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Q1SP : Cloisterfuck By SHAMBLERNAUT
The Snaut is back with a new / old map. Finished last year and for some bewildering reason not revealed until now. It's a coppery castley medieval chunk of Elder World goodness with monsters and secrets and stuff. Go play!

Download:
https://www.quaddicted.com/filebase/snaut-cloisterfuck.zip

Screenshot:
https://www.quaddicted.com/reviews/screenshots/snaut-cloisterfuck.jpg
It Is Time 
https://www.twitch.tv/ionous

Starts in a few minutes. 
Thanks For The Post Shambs 
and thanks for playing ionous :) 
First Map In A Long While 
1/4 secrets
71/96 kills

First time playing a Quake map in many months so I was a bit sloppy but I enjoyed it. The skybox is nice and I liked the opening courtyard area. Overall the map had an id1 feel to it. Very dark at times and a bit sparse. I think that skill 2 could've used a few more monsters to really make use of the space, especially since I was able to cheese a good number of them by shooting before entering an area where they could fight back.

I saw a second courtyard area and I'm surprised that it was completely optional. I'm guessing that there must have been a good fight there considering how many enemies I missed. First time playing a Snaut map and it was pretty good. 
 
Didn't realize there was a second map until I clicked back to Quake after writing the review. The second map was absolutely awesome. Really loved it, especially the area with the maps. I wasn't a fan of the forced acid damage and there were a few acid death traps from which one cannot recover as far as I can tell. Also if you take the wrong door in the area leading to the pipes, you miss one of the buttons and you have to swim through acid to get back there, taking a lot of damage due to having already used the biosuit.

Found the secret exit early but reloaded in order to continue finding buttons. Only got 66/73 enemies. I found the super nailgun but I think that was the only other secret that I found.

In spite of the death traps and forced damage, I loved the layout and I really, really enjoyed this map. One of the better base maps that I've played. Well done. 
Nice Classic, Atmospheric Vibes. 
I had a good time with this map, but missed quite a lot of stuff apparently with 1/4 secrets and 61/86 kills. Although the map is quite dark at times, I liked the overall lighting and architecture, the dead trees in the beginning, and little details like that. Nice work! 
Yes Was A Cool And Proper Map. 
Felt a little bit like "E4 if it was done by someone with good taste". I felt it could have had more details and more variety in the outside scenes, but it was good overall with a decent style and fun fair combat.

There was a second map?? 
 
There was a second map??

I got taken to a very nice base map when I clicked through the end of map screen. 
WTF Is That Second Map!? 
Dude... 
 
Turns out that the second map was acidtrip/Organic Dissociation. I had it saved in my maps folder and Cloister transitions to acidtrip. I hadn't gotten around to playing acidtrip yet, which is why I didn't recognize it as a separate map. 
 
I couldn't help but be reminded of Soul of Evil from this map. Here's a playthrough
I Derped 
Missed a large chunk of enemies some where. Nice details, fun id feel but a bit dark at times. 
Forgot Vidya Link 
 
thanks for the play throughs and the comments guys :) 
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