Quake 2 at half speed is Quake 4
Quake 2 at 1/8 speed is Quake 4 :)
Aside from the movement speed, visuals, PDAs, and Q2's hub system, Doom 3 and Quake 2 are practically identical. You may recall one of the primary criticisms of Doom 3 at the time was that it
offered nothing new in regards to gameplay.
I personally found D2016 a pretty good compromise between old and newskool norms
I agree, especially in the context that it's a contemporary AAA title targeted at the masses and console platforms. I'm not sure they could have toed the line any better within those parameters.
So-called pinata thing not the god-mode that morons think it is.
Speaking as a moron, I would have to disagree. The pinata/glory kill combo is
very, very strong. Pinatas + glory kills + chainsaw and you are god. period.
Here's a
two minute video of me clearing an arena in Lazarus Labs with only the SS and GK while
walking and playing like an xXxGam3rK1d420xXx. I even took my armor down to zero before engaging. Disclaimer: it's only on UV. I reinstalled to let a friend check it out and Id/Zenimax won't let you select Nightmare until you've completed the game on one of the easy difficulties (lol).
Plenty of risks and timing involved.
That's my main gripe, there really isn't nearly as much as there
appears to be. Doom2016 is a Doom themed Disney ride - the player's skill level has little bearing on the overall experience. It's a great ride but it gets old fast. Sure, you can self-impose limits to make the game more challenging (no glory kills, chainsaw, grenades, etc) but that's totally lame. Self-restraint is the last thing I want to practice when playing an FPS, especially Doom.