Just Gonna Drop Some Screenshots
#1 posted by
Breezeep_ on 2018/07/02 06:21:39
Since the OP doesn't have any:
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#2 posted by Baker on 2018/07/02 09:29:46
All of these maps feel very Koohoo. The jcr one starts with a weapon one does not normally get that early. Interesting spikey area.
The "Shambler" map I thought felt the most Koohoo with the emphasis on part underwater (a second map had an area like too) and the compactness and mazeyness.
It's Not A Map By Me Of Course.
#3 posted by
Shambler on 2018/07/02 09:45:38
Blah
#5 posted by
negke on 2018/07/02 12:20:53
The maps are nice, but please stop hijacking speedmapping for these things. If you can't make a map in a couple of hours single session or get carried away, call it something else and release it accordingly.
Breezeep's map looks great, and I like the shapes. Water area a bit uncompromising though if one doesn't find the invisible air pocket. Fun combat overall.
JCR's map is good and I didn't have a much problems with the traps fortunately. The music does fit, but in a SM context the inclusion is wtf-worthy of course. LG makes it a bit easy, but the quad room is satisfying.
Artistical's map is fine if not very grindy up until the large outside area where I didn't know what to do and how to trigger the fight. I'm not too sad about it, though, since I wasn't really in the mood for a 400 monster arena fight...
Shambler map lolol.
Artsy
#6 posted by
negke on 2018/07/02 12:31:42
My bad, I noticed the shootable buttons only afterwards.
#7 posted by
maiden on 2018/07/02 15:59:33
What a beautiful map breezeep! Pleasure to see and play. Reminded me in places of skacky's DM4 Jam entry. Very cool.
Negke
1) Cool map, "boss fight" notwithstanding,
2) Obviously this speedmap pack was a bit contentious with the two weeks timespan. But are you also referring to some other past packs?
SM182 was a week long, which worked well and was in line with multiple other week long speedmap packs.
SM181 was weird, also hosted by nait who never does any research.
SM180 took two days, SM179 and SM178 one each.
#9 posted by
jcr on 2018/07/02 16:44:33
I agree this pack should've just been called Mayan Jam or something to that effect.
#10 posted by
ww on 2018/07/02 17:49:01
Yeah, things were a bit conflicted, sorry I didn't have the balls to start a real jam; and failed to rally the troops in the dying hours. A lot of people looked they were making some cool stuff. Hopeful we can return to the theme in the future with proper force.
@ww
#11 posted by
jcr on 2018/07/02 18:12:49
I really like the theme and I think the thematic textures available are excellent-props to whoever made them. I'll get everyone some demos and thoughts tonight!
Oh, I'm in for a Mayan Jam 2. After all the research that went into actual Mexica architecture, I feel like I left a lot of ideas in the inkwell.
I'm sure that if it feels Koohoo is because at least half of the textures used in this jam are Koohoo's. Wouldn't know about geometry though.
Hope you enjoy my map. Tremendously horizontal, but that's what I get for trying to emulate Chichen Itza. Next time, I'll be more abstract :)