That Was Cool!
Keep em coming these are great. I think it is important not to release WIP maps as news on func too. Lot of new mappers have done that lately...makes me avoid their maps until the thread is stale so I know it is safe to play.
Thanks a bunch dumptruck!
I Am Using Those Features A Lot Since Then :)
That's awesome. I was a bit foggy on the matching clip plane and always forgot about it. But once you get the hang of it, it's pretty amazing.
Its Shambler Maps All The Way Down...
go follow him on twitch and yeah,
Blerbler is mapping some good stuff lately..
Trenchbroom 2 Issues On Install
I am looking for a different quake map editor, I am using worldcraft 3.33. I tried to install the newest trenchbroom supposedly that was trenchbroom 2, run it but after installing missing .dll files it gave me an error message saying that it could not be ran. I am using windows 7. I have run into a lot of problems with worldcraft when using other shapes besides the cube, which makes map building harder to do due to the limitations of the cube shape.
Hm well trenchbroom shouldn't install any dlls itself, which ones does it say it is misdsing? If it is "api-ms-win"something or other then it means you don't have the Microsoft c++ 2015 redistributable which tb2 needs to run, if you are on a 64 bit system I have a zip that has a copy of the dlld you can use but it would probably be better to just get the installer from microsoft's website here https://support.microsoft.com/en-us/help/2977003/the-latest-supported-visual-c-downloads
Here's the link from the TB2 Github release page if you want to go directly to the recommended Visual C++ install.
I do not remember what dlls it was asking for but I put all missing dlls in directory as far as I know then I tried to run trenchbroom and it gave me an error saying that it could not be ran.
I will just go ahead and try this c++ installer...
Do that, and make a fresh install of TB since you copying stray dlls into the TB folder is a bad idea.
OK, I did the fresh install of tb, I didn't place the directory directly inside program files but don't think I need to. There have been issues with other editors if it was not placed inside program files. All I have now is game not found and can't locate palette but that should only be because I have to set up the parameters.
before anything, thanks for the help from previous, i appreciate it
where are you getting START.wad, ericw-tools, andNecros’ Compiling GUI at listed in your quick start pdf guide? is there some place to download this at? dumb question?
i am running dark places and you are running quakespasm
Start.wad is on Quaddicted https://www.quaddicted.com/files/wads/
, there are lots of other texture packs on there as well, if you want all the vanilla quake textures get "quake101.wad", here is the link for that https://www.wad-archive.com/wad/c04791b1cd574af1c8724a8f75f78681
All those are linked above the comments at the video.
if you want all the vanilla quake textures get "quake101.wad"
I thought the wad containing all the id1 textures was Q.wad...? What's the difference?
quake101.wad has all the Quake textures plus Hipnotic and Rogue textures.
Q.wad is only id1 and I believe there are a couple of issues with renamed textures IIRC.
I recommend quake101.wad
I used start wad in the tutorial as I considered it a more manageable amount of textures for a noob. It was also a last minute decision when I made. I've been criticized for not using quake101.wad which would have been the smart thing to do. :(
I did find those downloads under comments thanks.
Custom Sounds In Quake
Did this quickly. I wanted to do something a lot more comprehensive but this will get newbs into the fray easily. https://www.youtube.com/watch?v=pj7C_igr0bs
News For October
Quake News for October
Note: if you read func_msgboard you already know all this stuff but feel free to pass it on.
Custom Textures Overview
Mostly for newbs. The first in a series.
Mapping For Quake: Custom Textures Part 2 - Wad Tools
Mapping For Quake: Custom Textures Part 3 - External Textures