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Halloween Jam 2 Is Out!
The Second Quake Halloween Jam is here!

With 14 maps by Artistical, Burnham, CaptainCam, Chedap, Chris Holden, Comrade Beep, Greenwood, Here, JCR, Kayne, MortalMaxx, Pinchy, Thulsa, Yoder, and a start map by NewHouse!

Download:
Dropbox
Google drive
(sorry no Quaketastic link, the zip is too big with Halloween treats!)


Teasers:
Poster
Trailer

Happy Halloween!
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Yum Variety! 
There is such a nice variety with the map designs with this jam! From whimsy to ominous! It's a real pleasure. 
@Barnak 
that ID start map shouldn't be there... ;)
Must be something spooky going on that requires further investigation! 
 
Skill 2 demos (protocol 666)

Patch for fullbright pixels

Pinchy's map was really stingy on ammo, but I found it the most memorable and atmospheric. Heresy's was the most fun to explore, though I suspect some of it was unintended. Broke Artistical's map.
Getting lost on Kayne's map is all on me btw. 
Artistical Map 
I explored Artistical map and what it's doing to the original ID start map is visualy very interesting, but it's boring after a while. I didn't found the purpose of it yet. I played it on nightmare skill. There's no enemy to frag (except 7 idiots on their cross).

What gives? 
@Barnak 
It's clearly an experimental map. It's a journey, not a shooting gallery. 
@chedap 
Thanks a lot for giving my map a go. There was a discussion over mapping discord encouraging re-re-releasing improved maps as stand alone ones. I'll definitely add hints for the tricks, starting with the pumpkin patch. Thanks! :) 
About The Artistically Map... 
Well, if it's an experimental map, it would be cool to drop some random number of random monsters in it, in addition to the weird atmosphere and geometry tricks.

I love the "out of this world" feel of this experimentation, but it could be better easily.

The way the old ID start map is cut into chuncks of blades and layers is pretty cool. 
Artistical Map Again 
I made it all to the end. This map is interesting but ... weird as a fuck in the pitch black darkness of the new moon on Pluto.

Would be a bit better with some idiots here and there to fragfest.

Also, I got stuck in several places, between walls and floors, holes and whatnot. Add to noclip in a few instances.

This map is, maybe, the weirdess out of this world of all the pack! 
Plus Mirror 
https://www.moddb.com/games/quake/addons/halloween-jam-2

ill ask seamus to advertise it on moddb social media. look awsome btw, i will play it next week. 
The Piano Music Doesn't Play Anymore In The Start Map 
What is wrong with the piano in the start map? It doesn't play anymore when I return to that map. It was cool, then it's dead Jim! 
I'm Loving Them All 
but for me, Chris Holden's map is already a personal favorite. It oozes atmosphere and the combat is fun!

Huge thanks to all mappers! 
 
and by FUN I mean I love maps that often allow the player to strategize encounters! Several tricks in that map, really cool 
 
So far I've played:

1. The start map which is apparently 100% identical to last year's start map.

2. A map that is literally last year's map revisited, with the same brushwork and lighting - sorry, no, I liked it but have very little desire to see the same rooms as before.

3. A fairly bare bones and extremely oversized looking map.

4. A slightly less crude, but still comically oversized box map.

5. More wannabe david lynch shit from the usual suspect.

6. A map that is actually good looking, scary feeling, and almost virtually unplayable because of almost no ammo or health present.

I was looking forward to this pack, I'm quite sad. 
 
Perhaps you could have shown everyone how it's done by contributing a map yourself. Just a thought. 
 
Maps I've made: 10

Maps you've made: 0

Get fucked. 
Sigh 
Too rude. The map comparison was retort enough. 
 
Not everyone has time to join all the jam events, some of OTP's criticisms were valid too. I thought I had loaded the wrong jam at first since the start map was the same.

Although not every map is going to be perfect either, the whole point of jam events is to get all mappers to contribute (and not made to feel bad about quality).

