
This Looks Wonderful
#1 posted by
ionous on 2019/01/29 05:24:17
And I look forward to playing it this weekend.

Gotta Say
#4 posted by
Shambler on 2019/01/29 20:41:42
I do like the way that the map includes 241 files that are already in the keep install. ;)

QMaster
#5 posted by
Shambler on 2019/01/29 20:49:49
You're making me jump through a load of cunting hoops to get rid of fucking awful pixel mode before I can play this damn map...

Installation Is Suking My Cock, But I Feel The Teeth
#6 posted by
Barnak on 2019/01/29 20:59:58
Fuck I hate these kind of Quake installation!

Fucking Clippety Clop Galloping Horse Jumping Sound
#7 posted by
Shambler on 2019/01/29 21:06:06
My ears are actually vomitting in disgust.

Okay I Got There In The End.
#8 posted by
Shambler on 2019/01/29 22:55:09
Horse galloping sound is awful. Lighting a bit too flat, textures a bit plain in places especially the inside which could have had some more visual hooks to match the quality of the outside. A few too many spiders maybe.
BUT a lot of coolness aside from that. Crazy design / theme, floating above the earth was cool. Early coagula style progression was fun. All the switches inside got a bit confusing but it was okay in the end. Really liked the scale and weird connectivity of it all, felt like a suitably bewildering temple structure, I got a bit lost but it felt like a good place to get lost in. Good secrets too. Gameplay was spot on and well balanced throughout, despite promising tricks and traps there were no nasty annoying moments, just plentiful meaty ambushes. The ending could be totally cheesed but I liked the area it took place in. So despite a bit of unrefinement, a really cool experience overall.

Thanks!
#9 posted by
Qmaster on 2019/01/30 00:18:49
Hrm...
I should mention that Keep 0.50 is not intended to be overwritten over Keep 0.40. The files got totally rearranged for 0.5 so maybe that's why it's saying you have 241 existing files.
#10 posted by yhe1 on 2019/01/30 01:03:34
So this has a lot of different monsters and weapons?
#11 posted by
metlslime on 2019/01/30 02:49:52
hopefully it's just all Floyds.

Youtube
#12 posted by Smilecythe on 2019/01/30 04:17:18
Here's a 100% Nightmare run:
https://www.youtube.com/watch?v=T6jyt73rXr0
Only thing that kept bothering me was the fact that you had to unlock all the 20 secrets for the Osiris' door to open. It kinda ruined the flow because you're forced to climb that tedious climb segment in front of the Osiris door twice (well I RJ'd the second time). The first time wasn't even worthwhile because I already had picked the red armor from the other secret in that same room.
Places where I died a lot:
- The ogres with cluster grenades.
- The first quad run (the nail ogres, nail scorpions and dcrossbows are a strong combo)

Congrats On The Release
#13 posted by
spy on 2019/01/30 07:50:32
this is the one of the better maps i've ever played,
loved every bits of it
liked the slow paced gameflow, no crazy ambushes, no overwhelmed hordes
the recorded demo(s) ended up somewhat at 5gb
https://drive.google.com/open?id=1Ov_8xAELqVqZ-0tyhHWjO9GMqKq4nt4j
#14 posted by
Qmaster on 2019/01/31 02:16:53
Ok, Scrama needs to be my new beta tester. That was painful in places. Learned a lot.
#15 posted by
Scrama on 2019/01/31 07:14:16
I am moron. Not as Barnak, but close enough.

There's A Reason
I sent my demo directly to Qmaster! I fell off those bricks in the temple about 500 times.

Can You Record That Bit With Obs And Upload It To Youtube??
#17 posted by
Shambler on 2019/01/31 22:02:19
Maybe sped up a bit, with Benny Hill music...
#18 posted by
digs on 2019/02/01 05:45:52
Very cool architecture. Great job. Despite the large size, I did not get tired of walking through different halls and almost never managed to get lost. I died apparently in the last hall. In this room, I made a foolish thing. In previous times, I took a quaddamage and at this moment monsters appeared. I also took a quad in this room, I took a pentagram, but nothing happened. Only then did I turn my attention to the pillar that had to be destroyed.
I had no problems with aid kits and ammunition, and the invasions of monsters were not too aggressive, so until the last hall I felt confident.
I will not be able to upload a demo somewhere, because even in the archive there are more than 450 megabytes.
Excellent work. Thank you!

Cool Map.
#19 posted by
mfx on 2019/02/01 06:52:45
Pretty lovely architecture, the progression was fun as well. Had not thought that i'd find my way around it this well, not getting lost and all.
#20 posted by
lpowell on 2019/02/01 21:58:45
Great map. I loved the progression and floating architecture, gameplay as well. I can see the Keep mod has a lot of potential. 5/5
One thing I did notice that no one else seems to have had issues with is that the ammo icons on the HUD were mismatched for some reason.
#21 posted by
jcr on 2019/02/07 15:17:55
This was a long one, loved the aesthetics, the puzzles were neat. You'll notice I'm pretty tired since I go around in circles a bit. The map had a nice flow to it. I also enjoyed the secrets that involved risky jumps, though I eventually realized there's not really any risk in falling.
Playthrough with commentary