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Sean's Better Quality Sounds For Quake UPDATED
UPDATE:

I did it guys! I updated the mod. It shouldn't be ear-piercing anymore. Give me feedback. PAK files are also now included. Thanks for your patience. Let's not make this thread another argument about source-ports, okay?
http://bit.ly/seans-better-quality-quake-sounds


Original spiel:

Are you a fan of the original sound design of Quake, but tired of the sounds sounding like they are coming from a telephone? Well, that fatigue is about to fade because I remastered all the sounds from Quake 1 as well as the two official mission packs. Download it today. I assure you that you will never want to go back to playing Quake the old way again.
https://drive.google.com/file/d/1rALHdyZx_OzAsSOmhKnMtoeBQErbZsNW/view?usp=drivesdk
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@ankh 
DarkPlaces and FTW uspport pk3s for Fitz based engines unzip the pk3 (they are zip files actually) to the appropriate sound folder. 
Nasty Hiss? 
Wwhat do you mean? 
Ww Complaint Solution 
I will make a 22 khz version. I probably just went apeshit with the highs. 
@dumptruck_ds 
Quakespasm-Spiked also supports pk3... i never tested, but it's listed as one of its many core features:
http://triptohell.info/moodles/qss/ 
@tribal 
Yeah QSS is great. Better than Quakespasm by a longshot. 
PAK Versions 
I have repacked the sounds into Quake PAK format for easier handling in ports like Mark V.

Dropbox link (zip, 34.2 MB):
https://www.dropbox.com/s/i430977tgjnmm9v/quake_hqsounds.zip?dl=0

How to use:
1) Unzip zipfile into your Quake dir
2) Rename the included pakx.pak files in id1/hipnotic/rogue subdirs for proper loading (e.g. if the last pak in your id1 subdir is named pak1.pak, rename pakx.pak to pak2.pak)
3) Load the game and enjoy 
Armor 
Quake3 has the same armor sound 22.05 kHz
http://www.mediafire.com/file/5c2t03ik99thbud/ar2_pkup.wav/file 
PAK Version Not Found 
The previous download link doesn't work. 
@zz And @Barnak 
@zz I found the sound from Qtest. But thanks anyway.
@Barnak just get Quakespasm Spiked. 
@NightFright Your Link Is 404 
There is no file in your dropbox link. 
@sean 
Quakespasm-Spiked works for you, but it breaks demo compatibility (by default anyway). Demos are used often in the mapping community to share feedback. If someone records a demo in Spiked it will only play in Spiked unless specific steps are taken. Those steps BTW make Quakespasm Spiked exactly the same as QS. So what's the point?

There are good reasons people use their source ports of choice. Better to make versions of YOUR content available to others as opposed to forcing a specific version. 
Working Link 
My apologies, link must have changed when I reuploaded the file.

Proper link:
https://www.dropbox.com/s/gdpfkrhysj5etbd/quake_hqsounds.zip?dl=0 
@dumptruck_ds 
"cl_nopext 1" should fix that demo issue. 
Are These Sounds Really Better? 
I'm alwaysusing QSS. The sounds were already very good with stereo. I don't feel there's much improvements with the previous sounds file. Some are even feeling "low resolution". 
But 
"cl_nopext 1" should fix that demo issue. From what I gather, that command basically makes Quakespasm-Spiked into Quakespasm as I mentioned above. 
@Barnak 
Ooohh boy... Here we go. Did you set snd_speed to 44100? My remastering skills can only do so much. 
@dumptruck_ds 
Yeah, but it still would have pk3 support, unlike regular Quakespasm. 
@NightFright 
Thank you for your contribution. Haven't I seen you on Quakeone? 
Yeah, I Use -sndspeed 44100 In QSS 
and yet, the sounds aren't better with your pak file. Some sounds (especially the fiends jumping sounds) feel low resolution or oldish. 
@Barnak 
I am sorry buddy, I don't know. 
@Barnak 
Record footage and post a link. I will try to figure out what's going on. 
 
Yeah, but it still would have pk3 support, unlike regular Quakespasm. for those who can't handle dropping folder of sounds into another folder. :P

hehe... you do you Sean 
#10 
I'm afraid I don't follow this, would you mind explaining the first step (pitchscaling, hi-pass filter) in more detail please? Are you pitching each by +12? 
Reply To #39 
Yeah, that's about right. 
 
Yeah QSS is great. Better than Quakespasm by a longshot.
that's ga. funny

this qommunity prefer q over q in some weird way 
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