Count Me In
What the heck, gotta make a real map sometime. At least a hard 100-brush limit means it's impossible to faff around with details forever... right?
Ha, one would hope so.
im making a map for this ionous
Excellent. I look forward to seeing what you come up with.
I'm new to quake mapping, I'm willing to join.
What do mean "map must exit to start.bsp"
How to configure that ?
What is Quoth ? Why is it required ?
Quoth is a mod for Quake that adds a lot of features and new monsters. You can still make a "vanilla" id map and it should play fine in Quoth.
Some Quoth info here: https://youtu.be/-XCr8FvmF3k
Watch my tutorials. I cover the trigger_changelevel to the start.bsp in one of then entity tutorials.
I've almost finished a map with 100 solids, when a question came to my mind : does 1 brush = 1 solid ? Or 1 brush = 1 rendered face ?
1 brush = 1 solid. A brush can have many faces.
I couldn't resist posting a wip preview =)
Really cool conceptually. Look forward to seeing it fully fleshed out.
First map is almost done. Hope to start the second tomorrow.
I Do One Map
Awesome. Glad to have you aboard.
I'll be participating as well.
Excellent. Good luck to you.
Saturday Night Mapping Stream
Working on my second entry.
Starts in an hour.
Checking Brush Count
Just to be clear: what's the best way to count brushes? Can I hit ctrl+a from Trenchbroom for an accurate count of my total brushes? Is there a particular method I should be using to check?
Yes but use the view menu to hide clip, hint and trigger brushes. Pretty sure this will be an accurate count.
How I can give all models from quoth2 ? Example, tree1.mdl
Sorry, Get Models
A lot of the models for Quoth are inside the Quoth pak files. Just use pakscape to open them. The tree model you are looking for is in Quoth pak1.pak in particular. I think the same tree is in the AD progs, and the progs for a dozen other maps...
I know how to use this. I only needed a list of available models
I’m extending the deadline to May 27th. You now have an extra week.
I might actually be able to join now. I was sad because the entire time period I've been in Mexico on business without a laptop.
In My Case
i did 1 and a half map of the planned episode on the same map and i am still at 50 brushes. Now i have to decide, make the entire episode on one map or add detail.
bigger map or more recyclable map, in my head.
Just A Reminder...
Three days remaining in the competition. Four entries thus far. Even if you haven't started, there's still time to lay 100 brushes...
A Quick But Specific Question Before I Finish Up My Entry...
Does light_tubelight and misc_plasmabox count as an brush? I suppose they should be regarded as external models?
I'd say they're internal models, and do not count as a brush.
dropping from this. I have been lazying too much around and even if i put myself working non-stop from now on i don´t think i will have something decent finished before the deadline.
Done With My Entry
Since I won't have access to the internet for the next five days, I'm posting a DL link here as a safety measure (and as a sneak peak):
I received the map. Thanks again.
I was lucky to get a new PC just the other day and to celebrate I took some much higher resolution screens than I normally do.
I imagine the maps will be posted up soon, in the meantime here's a gallery:
10 Minutes To Spare
Cut it closer than a Shambler's cunt hair, but I got the map submitted. Now I can sleep.
It’s going to be about two weeks before release. Along with the heavy work commitments I have going, one of the judges won’t be available until next weekend.
So I Volunteered To Put Together The Composite Screenshot
Holy moly some of these maps.
The End Draws Near
I hope to have this out in the next 10 - 12 hours.