Also I agree with shambler, no need for that insult. 
 
Thinking long and hard, and can remember exactly one of those 10 maps. Maybe two. Anyway I find this dude's perpetual negativity under the guise of constructive criticism appalling. Pretty sure none of those points are in any way constructive, as they're not meant to be. They're meant to shit on other people's efforts because of some inferiority complex. We all know you love Quake OTP, you just suck at mapping. So shut your mouth and enjoy the free content. 
 
All this long and hard thinking and not once "maybe I should look him up on Quaddicted" came up?

We all know you love Quake OTP, you just suck at mapping. So shut your mouth and enjoy the free content.

We all know you... actually no, nobody has any idea who are you and what hole you keep crawling out of.

So eat my ass and enjoy the free Hep C. 
 
I can bet my grandma's knitting needles that if this dude had 10 maps released, otp's argument would be "good maps released by me:1, you:0". Cause what matters is quake purity. Shitting on Artistical for trying new things or on new folks for not detailing and packing levels with monsters is laughable. 
Dear Onetoxicprick... 
Ya' know, there are some things you say in the close company of friends and some things you can say just outright to everyone. Just because you can say some toxic shit doesn't mean you should ;)

a lil' self reflection on your part regarding those would surely be welcomed by all ;)

Nobodies mapping to make your personal life better or to have your "quake" playing expectations realized.

Maybe you get your "feelsgoodmang's" by dropping your "truth bombs" and then hashing it with those who are obviously annoyed by your shit slinging post.... yes, history does repeat itself.

It would be easy for me, and many others, to say that if I/we never had to read another post by you that I/we would be happy. But that's the easy way out.

As I've seen the good qualities you bring to the table why not just try to put a leash on your public display of bullshit a bit and simply enjoy the good and dismiss the bad without all the personal disdain you seem to be carrying.

Now as far as the start map of this Jam... it's a fuggin' brilliant start map so it's return was perfectly fine. Maybe it's the new HWJam traditional start map!

I simple solution to your "sadness" of this pack is to fire it up and play the maps you DIDN'T play.

- Peace 
 
I'll play some of the others, don't you worry your pretty little head about it.

"Little" being the operative word, "pretty" not. 
 
@otp
Could you keep the feedback constructive? You have some valid points in the first post, and I think some of the maps you are referring to are from fairly new mappers who would appreciate feedback. You've put folks on the defensive, though.

@everybody
Can we move the name-calling to a different channel? This should all be in the name of fun. Even if a map isn't to your taste (or is a real mess), I hope we all can appreciate folks taking the time to map and share their work. 
 
Right, back to normalcy.

Some very good to great maps in this pack.

Thought Pinchy's map had a subtle Leptis Magna vibe. This guy just keeps getting better and better. It was refreshing to play a larger map with lots of monsters and challenging secrets, as per the original AD.

Chedap's map was awesome and probably the most original I've played in the last 5 years. The dark outset is obviously intentional and those corridor gates are 'kin sweet. Nice "contrast" to the traditional Quake stylings and a highlight of this pack for me.

Greenwood's map was a fun ride once I gave it a proper go. Dismissed it initially as a gimmick map but I'm glad I came back to it. The ship had surprisingly good layout and packed lots of fun gameplay. Scouring the sea bottom looking for treasures once I cleared out the monsters was a nice respite.

JCR's map was another good one, true to theme and highly refined. Another mapper improving with every release.

Comrade Beep and Chris Holden's maps were both excellent.

Burnham's map was interesting and I believe one of the maps in question above. Interesting layout and a unique take on gameplay. Can imagine this map improving in spades with some refinement. All the ingredients are there.

Have yet to play Artistical's map and a few others. Have played Cartographer's Nightmare semi-recently and am still shitting my pants from that one.... 
 
Great job everyone, here's a link to my Binge Stream with commentary. This pack was a real treat! 
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