@ionous
#36 posted by Tribal on 2019/05/11 12:18:31
Yep, i know it doesn't affect gameplay. But since nobody mentioned it before, i thought this was happening only with me. That's why i asked.
Thanks for the clarification :)
I just assumed that everyone who made maps recently was in both the actively used discord channels.
Careful there...
Sorry Dumptruck
#38 posted by bugsy on 2019/05/11 21:10:15
I meant in Bloodshots map, when i backpedal into the keys it fucks up. I did that by a coincident, fucked it all up.
Bugsy
Weird - I'll have to take a look at the source and ensure that's not a bug in progs_dump.
I haven't touched the pack yet.
@dumptruck & Bugsy
#40 posted by Mclogenog on 2019/05/11 21:39:21
Is that the one that does a look-trigger and seamless teleport via a bunch of map hacks? Don't think that's any fault of progs_dump :P
Well
#41 posted by bugsy on 2019/05/11 22:06:18
not the whole world, i enjoyed the map and the pack anyway! Awesome job, thx.
I'll report back once I see the map source.
Bloodshot
#43 posted by Flint on 2019/05/12 03:15:16
Absolutely legendary map, top tier scripting, great ambience and cool tricks with teleports and otherworldly mindfuckery.
Twisted Strings
If this map was released 20 years ago Bloodshot would have been offered a job at every game studio making games at the time.
Twisted Strings
#45 posted by Tribal on 2019/05/12 13:32:09
Oh, man... Bloodshot's map is one of the best quake levels i ever played. Not only because of the cool tricks with teleports, the moving brushes, the monster scripting and the awesome sound design, but mostly because of the horror atmosphere, that suspenseful feeling, walking in the dark with 10 points of health with no ammo, just waiting for some enemy jump from the corner to kill me...
I felt like a teenager again, playing quake for the first time, when i didn't even knew about quicksaving and the basic behaviors of the enemies, when the mouse always slipped from my hand whenever a fiend appeared...
For me, this is what Quake is about.
I Agree With Tribal Above
Just played through the whole map. What a treat. I cannot say it better than Tribal. Just a phenomenal experience and a nice change of game-play that still feels like Quake.
@Shambler
#47 posted by uKKo on 2019/05/12 19:43:06
Thanks for the feedback! 6 maps in still getting a feel for balanced gameplay that doesn't seem like it was staged for that purpose. Glad there's variety in streamers/demos to get a proper sense of what works.
This jam is packed with sweet dreams. Great music as well. (JCR, Newhouse, Pinchy)!!
Jamx_bloodshot
#48 posted by CV on 2019/05/13 11:42:25
Very impressive map. There is only one map with
similar gameplay atmosphere:
https://www.quaddicted.com/reviews/kpcn2014.html
Hotfix Progs.dat For Jam X
This is optional but it fixes the small health bounding box issue. Details in the zip.
http://www.quaketastic.com/files/single_player/mods/progs_dump_rc2_hotfix.zip
Sorry for the inconvenience!
Still making my way through the pack! It's awesome.
Yeah
#50 posted by spy on 2019/05/14 07:51:58
Bloodshot's level have a strong ThiefDP/The Constantine Mansion influence
^^^
#51 posted by mafon2 on 2019/05/14 16:27:11
Yeah. Esp. cool thing with the ceiling.
#52 posted by Flint on 2019/05/14 23:22:54
CV, thanks for putting the Cartographer's Nightmare to my attention, very unique and atmospheric map.
#53 posted by anonymous user on 2019/05/15 05:35:41
Just played 'the call from below' by hardcore mazu. Hardcore mazu my ass. Hi mfx... nice troll job!
Minor Fix For Bloodshot's Sounds
#54 posted by Gioyo3aa on 2019/05/15 12:19:39
If you're playing Quake under a case-sensitive OS (e.g. GNU/Linux), make sure you rename Bump.WAV to Bump.wav and DistantRumble.WAV to DistantRumble.wav in func_mapjamx/sounds/bloodshot/ , otherwise your engine won't be able to load them.
#55 posted by Joel B on 2019/05/17 17:54:48
I've only played the first two maps so far. Great start to the pack though!
Artistical: it was clear pretty quickly that you were doing the "true love waits" thing here! Which was quite OK, I don't think that's been overused. And you had some very cool/ominous places to explore... some good use of scale, and seeing a destination before figuring out how to get there. It really felt like I'd been through a journey once it was done.
A couple of criticisms: 1) The "outbound trip", before stuff really kicks off, was too long. I understand tho that it's hard to judge that sort of thing with the amount of time you have to test in a jam. And 2) it seemed like the main route required jumping off of a small broken/angled surface (pillar top). That's hard to execute in Netquake, in a fiddly/random way, and it's not fun to do the save-scumming until it works. And then it seems like I had to do it again on the way back! Maybe I was just derping and missing the actual main route.
As for Bloodshot's map, it's already been talked about above. If anyone hasn't played his map from the underwater jam, you should go back and get that one too. Dude is doing good work.
#56 posted by Joel B on 2019/05/17 19:34:54
BTW, also about Bloodshot's: best use of shamblers in a while.
What Shamblers
#57 posted by spy on 2019/05/17 19:41:16
stub it already
Bloodshot Wins The Pack
#58 posted by Drew on 2019/05/18 06:39:18
I actually had one pure and beautiful playthrough. I'm sad I didn't record a demo. Great job!
Don't Worry Drew.
You can still record demos for others where you die less than 2 minutes in the map and then don't even try to replay again.
Thanks Otp
#60 posted by Drew on 2019/05/19 04:20:59
That’s why I’m not doing demos as much. I have two kids and work like 50 hours a week just at work not to mention at home.
Not feeling overly guilty — not that guilty at all really, I’m just Canadian.
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