a very limited vocabulary and an extremely irregular rhythm with some words taking very long to come out. It's like I suddenly become mentally disabled.

The main challenges for people who writes in English but don't talk in English are to remember every word, every sound that they make and every vocal muscle movement (chords, lips, tongue, etc.) needed to speak those words. And to remember all of it in realtime.

The guy in the video doesn't have trouble with that. But it's very difficult for me to understand all he says. 
 
Played the demo of Ion Maiden. Like any other recent Doom/Build mod with tons of graphical effects etc. it's not gonna run "efficiently", but aside from that it is extremely legit stuff. 
Apocryph Gameplay 
Uhuh. 
Even skipping through that was painful. 
Apocryph Video 
Find funny how the guy gets all fired up so much, even when nothing happens.

The layout is the same simplistic thing as the one i played some months ago and doesn't look like there is big changes, save for the motion blur that prevented from strafing that looks like is fortunately out now.

If the motion blur is definitely out this could be good if they got a level designer. 
Damn That's Terrible 
The level designers definitely didn't do a block-out first. 
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