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100 Brush Competition, Version 4.0
More than a decade since the conclusion of the previous event, the time has come to resurrect the 100 brush competition, for its fourth iteration.

The rules:
100 or fewer brushes
All function entities are counted, as are the individual brushes use to build them (For example, a door with two panels that opens in opposite directions counts as two brushes).
All sky and liquid brushes count towards the total.
All external maps and brush entities count towards the total.
However, both trigger brushes and clip brushes DO NOT count towards the total.
Maps must exit to ‘start.bsp’.
Quoth required, which can be found here:
http://www.quaketastic.com/files/single_player/mods/quoth2pt2full.zip

Maps are due on Sunday, May 20th. Send completed maps to: (func DOT 100b4 DOT competition AT gmail DOT com).
Use the naming convention ‘100b4_(PSEUDONYM)’ for submitted maps.
Prospective authors may submit as many maps as they wish.

Once all maps have been submitted, a trinity of long-time community members will judge them, and crown a victor. Aside from the glory of winning the competition, this shining human monument to mapping shall be gifted an architecture / level design book of their choice, totaling not more than 50 U.S. dollars.

So get to mapping.
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Oh 
https://twitter.com/VoiceOvNephilim/status/992701024753274880

First map is almost done. Hope to start the second tomorrow. 
I Do One Map 
 
Digs 
Awesome. Glad to have you aboard. 
 
I'll be participating as well. 
JCR 
Excellent. Good luck to you. 
Saturday Night Mapping Stream 
Working on my second entry.

https://www.twitch.tv/ionous

Starts in an hour. 
Checking Brush Count 
Just to be clear: what's the best way to count brushes? Can I hit ctrl+a from Trenchbroom for an accurate count of my total brushes? Is there a particular method I should be using to check? 
Jcr 
Yes but use the view menu to hide clip, hint and trigger brushes. Pretty sure this will be an accurate count. 
 
How I can give all models from quoth2 ? Example, tree1.mdl 
Sorry, Get Models 
 
Digs 
A lot of the models for Quoth are inside the Quoth pak files. Just use pakscape to open them. The tree model you are looking for is in Quoth pak1.pak in particular. I think the same tree is in the AD progs, and the progs for a dozen other maps... 
Redfield 
Many thanks! 
Digs 
See here.

"classname" "mapobject_custom"
"model" "progs/tree1.mdl"
 
Thanks, Negke 
I know how to use this. I only needed a list of available models 
Extension Announcement 
I’m extending the deadline to May 27th. You now have an extra week. 
Oh Goodie 
I might actually be able to join now. I was sad because the entire time period I've been in Mexico on business without a laptop. 
In My Case 
i did 1 and a half map of the planned episode on the same map and i am still at 50 brushes. Now i have to decide, make the entire episode on one map or add detail. 
More Gameplay. 
 
That Means 
bigger map or more recyclable map, in my head. 
Just A Reminder... 
Three days remaining in the competition. Four entries thus far. Even if you haven't started, there's still time to lay 100 brushes... 
A Quick But Specific Question Before I Finish Up My Entry... 
Does light_tubelight and misc_plasmabox count as an brush? I suppose they should be regarded as external models? 
Spipper 
I'd say they're internal models, and do not count as a brush. 
I Am 
dropping from this. I have been lazying too much around and even if i put myself working non-stop from now on i don´t think i will have something decent finished before the deadline. 
Done With My Entry 
Since I won't have access to the internet for the next five days, I'm posting a DL link here as a safety measure (and as a sneak peak):
https://www.dropbox.com/s/nyv3lczu64f6al0/100b4_spipper.zip?dl=0 
Spipper 
I received the map. Thanks again. 
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