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QuakeDroid - Quake For Android
QuakeDroid is Android Quake that should run on any Android phone made in the last 5-6 years, but has only been tested on 2 phones (one 32-bit, one 64-bit).

http://quakeone.com/quakedroid

Designed to have controls similar to popular mobile games (/cough Minecraft). Went deep on the documentation to try to empower the user.

Does not require Quake to install, it downloads Quake shareware on startup.

* How to put your TrenchBroom/J.A.C.K map on your phone
* Where is your Quake folder?
* Difference between shareware vs. registered Quake
* Put registered Quake pak1.pak from Steam/GOG on your phone
* How to set a startup command line.

The menu has 2 methods of navigation, you can touch items like "Single Player" or manually slide the volume slider bar or use the menu nav buttons.

* Tap-fire (double tap on an Ogre to shoot it)
* Drag-look (like Minecraft)
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Issues With Arcane Dimensions 
I tried to run AD in this, used the command txt file to select -game ad, and it loads the menu correctly, but touch controls no longer work at that point. Is this a known bug? 
@arfink - AFAIK Should Work (screenshot) @brassbite/@gutner 
To the best of my knowledge, it worked for me during testing ...

AD 1.5 QuakeDroid screenshot

I mostly only checked if it loaded, walked around the map and admired the view and then moved on to the next thing on my list when I was testing.

You might uninstall AD and then reinstall it -- maybe you have a file that only partially copied or something? If you continue to have the problem after a delete AD15 and then reinstall AD15 and especially if others say they do, I'll add it to the list of items to investigate when I code next which is probably around Christmas.

@brassbite - Didn't get around to adding the soundtrack support to QuakeDroid because I ran out of time -- every time I was trying to do it someone discovered something during testing that needed immediately attention.

So adding soundtrack support in is #2 or #3 on the list for when I code again around Christmas. 
 
I was using 1.7 fwiw. I can try with 1.5. 
 
Oh yeah, and it might be an AD 1.7 thing anyway since the mouse driven menu from regular ol PC Mark V also doesn't work with 1.7 either. 
 
Just tried AD 1.7 and then 1.71. Not able to replicate your issue. Mouse driven menu works fine. I also opened AD's 1.71 quake.rc file to see if it contained something unusual ... it didn't.

Obviously you have something going on, but I wasn't able to cause anything unusual to happen.

/Delete config.cfg and autoexec.cfg? 
@arfink 
Replicated your issue.

Sometimes when the config.cfg is being written, for reasons I don't understand the config file gets truncated and it doesn't write the whole thing. Must be some sort of "Android NDK thing".

Delete your config in ad folder.

When I do an update next around Christmas either I'll do some research and find out why Android NDK may sometimes write incomplete files or have QuakeDroid ignore an incomplete config by writing a checksum into the config header.

Android is known to arbitrarily terminate applications whenever it likes, which means verifying the file wrote completely wouldn't work if that is what is going on.

But one way or another, when I do an update around Christmas, I'll make this problem impossible. (Especially since it is very annoying.)

/Excellent bug report! 
 
I deleted config files in AD and id1, as well as autoexec, and it didn't seem to help. I'll putz around with some other stuff too. 
 
Btw, I did want to say, despite my issues with AD, everything else I've tried has worked amazing. I'm going to be getting a GPD XD Plus this week and I'll try it on that as well. I suspect that will be an excellent match. 
 
And my phone that I've been testing on is a Lenovo Moto e4. 
Touchstick Controls? 
Any chance you've messed with adding Touchstick style controls (like in *cough* Minecraft or PUBG), and the ability to hold shoot down and then still look at the same time. 
 
When I work on stuff again around Christmas, I'm going to hit up controls more.

Never forgot about your input on that, it just kept getting bumped by [insert bug report] or [insert usability issue]. 
Rotated Display On GPD XD+ 
I just got my GPD XD+ today, and while QuakeDroid seems to work really great, there's a major issue: the display is turned 90 degrees, and I can't seem to figure out how to fix that. Any ideas? 
 
Do you mean upside down?

Or do you mean it renders as a tall screen like this picture
 
Yes, tall and narrow. No idea why though, it's really weird. But the controllers face the right way iykwim 
 
In Menu->Options->Video Mode, what resolution does it say?

I agree this is major issue, so I will try to do an update Sunday to solve your issue if time will allow me to do it.

Android is really diverse in devices, versions and configuration. 
 
It lists my res as 720x1280. Also noticed that sometimes the sound randomly doesn't work, but closing and reopening a couple times brings sound back magically. 
@arfink 
I have the new "portrait-verify" version done that I hope will resolve your.

I'll be uploading it in the next 24 hours after I double check some things tomorrow.

Since I don't have the issue myself, you are the only one I can think of that can verify it solves your issue. 
 
>>Also noticed that sometimes the sound randomly doesn't work

i got this issue too 
 
I'll keep an eye out for your update. Looking forward to trying it out. 
@arfink 
QuakeDroid GL Orientation Detect Fix:

Download: Android APK

I think it should work. But coding for a situation you cannot duplicate is never a sure thing.

Let me know! 
 
I'm happy to report that your fix works great on my 2018 model GPD XD Plus. For other GPD owners who care, I suggest setting the gamepad touch mapping off (push the gamepad button and push reset) and then use the config GUI from GPD to select Xbox control emulation. Works great! 
 
I am glad it solved your issue. 
 
https://youtu.be/Fdh3Gd_5eHk

Well, here's proof it worked. Thanks again Baker! 
Possible Feature 
Some apps appropriate the volume buttons for their own purposes (example: naked browser, which can be set so that it navigates through tabs). Such buttons could be used for weapon switching. When doing this, the "next weapon" button could be done with, enabling more screen real estate.
Having this in a vc repo would enable us to contribute an ease your job too ;) 
Controls Are The Most Important For The Moment 
 
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